Core/Condition: Implemented condition CONDITION_PRIVATE_OBJECT
Port From (https://github.com/TrinityCore/TrinityCore/commit/f28b4eed3d875ccedde574b0abc7258290b4c0a3)
This commit is contained in:
@@ -4,64 +4,65 @@
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namespace Framework.Constants
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{
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public enum ConditionTypes
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{ // value1 value2 value3
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None = 0, // 0 0 0 Always True
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Aura = 1, // Spell_Id Effindex Use Target? True If Player (Or Target, If Value3) Has Aura Of Spell_Id With Effect Effindex
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Item = 2, // Item_Id Count Bank True If Has #Count Of Item_Ids (If 'Bank' Is Set It Searches In Bank Slots Too)
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ItemEquipped = 3, // Item_Id 0 0 True If Has Item_Id Equipped
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Zoneid = 4, // Zone_Id 0 0 True If In Zone_Id
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ReputationRank = 5, // Faction_Id Rankmask 0 True If Has Min_Rank For Faction_Id
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Team = 6, // Player_Team 0, 0 469 - Alliance, 67 - Horde)
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Skill = 7, // Skill_Id Skill_Value 0 True If Has Skill_Value For Skill_Id
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QuestRewarded = 8, // Quest_Id 0 0 True If Quest_Id Was Rewarded Before
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QuestTaken = 9, // Quest_Id 0, 0 True While Quest Active
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DrunkenState = 10, // Drunkenstate 0, 0 True If Player Is Drunk Enough
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WorldState = 11, // Index Value 0 True If World Has The Value For The Index
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ActiveEvent = 12, // Event_Id 0 0 True If Event Is Active
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InstanceInfo = 13, // Entry Data Type True If The Instance Info Defined By Type (Enum Instanceinfo) Equals Data.
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QuestNone = 14, // Quest_Id 0 0 True If Doesn'T Have Quest Saved
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Class = 15, // Class 0 0 True If Player'S Class Is Equal To Class
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Race = 16, // Race 0 0 True If Player'S Race Is Equal To Race
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Achievement = 17, // Achievement_Id 0 0 True If Achievement Is Complete
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Title = 18, // Title Id 0 0 True If Player Has Title
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{ // value1 value2 value3
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None = 0, // 0 0 0 Always True
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Aura = 1, // Spell_Id Effindex Use Target? True If Player (Or Target, If Value3) Has Aura Of Spell_Id With Effect Effindex
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Item = 2, // Item_Id Count Bank True If Has #Count Of Item_Ids (If 'Bank' Is Set It Searches In Bank Slots Too)
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ItemEquipped = 3, // Item_Id 0 0 True If Has Item_Id Equipped
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Zoneid = 4, // Zone_Id 0 0 True If In Zone_Id
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ReputationRank = 5, // Faction_Id Rankmask 0 True If Has Min_Rank For Faction_Id
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Team = 6, // Player_Team 0, 0 469 - Alliance, 67 - Horde)
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Skill = 7, // Skill_Id Skill_Value 0 True If Has Skill_Value For Skill_Id
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QuestRewarded = 8, // Quest_Id 0 0 True If Quest_Id Was Rewarded Before
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QuestTaken = 9, // Quest_Id 0, 0 True While Quest Active
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DrunkenState = 10, // Drunkenstate 0, 0 True If Player Is Drunk Enough
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WorldState = 11, // Index Value 0 True If World Has The Value For The Index
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ActiveEvent = 12, // Event_Id 0 0 True If Event Is Active
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InstanceInfo = 13, // Entry Data Type True If The Instance Info Defined By Type (Enum Instanceinfo) Equals Data.
