Core/Maps: Fixed outdoors check
Port From (https://github.com/TrinityCore/TrinityCore/commit/43b944bf92e9851bbebb6c2bb0169b9b2018cfcd)
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@@ -2085,7 +2085,6 @@ namespace Game.Maps
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{
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data.AreaId = areaEntry.Id;
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data.FloorZ = vmapData.floorZ;
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data.outdoors = IsOutdoorWMO(vmapData.areaInfo.Value.MogpFlags, wmoEntry, areaEntry);
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}
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else
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{
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@@ -2101,9 +2100,13 @@ namespace Game.Maps
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areaEntry = CliDB.AreaTableStorage.LookupByKey(data.AreaId);
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data.FloorZ = mapHeight;
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data.outdoors = true; // @todo default true taken from old GetAreaId check, maybe review
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}
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if (vmapData.areaInfo.HasValue)
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data.outdoors = IsOutdoorWMO(vmapData.areaInfo.Value.MogpFlags, wmoEntry, areaEntry);
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else
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data.outdoors = true; // @todo default true taken from old GetAreaId check, maybe review
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// liquid processing
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data.LiquidStatus = ZLiquidStatus.NoWater;
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if (vmapData.liquidInfo.HasValue && vmapData.liquidInfo.Value.Level > vmapData.floorZ && z > vmapData.floorZ)
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