Core/Movement: Get zone/area IDs from vmap data in the liquid update

Port From (https://github.com/TrinityCore/TrinityCore/commit/51ce3b1c1dc6a53938ed6f240bac00681d18a44f)
This commit is contained in:
hondacrx
2020-07-23 18:22:46 -04:00
parent db44970987
commit 286a200178
10 changed files with 325 additions and 137 deletions
+146 -20
View File
@@ -17,6 +17,7 @@
using Framework.Constants;
using Framework.Database;
using Framework.Dynamic;
using Framework.GameMath;
using Game.BattleGrounds;
using Game.Collision;
@@ -32,7 +33,6 @@ using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
namespace Game.Maps
{
@@ -850,7 +850,7 @@ namespace Game.Maps
SendRemoveTransports(player);
if (!inWorld) // if was in world, RemoveFromWorld() called DestroyForNearbyPlayers()
player.DestroyForNearbyPlayers(); // previous player->UpdateObjectVisibility(true)
player.DestroyForNearbyPlayers(); // previous player.UpdateObjectVisibility(true)
Cell cell = player.GetCurrentCell();
RemoveFromGrid(player, cell);
@@ -869,7 +869,7 @@ namespace Game.Maps
RemoveFromActive(obj);
if (!inWorld) // if was in world, RemoveFromWorld() called DestroyForNearbyPlayers()
obj.DestroyForNearbyPlayers(); // previous obj->UpdateObjectVisibility(true)
obj.DestroyForNearbyPlayers(); // previous obj.UpdateObjectVisibility(true)
Cell cell = obj.GetCurrentCell();
RemoveFromGrid(obj, cell);
@@ -950,6 +950,7 @@ namespace Game.Maps
AddToGrid(player, newcell);
}
player.UpdatePositionData();
player.UpdateObjectVisibility(false);
}
@@ -981,6 +982,7 @@ namespace Game.Maps
if (creature.IsVehicle())
creature.GetVehicleKit().RelocatePassengers();
creature.UpdateObjectVisibility(false);
creature.UpdatePositionData();
RemoveCreatureFromMoveList(creature);
}
@@ -1010,6 +1012,7 @@ namespace Game.Maps
{
go.Relocate(x, y, z, orientation);
go.UpdateModelPosition();
go.UpdatePositionData();
go.UpdateObjectVisibility(false);
RemoveGameObjectFromMoveList(go);
}
@@ -1040,6 +1043,7 @@ namespace Game.Maps
else
{
dynObj.Relocate(x, y, z, orientation);
dynObj.UpdatePositionData();
dynObj.UpdateObjectVisibility(false);
RemoveDynamicObjectFromMoveList(dynObj);
}
@@ -1186,6 +1190,7 @@ namespace Game.Maps
creature.Relocate(creature._newPosition);
if (creature.IsVehicle())
creature.GetVehicleKit().RelocatePassengers();
creature.UpdatePositionData();
creature.UpdateObjectVisibility(false);
}
else
@@ -1238,6 +1243,7 @@ namespace Game.Maps
// update pos
go.Relocate(go._newPosition);
go.UpdateModelPosition();
go.UpdatePositionData();
go.UpdateObjectVisibility(false);
}
else
@@ -1284,6 +1290,7 @@ namespace Game.Maps
{
// update pos
dynObj.Relocate(dynObj._newPosition);
dynObj.UpdatePositionData();
dynObj.UpdateObjectVisibility(false);
}
else
@@ -1548,6 +1555,7 @@ namespace Game.Maps
{
c.Relocate(resp_x, resp_y, resp_z, resp_o);
c.GetMotionMaster().Initialize(); // prevent possible problems with default move generators
c.UpdatePositionData();
c.UpdateObjectVisibility(false);
return true;
}
@@ -1574,6 +1582,7 @@ namespace Game.Maps
if (GameObjectCellRelocation(go, resp_cell))
