Core/Movement: Get zone/area IDs from vmap data in the liquid update
Port From (https://github.com/TrinityCore/TrinityCore/commit/51ce3b1c1dc6a53938ed6f240bac00681d18a44f)
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@@ -191,7 +191,6 @@ namespace Game.Entities
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UpdateSplineMovement(diff);
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GetMotionMaster().UpdateMotion(diff);
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UpdateUnderwaterState(GetMap(), GetPositionX(), GetPositionY(), GetPositionZ());
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}
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void _UpdateSpells(uint diff)
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{
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