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QuestNone = 14, // Quest_Id 0 0 True If Doesn'T Have Quest Saved
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Class = 15, // Class 0 0 True If Player'S Class Is Equal To Class
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Race = 16, // Race 0 0 True If Player'S Race Is Equal To Race
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Achievement = 17, // Achievement_Id 0 0 True If Achievement Is Complete
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Title = 18, // Title Id 0 0 True If Player Has Title
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SpawnmaskDeprecated = 19, // Deprecated
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Gender = 20, // Gender 0 0 True If Player'S Gender Is Equal To Gender
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UnitState = 21, // Unitstate 0 0 True If Unit Has Unitstate
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Mapid = 22, // Map_Id 0 0 True If In Map_Id
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Areaid = 23, // Area_Id 0 0 True If In Area_Id
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CreatureType = 24, // cinfo.type 0 0 true if creature_template.type = value1
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Spell = 25, // Spell_Id 0 0 True If Player Has Learned Spell
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PhaseId = 26, // Phasemask 0 0 True If Object Is In PhaseId
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Level = 27, // Level Comparisontype 0 True If Unit'S Level Is Equal To Param1 (Param2 Can Modify The Statement)
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QuestComplete = 28, // Quest_Id 0 0 True If Player Has Quest_Id With All Objectives Complete, But Not Yet Rewarded
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NearCreature = 29, // Creature Entry Distance 0 True If There Is A Creature Of Entry In Range
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NearGameobject = 30, // Gameobject Entry Distance 0 True If There Is A Gameobject Of Entry In Range
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ObjectEntryGuidLegacy = 31, // LEGACY_TypeID Entry Guid True If Object Is Type Typeid And The Entry Is 0 Or Matches Entry Of The Object
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TypeMaskLegacy = 32, // LEGACY_TypeMask 0 0 True If Object Is Type Object'S Typemask Matches Provided Typemask
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RelationTo = 33, // Conditiontarget Relationtype 0 True If Object Is In Given Relation With Object Specified By Conditiontarget
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ReactionTo = 34, // Conditiontarget Rankmask 0 True If Object'S Reaction Matches Rankmask Object Specified By Conditiontarget
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DistanceTo = 35, // Conditiontarget Distance Comparisontype True If Object And Conditiontarget Are Within Distance Given By Parameters
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Alive = 36, // 0 0 0 True If Unit Is Alive
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HpVal = 37, // Hpval Comparisontype 0 True If Unit'S Hp Matches Given Value
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HpPct = 38, // Hppct Comparisontype 0 True If Unit'S Hp Matches Given Pct
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RealmAchievement = 39, // achievement_id 0 0 true if realm achievement is complete
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InWater = 40, // 0 0 0 true if unit in water
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TerrainSwap = 41, // terrainSwap 0 0 true if object is in terrainswap
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StandState = 42, // stateType state 0 true if unit matches specified sitstate (0,x: has exactly state x; 1,0: any standing state; 1,1: any sitting state;)
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DailyQuestDone = 43, // quest id 0 0 true if daily quest has been completed for the day
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Charmed = 44, // 0 0 0 true if unit is currently charmed
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PetType = 45, // mask 0 0 true if player has a pet of given type(s)
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Taxi = 46, // 0 0 0 true if player is on taxi
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Queststate = 47, // quest_id state_mask 0 true if player is in any of the provided quest states for the quest (1 = not taken, 2 = completed, 8 = in progress, 32 = failed, 64 = rewarded)
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ObjectiveProgress = 48, // ID 0 progressValue true if player has ID objective progress equal to ConditionValue3 (and quest is in quest log)
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DifficultyId = 49, // Difficulty 0 0 true is map has difficulty id
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Gamemaster = 50, // canBeGM 0 0 true if player is gamemaster (or can be gamemaster)
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ObjectEntryGuid = 51, // TypeID entry guid true if object is type TypeID and the entry is 0 or matches entry of the object or matches guid of the object
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TypeMask = 52, // TypeMask 0 0 true if object is type object's TypeMask matches provided TypeMask
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BattlePetCount = 53, // SpecieId count ComparisonType true if player has `count` of battle pet species
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ScenarioStep = 54, // ScenarioStepId 0 0 true if player is at scenario with current step equal to ScenarioStepID
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SceneInProgress = 55, // SceneScriptPackageId 0 0 true if player is playing a scene with ScriptPackageId equal to given value
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PlayerCondition = 56, // PlayerConditionId 0 0 true if player satisfies PlayerCondition
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Gender = 20, // Gender 0 0 True If Player'S Gender Is Equal To Gender
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UnitState = 21, // Unitstate 0 0 True If Unit Has Unitstate
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Mapid = 22, // Map_Id 0 0 True If In Map_Id
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Areaid = 23, // Area_Id 0 0 True If In Area_Id
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CreatureType = 24, // cinfo.type 0 0 true if creature_template.type = value1
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Spell = 25, // Spell_Id 0 0 True If Player Has Learned Spell
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PhaseId = 26, // Phasemask 0 0 True If Object Is In PhaseId
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Level = 27, // Level Comparisontype 0 True If Unit'S Level Is Equal To Param1 (Param2 Can Modify The Statement)
