Core/Movement: Get zone/area IDs from vmap data in the liquid update
Port From (https://github.com/TrinityCore/TrinityCore/commit/51ce3b1c1dc6a53938ed6f240bac00681d18a44f)
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@@ -30,6 +30,7 @@ namespace Game.Collision
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ground_Z = float.NegativeInfinity;
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}
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public int rootId;
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public ModelInstance hitInstance;
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public GroupModel hitModel;
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public float ground_Z;
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