{
go.Relocate(resp_x, resp_y, resp_z, resp_o);
go.UpdatePositionData();
go.UpdateObjectVisibility(false);
return true;
}
@@ -1705,18 +1714,6 @@ namespace Game.Maps
_corpseBones.Clear();
}
private GridMap GetGridMap(float x, float y)
{
// half opt method
var gx = (uint)(MapConst.CenterGridId - x / MapConst.SizeofGrids); //grid x
var gy = (uint)(MapConst.CenterGridId - y / MapConst.SizeofGrids); //grid y
// ensure GridMap is loaded
EnsureGridCreated(new GridCoord((MapConst.MaxGrids - 1) - gx, (MapConst.MaxGrids - 1) - gy));
return GridMaps[gx][gy];
}
GridMap GetGridMap(uint mapId, float x, float y)
{
// half opt method
@@ -1816,8 +1813,6 @@ namespace Game.Maps
private bool IsOutdoorWMO(uint mogpFlags, int adtId, int rootId, int groupId, WMOAreaTableRecord wmoEntry, AreaTableRecord atEntry)
{
bool outdoor = true;
if (wmoEntry != null && atEntry != null)
{
if (atEntry.Flags[0].HasAnyFlag(AreaFlags.Outside))
@@ -1826,7 +1821,7 @@ namespace Game.Maps
return false;
}
outdoor = Convert.ToBoolean(mogpFlags & 0x8);
bool outdoor = Convert.ToBoolean(mogpFlags & 0x8);
if (wmoEntry != null)
{
@@ -1929,8 +1924,7 @@ namespace Game.Maps
public uint GetAreaId(PhaseShift phaseShift, float x, float y, float z)
{
bool throwaway;
return GetAreaId(phaseShift, x, y, z, out throwaway);
return GetAreaId(phaseShift, x, y, z, out _);
}
public uint GetAreaId(PhaseShift phaseShift, float x, float y, float z, out bool isOutdoors)
@@ -2092,6 +2086,108 @@ namespace Game.Maps
return result;
}
public void GetFullTerrainStatusForPosition(PhaseShift phaseShift, float x, float y, float z, PositionFullTerrainStatus data, uint reqLiquidType = MapConst.MapAllLiquidTypes)
{
uint terrainMapId = PhasingHandler.GetTerrainMapId(phaseShift, this, x, y);
AreaAndLiquidData vmapData = Global.VMapMgr.GetAreaAndLiquidData(terrainMapId, x, y, z, reqLiquidType);
if (vmapData.areaInfo.HasValue)
data.areaInfo.Set(new PositionFullTerrainStatus.AreaInfo(vmapData.areaInfo.Value.AdtId, vmapData.areaInfo.Value.RootId, vmapData.areaInfo.Value.GroupId, vmapData.areaInfo.Value.MogpFlags));
GridMap gmap = GetGridMap(terrainMapId, x, y);
float mapHeight = gmap.GetHeight(x, y);
// area lookup
AreaTableRecord areaEntry = null;
if (vmapData.areaInfo.HasValue && (z + 2.0f <= mapHeight || mapHeight <= vmapData.floorZ))
{
WMOAreaTableRecord wmoEntry = Global.DB2Mgr.GetWMOAreaTable(vmapData.areaInfo.Value.RootId, vmapData.areaInfo.Value.AdtId, vmapData.areaInfo.Value.GroupId);
if (wmoEntry != null)
areaEntry = CliDB.AreaTableStorage.LookupByKey(wmoEntry.AreaTableID);
}
if (areaEntry != null)
{
data.FloorZ = vmapData.floorZ;
data.AreaId = areaEntry.Id;
}
else
{
data.FloorZ = mapHeight;
if (gmap != null)
data.AreaId = gmap.GetArea(x, y);
else
data.AreaId = 0;
if (data.AreaId == 0)
data.AreaId = i_mapRecord.AreaTableID;
if (data.AreaId != 0)
areaEntry = CliDB.AreaTableStorage.LookupByKey(data.AreaId);
}
// liquid processing
data.LiquidStatus = ZLiquidStatus.NoWater;
if (vmapData.liquidInfo.HasValue && vmapData.liquidInfo.Value.Level > vmapData.floorZ && z + 2.0f > vmapData.floorZ)
