Core/Misc: Fixed thread-unsafe access to list of objects that should be spawned in a cell
Port From (https://github.com/TrinityCore/TrinityCore/commit/7b6589c1ecc159f6949c5535785fba79a04b2c4a)
This commit is contained in:
@@ -591,18 +591,22 @@ namespace Game.Entities
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void LoadStaticPassengers()
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{
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uint mapId = (uint)GetGoInfo().MoTransport.SpawnMap;
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if (mapId == 0)
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return;
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var cells = Global.ObjectMgr.GetMapObjectGuids(mapId, GetMap().GetDifficultyID());
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if (cells == null)
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return;
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foreach (var cell in cells)
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{
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// Creatures on transport
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foreach (var npc in cell.Value.creatures)
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CreateNPCPassenger(npc, Global.ObjectMgr.GetCreatureData(npc));
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foreach (var (_, guids) in cells)
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{
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// GameObjects on transport
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foreach (var go in cell.Value.gameobjects)
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CreateGOPassenger(go, Global.ObjectMgr.GetGameObjectData(go));
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foreach (var spawnId in guids.gameobjects)
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CreateGOPassenger(spawnId, Global.ObjectMgr.GetGameObjectData(spawnId));
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// Creatures on transport
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foreach (var spawnId in guids.creatures)
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CreateNPCPassenger(spawnId, Global.ObjectMgr.GetCreatureData(spawnId));
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}
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}
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@@ -738,20 +738,24 @@ namespace Game.Garrisons
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if (go.GetGoType() == GameObjectTypes.GarrisonBuilding && go.GetGoInfo().GarrisonBuilding.SpawnMap != 0)
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{
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foreach (var cellGuids in Global.ObjectMgr.GetMapObjectGuids((uint)go.GetGoInfo().GarrisonBuilding.SpawnMap, map.GetDifficultyID()))
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var cells = Global.ObjectMgr.GetMapObjectGuids((uint)go.GetGoInfo().GarrisonBuilding.SpawnMap, map.GetDifficultyID());
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if (cells != null)
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{
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foreach (var spawnId in cellGuids.Value.creatures)
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foreach (var (_, guids) in cells)
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{
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Creature spawn = BuildingSpawnHelper<Creature>(go, spawnId, map);
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if (spawn != null)
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BuildingInfo.Spawns.Add(spawn.GetGUID());
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}
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foreach (var spawnId in guids.creatures)
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{
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Creature spawn = BuildingSpawnHelper<Creature>(go, spawnId, map);
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if (spawn != null)
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BuildingInfo.Spawns.Add(spawn.GetGUID());
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}
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foreach (var spawnId in cellGuids.Value.gameobjects)
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{
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GameObject spawn = BuildingSpawnHelper<GameObject>(go, spawnId, map);
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if (spawn != null)
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BuildingInfo.Spawns.Add(spawn.GetGUID());
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foreach (var spawnId in guids.gameobjects)
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{
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GameObject spawn = BuildingSpawnHelper<GameObject>(go, spawnId, map);
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if (spawn != null)
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BuildingInfo.Spawns.Add(spawn.GetGUID());
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}
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}
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}
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}
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@@ -10376,16 +10376,15 @@ namespace Game
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{
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var key = (mapid, difficulty);
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if (mapObjectGuidsStore.ContainsKey(key) && mapObjectGuidsStore[key].ContainsKey(cellid))
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return mapObjectGuidsStore[key][cellid];
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if (mapObjectGuidsStore.ContainsKey(key) && mapObjectGuidsStore[key].TryGetValue(cellid, out CellObjectGuids guids))
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return guids;
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return null;
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}
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public Dictionary<uint, CellObjectGuids> GetMapObjectGuids(uint mapid, Difficulty difficulty)
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{
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var key = (mapid, difficulty);
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return mapObjectGuidsStore.LookupByKey(key);
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return mapObjectGuidsStore.LookupByKey((mapid, difficulty));
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}
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public PageText GetPageText(uint pageEntry)
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@@ -101,20 +101,16 @@ namespace Game.Maps
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{
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CellCoord cellCoord = i_cell.GetCellCoord();
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CellObjectGuids cellguids = Global.ObjectMgr.GetCellObjectGuids(i_map.GetId(), i_map.GetDifficultyID(), cellCoord.GetId());
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if (cellguids == null)
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return;
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LoadHelper<GameObject>(cellguids.gameobjects, cellCoord, ref i_gameObjects, i_map);
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if (cellguids != null)
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LoadHelper<GameObject>(cellguids.gameobjects, cellCoord, ref i_gameObjects, i_map);
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}
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public override void Visit(IList<Creature> objs)
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{
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CellCoord cellCoord = i_cell.GetCellCoord();
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CellObjectGuids cellguids = Global.ObjectMgr.GetCellObjectGuids(i_map.GetId(), i_map.GetDifficultyID(), cellCoord.GetId());
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if (cellguids == null)
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return;
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LoadHelper<Creature>(cellguids.creatures, cellCoord, ref i_creatures, i_map);
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if (cellguids != null)
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LoadHelper<Creature>(cellguids.creatures, cellCoord, ref i_creatures, i_map);
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}
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public override void Visit(IList<AreaTrigger> objs)
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@@ -221,7 +217,7 @@ namespace Game.Maps
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{
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// stop any fights at grid de-activation and remove dynobjects/areatriggers created at cast by creatures
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for (var i = 0; i < objs.Count; ++i)
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{
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{
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Creature creature = objs[i];
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creature.RemoveAllDynObjects();
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creature.RemoveAllAreaTriggers();
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@@ -274,7 +270,7 @@ namespace Game.Maps
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obj.SetDestroyedObject(true);
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obj.CleanupsBeforeDelete();
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}
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}
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}
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}
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