Core/Movement: Get zone/area IDs from vmap data in the liquid update

Port From (https://github.com/TrinityCore/TrinityCore/commit/51ce3b1c1dc6a53938ed6f240bac00681d18a44f)
This commit is contained in:
hondacrx
2020-07-23 18:22:46 -04:00
parent db44970987
commit 286a200178
10 changed files with 325 additions and 137 deletions
+37 -61
View File
@@ -24,6 +24,7 @@ using Game.Maps;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using Framework.Dynamic;
namespace Game.Entities
{
@@ -712,77 +713,52 @@ namespace Game.Entities
SendPacket(raidInstanceMessage);
}
public override void UpdateUnderwaterState(Map m, float x, float y, float z)
public override void ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional<LiquidData> liquidData)
{
LiquidData liquid_status;
ZLiquidStatus res = m.GetLiquidStatus(GetPhaseShift(), x, y, z, MapConst.MapAllLiquidTypes, out liquid_status);
if (res == 0)
{
m_MirrorTimerFlags &= ~(PlayerUnderwaterState.InWater | PlayerUnderwaterState.InLava | PlayerUnderwaterState.InSlime | PlayerUnderwaterState.InDarkWater);
if (_lastLiquid != null && _lastLiquid.SpellID != 0)
RemoveAurasDueToSpell(_lastLiquid.SpellID);
_lastLiquid = null;
if (IsFlying())
return;
}
uint liqEntry = liquid_status.entry;
if (liqEntry != 0)
{
LiquidTypeRecord liquid = CliDB.LiquidTypeStorage.LookupByKey(liqEntry);
if (_lastLiquid != null && _lastLiquid.SpellID != 0 && _lastLiquid != liquid)
RemoveAurasDueToSpell(_lastLiquid.SpellID);
if (liquid != null && liquid.SpellID != 0)
// process liquid auras using generic unit code
base.ProcessTerrainStatusUpdate(status, liquidData);
// player specific logic for mirror timers
if (status != 0 && liquidData.HasValue)
{
// Breath bar state (under water in any liquid type)
if (liquidData.Value.type_flags.HasAnyFlag(MapConst.MapAllLiquidTypes))
{
if (res.HasAnyFlag(ZLiquidStatus.UnderWater | ZLiquidStatus.InWater))
{
if (!HasAura(liquid.SpellID))
CastSpell(this, liquid.SpellID, true);
}
if (status.HasAnyFlag(ZLiquidStatus.UnderWater))
m_MirrorTimerFlags |= PlayerUnderwaterState.InWater;
else
RemoveAurasDueToSpell(liquid.SpellID);
m_MirrorTimerFlags &= ~PlayerUnderwaterState.InWater;
}
_lastLiquid = liquid;
}
else if (_lastLiquid != null && _lastLiquid.SpellID != 0)
{
RemoveAurasDueToSpell(_lastLiquid.SpellID);
_lastLiquid = null;
}
// All liquids type - check under water position
if (liquid_status.type_flags.HasAnyFlag<uint>(MapConst.MapLiquidTypeWater | MapConst.MapLiquidTypeOcean | MapConst.MapLiquidTypeMagma | MapConst.MapLiquidTypeSlime))
{
if (res.HasAnyFlag(ZLiquidStatus.UnderWater))
m_MirrorTimerFlags |= PlayerUnderwaterState.InWater;
// Fatigue bar state (if not on flight path or transport)
if (liquidData.Value.type_flags.HasAnyFlag(MapConst.MapLiquidTypeDarkWater) && !IsInFlight() && !GetTransport())
m_MirrorTimerFlags |= PlayerUnderwaterState.InDarkWater;
else
m_MirrorTimerFlags &= ~PlayerUnderwaterState.InWater;
}
m_MirrorTimerFlags &= ~PlayerUnderwaterState.InDarkWater;
// Allow travel in dark water on taxi or transport
if (liquid_status.type_flags.HasAnyFlag<uint>(MapConst.MapLiquidTypeDarkWater) && !IsInFlight() && GetTransport() == null)
m_MirrorTimerFlags |= PlayerUnderwaterState.InDarkWater;
// Lava state (any contact)
if (liquidData.Value.type_flags.HasAnyFlag(MapConst.MapLiquidTypeMagma))
{
if (status.HasAnyFlag(ZLiquidStatus.InContact))
m_MirrorTimerFlags |= PlayerUnderwaterState.InLava;
else
m_MirrorTimerFlags &= ~PlayerUnderwaterState.InLava;
}
// Slime state (any contact)
if (liquidData.Value.type_flags.HasAnyFlag(MapConst.MapLiquidTypeSlime))
{
if (status.HasAnyFlag(ZLiquidStatus.InContact))
m_MirrorTimerFlags |= PlayerUnderwaterState.InSlime;
else
m_MirrorTimerFlags &= ~PlayerUnderwaterState.InSlime;
}
}
else
m_MirrorTimerFlags &= ~PlayerUnderwaterState.InDarkWater;
// in lava check, anywhere in lava level
if (liquid_status.type_flags.HasAnyFlag<uint>(MapConst.MapLiquidTypeMagma))
{
if (res.HasAnyFlag(ZLiquidStatus.UnderWater | ZLiquidStatus.InWater | ZLiquidStatus.WaterWalk))
m_MirrorTimerFlags |= PlayerUnderwaterState.InLava;
else
m_MirrorTimerFlags &= ~PlayerUnderwaterState.InLava;
}
// in slime check, anywhere in slime level
if (liquid_status.type_flags.HasAnyFlag<uint>(MapConst.MapLiquidTypeSlime))
{
if (res.HasAnyFlag(ZLiquidStatus.UnderWater | ZLiquidStatus.InWater | ZLiquidStatus.WaterWalk))
m_MirrorTimerFlags |= PlayerUnderwaterState.InSlime;
else
m_MirrorTimerFlags &= ~PlayerUnderwaterState.InSlime;
}
m_MirrorTimerFlags &= ~(PlayerUnderwaterState.InWater | PlayerUnderwaterState.InLava | PlayerUnderwaterState.InSlime | PlayerUnderwaterState.InDarkWater);
}
}
}