{
uint liquidType = vmapData.liquidInfo.Value.LiquidType;
if (GetId() == 530 && liquidType == 2) // gotta love blizzard hacks
liquidType = 15;
uint liquidFlagType = 0;
LiquidTypeRecord liquidData = CliDB.LiquidTypeStorage.LookupByKey(liquidType);
if (liquidData != null)
liquidFlagType = liquidData.SoundBank;
if (liquidType != 0 && liquidType < 21 && areaEntry != null)
{
uint overrideLiquid = areaEntry.LiquidTypeID[liquidFlagType];
if (overrideLiquid == 0 && areaEntry.ParentAreaID != 0)
{
AreaTableRecord zoneEntry = CliDB.AreaTableStorage.LookupByKey(areaEntry.ParentAreaID);
if (zoneEntry != null)
overrideLiquid = zoneEntry.LiquidTypeID[liquidFlagType];
}
LiquidTypeRecord overrideData = CliDB.LiquidTypeStorage.LookupByKey(overrideLiquid);
if (overrideData != null)
{
liquidType = overrideLiquid;
liquidFlagType = overrideData.SoundBank;
}
}
var liquidInfo = new LiquidData();
liquidInfo.level = vmapData.liquidInfo.Value.Level;
liquidInfo.depth_level = vmapData.floorZ;
liquidInfo.entry = liquidType;
liquidInfo.type_flags = 1u << (int)liquidFlagType;
data.LiquidInfo.Set(liquidInfo);
float delta = vmapData.liquidInfo.Value.Level - z;
if (delta > 2.0f)
data.LiquidStatus = ZLiquidStatus.UnderWater;
else if (delta > 0.0f)
data.LiquidStatus = ZLiquidStatus.InWater;
else if (delta > -0.1f)
data.LiquidStatus = ZLiquidStatus.WaterWalk;
else
data.LiquidStatus = ZLiquidStatus.AboveWater;
}
// look up liquid data from grid map
if (gmap != null && (data.LiquidStatus == ZLiquidStatus.AboveWater || data.LiquidStatus == ZLiquidStatus.NoWater))
{
LiquidData gridMapLiquid = new LiquidData();
ZLiquidStatus gridMapStatus = gmap.GetLiquidStatus(x, y, z, reqLiquidType, gridMapLiquid);
if (gridMapStatus != ZLiquidStatus.NoWater && (gridMapLiquid.level > vmapData.floorZ))
{
if (GetId() == 530 && gridMapLiquid.entry == 2)
gridMapLiquid.entry = 15;
data.LiquidInfo.Set(gridMapLiquid);
data.LiquidStatus = gridMapStatus;
}
}
}
public float GetWaterLevel(PhaseShift phaseShift, float x, float y)
{
GridMap gmap = GetGridMap(PhasingHandler.GetTerrainMapId(phaseShift, this, x, y), x, y);
@@ -3207,6 +3303,11 @@ namespace Game.Maps
return _dynamicTree.Contains(model);
}
public float GetGameObjectFloor(PhaseShift phaseShift, float x, float y, float z, float maxSearchDist = MapConst.DefaultHeightSearch)
{
return _dynamicTree.GetHeight(x, y, z, maxSearchDist, phaseShift);
}
public virtual uint GetOwnerGuildId(Team team = Team.Other)
{
return 0;
@@ -4911,4 +5012,29 @@ namespace Game.Maps
public uint OverrideLightId;
public uint LightFadeInTime;
}
public struct PositionFullTerrainStatus
{
public struct AreaInfo
{
public int AdtId;
public int RootId;
public int GroupId;
public uint MogpFlags;
public AreaInfo(int adtId, int rootId, int groupId, uint flags)
{
AdtId = adtId;
RootId = rootId;
GroupId = groupId;
MogpFlags = flags;
}
}
public uint AreaId;
public float FloorZ;
public ZLiquidStatus LiquidStatus;
public Optional<AreaInfo> areaInfo;
public Optional<LiquidData> LiquidInfo;
}
}