Core/Quests: Fixed optional quest objectives incorrectly changing quest state when they change completion state
Port From (https://github.com/TrinityCore/TrinityCore/commit/4362a8c3f6aff1a8403ab9c1dee3fd23a82db339)
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@@ -2564,9 +2564,12 @@ namespace Game.Entities
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updateZoneAuras = true;
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}
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if (objectiveIsNowComplete && CanCompleteQuest(questId, objective.Id))
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CompleteQuest(questId);
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else if (objectiveStatusData.QuestStatusPair.Status.Status == QuestStatus.Complete)
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if (objectiveIsNowComplete)
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{
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if (CanCompleteQuest(questId, objective.Id))
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CompleteQuest(questId);
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}
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else if (!(objective.Flags.HasAnyFlag(QuestObjectiveFlags.Optional) && objectiveStatusData.QuestStatusPair.Status.Status == QuestStatus.Complete)
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IncompleteQuest(questId);
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}
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}
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