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QuestComplete = 28, // Quest_Id 0 0 True If Player Has Quest_Id With All Objectives Complete, But Not Yet Rewarded
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NearCreature = 29, // Creature Entry Distance 0 True If There Is A Creature Of Entry In Range
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NearGameobject = 30, // Gameobject Entry Distance 0 True If There Is A Gameobject Of Entry In Range
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ObjectEntryGuidLegacy = 31, // LEGACY_TypeID Entry Guid True If Object Is Type Typeid And The Entry Is 0 Or Matches Entry Of The Object
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TypeMaskLegacy = 32, // LEGACY_TypeMask 0 0 True If Object Is Type Object'S Typemask Matches Provided Typemask
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RelationTo = 33, // Conditiontarget Relationtype 0 True If Object Is In Given Relation With Object Specified By Conditiontarget
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ReactionTo = 34, // Conditiontarget Rankmask 0 True If Object'S Reaction Matches Rankmask Object Specified By Conditiontarget
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DistanceTo = 35, // Conditiontarget Distance Comparisontype True If Object And Conditiontarget Are Within Distance Given By Parameters
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Alive = 36, // 0 0 0 True If Unit Is Alive
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HpVal = 37, // Hpval Comparisontype 0 True If Unit'S Hp Matches Given Value
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HpPct = 38, // Hppct Comparisontype 0 True If Unit'S Hp Matches Given Pct
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RealmAchievement = 39, // achievement_id 0 0 true if realm achievement is complete
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InWater = 40, // 0 0 0 true if unit in water
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TerrainSwap = 41, // terrainSwap 0 0 true if object is in terrainswap
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StandState = 42, // stateType state 0 true if unit matches specified sitstate (0,x: has exactly state x; 1,0: any standing state; 1,1: any sitting state;)
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DailyQuestDone = 43, // quest id 0 0 true if daily quest has been completed for the day
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Charmed = 44, // 0 0 0 true if unit is currently charmed
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PetType = 45, // mask 0 0 true if player has a pet of given type(s)
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Taxi = 46, // 0 0 0 true if player is on taxi
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Queststate = 47, // quest_id state_mask 0 true if player is in any of the provided quest states for the quest (1 = not taken, 2 = completed, 8 = in progress, 32 = failed, 64 = rewarded)
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ObjectiveProgress = 48, // ID 0 progressValue true if player has ID objective progress equal to ConditionValue3 (and quest is in quest log)
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DifficultyId = 49, // Difficulty 0 0 true is map has difficulty id
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Gamemaster = 50, // canBeGM 0 0 true if player is gamemaster (or can be gamemaster)
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ObjectEntryGuid = 51, // TypeID entry guid true if object is type TypeID and the entry is 0 or matches entry of the object or matches guid of the object
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TypeMask = 52, // TypeMask 0 0 true if object is type object's TypeMask matches provided TypeMask
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BattlePetCount = 53, // SpecieId count ComparisonType true if player has `count` of battle pet species
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ScenarioStep = 54, // ScenarioStepId 0 0 true if player is at scenario with current step equal to ScenarioStepID
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SceneInProgress = 55, // SceneScriptPackageId 0 0 true if player is playing a scene with ScriptPackageId equal to given value
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PlayerCondition = 56, // PlayerConditionId 0 0 true if player satisfies PlayerCondition
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PrivateObject = 57, // 0 0 0 true if entity is private object
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Max
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}
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@@ -435,6 +435,11 @@ namespace Game.Conditions
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}
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break;
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}
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case ConditionTypes.PrivateObject:
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{
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condMeets = !obj.GetPrivateObjectOwner().IsEmpty();
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break;
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}
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default:
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break;
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}
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@@ -556,6 +561,9 @@ namespace Game.Conditions
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case ConditionTypes.PlayerCondition:
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mask |= GridMapTypeMask.Player;
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break;
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case ConditionTypes.PrivateObject:
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mask |= GridMapTypeMask.All & ~GridMapTypeMask.Player;
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break;
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default:
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Cypher.Assert(false, "Condition.GetSearcherTypeMaskForCondition - missing condition handling!");
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break;
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@@ -1796,6 +1796,7 @@ namespace Game
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case ConditionTypes.Charmed:
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case ConditionTypes.Taxi:
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case ConditionTypes.Gamemaster:
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case ConditionTypes.PrivateObject:
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break;
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case ConditionTypes.DifficultyId:
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if (!CliDB.DifficultyStorage.ContainsKey(cond.ConditionValue1))
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