Core/Players: Extend Player::SendInitialVisiblePackets to work with all WorldObject types

Port From (https://github.com/TrinityCore/TrinityCore/commit/1439535c6ac2ca8db13990e4fee29d4c1312f87a)
This commit is contained in:
hondacrx
2024-03-13 09:15:57 -04:00
parent 6ae8362013
commit 2c008b2b70
2 changed files with 43 additions and 55 deletions
+22 -32
View File
@@ -6049,7 +6049,7 @@ namespace Game.Entities
return;
UpdateData udata = new(GetMapId());
List<Unit> newVisibleUnits = new();
List<WorldObject> newVisibleObjects = new();
foreach (WorldObject target in targets)
{
@@ -6059,28 +6059,28 @@ namespace Game.Entities
switch (target.GetTypeId())
{
case TypeId.Unit:
UpdateVisibilityOf(target.ToCreature(), udata, newVisibleUnits);
UpdateVisibilityOf(target.ToCreature(), udata, newVisibleObjects);
break;
case TypeId.Player:
UpdateVisibilityOf(target.ToPlayer(), udata, newVisibleUnits);
UpdateVisibilityOf(target.ToPlayer(), udata, newVisibleObjects);
break;
case TypeId.GameObject:
UpdateVisibilityOf(target.ToGameObject(), udata, newVisibleUnits);
UpdateVisibilityOf(target.ToGameObject(), udata, newVisibleObjects);
break;
case TypeId.DynamicObject:
UpdateVisibilityOf(target.ToDynamicObject(), udata, newVisibleUnits);
UpdateVisibilityOf(target.ToDynamicObject(), udata, newVisibleObjects);
break;
case TypeId.Corpse:
UpdateVisibilityOf(target.ToCorpse(), udata, newVisibleUnits);
UpdateVisibilityOf(target.ToCorpse(), udata, newVisibleObjects);
break;
case TypeId.AreaTrigger:
UpdateVisibilityOf(target.ToAreaTrigger(), udata, newVisibleUnits);
UpdateVisibilityOf(target.ToAreaTrigger(), udata, newVisibleObjects);
break;
case TypeId.SceneObject:
UpdateVisibilityOf(target.ToSceneObject(), udata, newVisibleUnits);
UpdateVisibilityOf(target.ToSceneObject(), udata, newVisibleObjects);
break;
case TypeId.Conversation:
UpdateVisibilityOf(target.ToConversation(), udata, newVisibleUnits);
UpdateVisibilityOf(target.ToConversation(), udata, newVisibleObjects);
break;
default:
break;
@@ -6093,7 +6093,7 @@ namespace Game.Entities
udata.BuildPacket(out UpdateObject packet);
SendPacket(packet);
foreach (var visibleUnit in newVisibleUnits)
foreach (var visibleUnit in newVisibleObjects)
SendInitialVisiblePackets(visibleUnit);
}
@@ -6129,7 +6129,7 @@ namespace Game.Entities
}
}
public void UpdateVisibilityOf<T>(T target, UpdateData data, List<Unit> visibleNow) where T : WorldObject
public void UpdateVisibilityOf<T>(T target, UpdateData data, List<WorldObject> visibleNow) where T : WorldObject
{
if (HaveAtClient(target))
{
@@ -6150,33 +6150,23 @@ namespace Game.Entities
if (CanSeeOrDetect(target, false, true))
{
target.BuildCreateUpdateBlockForPlayer(data, this);
UpdateVisibilityOf_helper(m_clientGUIDs, target, visibleNow);
m_clientGUIDs.Add(target.GetGUID());
visibleNow.Add(target);
}
}
}
void UpdateVisibilityOf_helper<T>(List<ObjectGuid> s64, T target, List<Unit> v) where T : WorldObject
public void SendInitialVisiblePackets(WorldObject target)
{
s64.Add(target.GetGUID());
switch (target.GetTypeId())
Unit targetUnit = target.ToUnit();
if (targetUnit != null)
{
case TypeId.Unit:
v.Add(target.ToCreature());
break;
case TypeId.Player:
v.Add(target.ToPlayer());
break;
}
}
public void SendInitialVisiblePackets(Unit target)
{
SendAurasForTarget(target);
if (target.IsAlive())
{
