Core/Scripts: Fixes a crash, was not removing script when it failed the Validate check.
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@@ -1679,7 +1679,7 @@ namespace Game
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}
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if (!valid)
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spellScriptsStorage.Remove(pair.Value);
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spellScriptsStorage.Remove(script);
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}
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Dictionary<AuraScriptLoader, uint> AuraScriptLoaders = Global.ScriptMgr.CreateAuraScriptLoaders(script.Key);
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@@ -1703,7 +1703,7 @@ namespace Game
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}
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if (!valid)
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spellScriptsStorage.Remove(pair.Value);
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spellScriptsStorage.Remove(script);
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}
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++count;
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}
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