Core/Instances: Save instance entrance based on completed encounters

Port From (https://github.com/TrinityCore/TrinityCore/commit/4cbaaa343543e0fde5d90b87f762804997f1dbac)
This commit is contained in:
hondacrx
2022-10-04 14:53:22 -04:00
parent 7a65cf1434
commit 2b09e4227b
3 changed files with 34 additions and 6 deletions
+12 -5
View File
@@ -4992,7 +4992,8 @@ namespace Game.Maps
SQLTransaction trans = new();
if (entries.IsInstanceIdBound())
Global.InstanceLockMgr.UpdateSharedInstanceLock(trans, new InstanceLockUpdateEvent(GetInstanceId(), i_data.GetSaveData(), instanceCompletedEncounters, updateSaveDataEvent.DungeonEncounter));
Global.InstanceLockMgr.UpdateSharedInstanceLock(trans, new InstanceLockUpdateEvent(GetInstanceId(), i_data.GetSaveData(),
instanceCompletedEncounters, updateSaveDataEvent.DungeonEncounter, i_data.GetEntranceLocationForCompletedEncounters(instanceCompletedEncounters)));
foreach (var player in GetPlayers())
{
@@ -5002,12 +5003,17 @@ namespace Game.Maps
InstanceLock playerLock = Global.InstanceLockMgr.FindActiveInstanceLock(player.GetGUID(), entries);
string oldData = "";
uint playerCompletedEncounters = 0;
if (playerLock != null)
{
oldData = playerLock.GetData().Data;
playerCompletedEncounters = playerLock.GetData().CompletedEncountersMask | (1u << updateSaveDataEvent.DungeonEncounter.Bit);
}
bool isNewLock = playerLock == null || playerLock.GetData().CompletedEncountersMask == 0 || playerLock.IsExpired();
InstanceLock newLock = Global.InstanceLockMgr.UpdateInstanceLockForPlayer(trans, player.GetGUID(), entries, new InstanceLockUpdateEvent(GetInstanceId(), i_data.UpdateBossStateSaveData(oldData, updateSaveDataEvent), instanceCompletedEncounters, updateSaveDataEvent.DungeonEncounter));
InstanceLock newLock = Global.InstanceLockMgr.UpdateInstanceLockForPlayer(trans, player.GetGUID(), entries, new InstanceLockUpdateEvent(GetInstanceId(), i_data.UpdateBossStateSaveData(oldData, updateSaveDataEvent),
instanceCompletedEncounters, updateSaveDataEvent.DungeonEncounter, i_data.GetEntranceLocationForCompletedEncounters(playerCompletedEncounters)));
if (isNewLock)
{
@@ -5034,7 +5040,7 @@ namespace Game.Maps
SQLTransaction trans = new();
if (entries.IsInstanceIdBound())
Global.InstanceLockMgr.UpdateSharedInstanceLock(trans, new InstanceLockUpdateEvent(GetInstanceId(), i_data.GetSaveData(), instanceCompletedEncounters, null));
Global.InstanceLockMgr.UpdateSharedInstanceLock(trans, new InstanceLockUpdateEvent(GetInstanceId(), i_data.GetSaveData(), instanceCompletedEncounters, null, null));
foreach (var player in GetPlayers())
{
@@ -5049,7 +5055,8 @@ namespace Game.Maps
bool isNewLock = playerLock == null || playerLock.GetData().CompletedEncountersMask == 0 || playerLock.IsExpired();
InstanceLock newLock = Global.InstanceLockMgr.UpdateInstanceLockForPlayer(trans, player.GetGUID(), entries, new InstanceLockUpdateEvent(GetInstanceId(), i_data.UpdateAdditionalSaveData(oldData, updateSaveDataEvent), instanceCompletedEncounters, null));
InstanceLock newLock = Global.InstanceLockMgr.UpdateInstanceLockForPlayer(trans, player.GetGUID(), entries, new InstanceLockUpdateEvent(GetInstanceId(), i_data.UpdateAdditionalSaveData(oldData, updateSaveDataEvent),
instanceCompletedEncounters, null, null));
if (isNewLock)
{
@@ -5074,7 +5081,7 @@ namespace Game.Maps
SQLTransaction trans = new();
InstanceLock newLock = Global.InstanceLockMgr.UpdateInstanceLockForPlayer(trans, player.GetGUID(), entries, new InstanceLockUpdateEvent(GetInstanceId(), i_data.GetSaveData(), i_instanceLock.GetData().CompletedEncountersMask, null));
InstanceLock newLock = Global.InstanceLockMgr.UpdateInstanceLockForPlayer(trans, player.GetGUID(), entries, new InstanceLockUpdateEvent(GetInstanceId(), i_data.GetSaveData(), i_instanceLock.GetData().CompletedEncountersMask, null, null));
DB.Characters.CommitTransaction(trans);