if (target.HasUnitState(UnitState.MeleeAttacking) && target.GetVictim() != null)
target.SendMeleeAttackStart(target.GetVictim());
SendAurasForTarget(targetUnit);
if (targetUnit.IsAlive())
{
if (targetUnit.HasUnitState(UnitState.MeleeAttacking) && targetUnit.GetVictim() != null)
targetUnit.SendMeleeAttackStart(targetUnit.GetVictim());
}
}
}
+21 -23
View File
@@ -72,7 +72,7 @@ namespace Game.Maps
i_player = pl;
i_data = new UpdateData(pl.GetMapId());
vis_guids = new List<ObjectGuid>(pl.m_clientGUIDs);
i_visibleNow = new List<Unit>();
i_visibleNow = new List<WorldObject>();
}
public override void Visit(IList<WorldObject> objs)
@@ -93,30 +93,28 @@ namespace Game.Maps
Transport transport = i_player.GetTransport<Transport>();
if (transport != null)
{
foreach (var obj in transport.GetPassengers())
foreach (var passenger in transport.GetPassengers())
{
if (vis_guids.Contains(obj.GetGUID()))
if (vis_guids.Remove(passenger.GetGUID()))
{
vis_guids.Remove(obj.GetGUID());
switch (obj.GetTypeId())
switch (passenger.GetTypeId())
{
case TypeId.GameObject:
i_player.UpdateVisibilityOf(obj.ToGameObject(), i_data, i_visibleNow);
i_player.UpdateVisibilityOf(passenger.ToGameObject(), i_data, i_visibleNow);
break;
case TypeId.Player:
i_player.UpdateVisibilityOf(obj.ToPlayer(), i_data, i_visibleNow);
if (!obj.IsNeedNotify(NotifyFlags.VisibilityChanged))
obj.ToPlayer().UpdateVisibilityOf(i_player);
i_player.UpdateVisibilityOf(passenger.ToPlayer(), i_data, i_visibleNow);
if (!passenger.IsNeedNotify(NotifyFlags.VisibilityChanged))
passenger.ToPlayer().UpdateVisibilityOf(i_player);
break;
case TypeId.Unit:
i_player.UpdateVisibilityOf(obj.ToCreature(), i_data, i_visibleNow);
i_player.UpdateVisibilityOf(passenger.ToCreature(), i_data, i_visibleNow);
break;
case TypeId.DynamicObject:
i_player.UpdateVisibilityOf(obj.ToDynamicObject(), i_data, i_visibleNow);
i_player.UpdateVisibilityOf(passenger.ToDynamicObject(), i_data, i_visibleNow);
break;
case TypeId.AreaTrigger:
i_player.UpdateVisibilityOf(obj.ToAreaTrigger(), i_data, i_visibleNow);
i_player.UpdateVisibilityOf(passenger.ToAreaTrigger(), i_data, i_visibleNow);
break;
default:
break;
@@ -125,16 +123,16 @@ namespace Game.Maps
}
}
foreach (var guid in vis_guids)
foreach (var outOfRangeGuid in vis_guids)
{
i_player.m_clientGUIDs.Remove(guid);
i_data.AddOutOfRangeGUID(guid);
i_player.m_clientGUIDs.Remove(outOfRangeGuid);
i_data.AddOutOfRangeGUID(outOfRangeGuid);
if (guid.IsPlayer())
if (outOfRangeGuid.IsPlayer())
{
Player pl = Global.ObjAccessor.FindPlayer(guid);
if (pl != null && pl.IsInWorld && !pl.IsNeedNotify(NotifyFlags.VisibilityChanged))
pl.UpdateVisibilityOf(i_player);
Player player = Global.ObjAccessor.FindPlayer(outOfRangeGuid);
if (player != null && !player.IsNeedNotify(NotifyFlags.VisibilityChanged))
player.UpdateVisibilityOf(i_player);
}
}
@@ -145,14 +143,14 @@ namespace Game.Maps
i_data.BuildPacket(out packet);
i_player.SendPacket(packet);
foreach (var obj in i_visibleNow)
i_player.SendInitialVisiblePackets(obj);
foreach (var visibleObject in i_visibleNow)
i_player.SendInitialVisiblePackets(visibleObject);
}
internal Player i_player;
internal UpdateData i_data;
internal List<ObjectGuid> vis_guids;
internal List<Unit> i_visibleNow;
internal List<WorldObject> i_visibleNow;
}
public class VisibleChangesNotifier : Notifier