Core/Players: Extend Player::SendInitialVisiblePackets to work with all WorldObject types
Port From (https://github.com/TrinityCore/TrinityCore/commit/1439535c6ac2ca8db13990e4fee29d4c1312f87a)
This commit is contained in:
@@ -6049,7 +6049,7 @@ namespace Game.Entities
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return;
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UpdateData udata = new(GetMapId());
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List<Unit> newVisibleUnits = new();
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List<WorldObject> newVisibleObjects = new();
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foreach (WorldObject target in targets)
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{
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@@ -6059,28 +6059,28 @@ namespace Game.Entities
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switch (target.GetTypeId())
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{
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case TypeId.Unit:
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UpdateVisibilityOf(target.ToCreature(), udata, newVisibleUnits);
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UpdateVisibilityOf(target.ToCreature(), udata, newVisibleObjects);
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break;
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case TypeId.Player:
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UpdateVisibilityOf(target.ToPlayer(), udata, newVisibleUnits);
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UpdateVisibilityOf(target.ToPlayer(), udata, newVisibleObjects);
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break;
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case TypeId.GameObject:
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UpdateVisibilityOf(target.ToGameObject(), udata, newVisibleUnits);
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UpdateVisibilityOf(target.ToGameObject(), udata, newVisibleObjects);
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break;
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case TypeId.DynamicObject:
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UpdateVisibilityOf(target.ToDynamicObject(), udata, newVisibleUnits);
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UpdateVisibilityOf(target.ToDynamicObject(), udata, newVisibleObjects);
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break;
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case TypeId.Corpse:
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UpdateVisibilityOf(target.ToCorpse(), udata, newVisibleUnits);
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UpdateVisibilityOf(target.ToCorpse(), udata, newVisibleObjects);
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break;
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case TypeId.AreaTrigger:
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UpdateVisibilityOf(target.ToAreaTrigger(), udata, newVisibleUnits);
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UpdateVisibilityOf(target.ToAreaTrigger(), udata, newVisibleObjects);
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break;
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case TypeId.SceneObject:
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UpdateVisibilityOf(target.ToSceneObject(), udata, newVisibleUnits);
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UpdateVisibilityOf(target.ToSceneObject(), udata, newVisibleObjects);
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break;
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case TypeId.Conversation:
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UpdateVisibilityOf(target.ToConversation(), udata, newVisibleUnits);
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UpdateVisibilityOf(target.ToConversation(), udata, newVisibleObjects);
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break;
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default:
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break;
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@@ -6093,7 +6093,7 @@ namespace Game.Entities
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udata.BuildPacket(out UpdateObject packet);
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SendPacket(packet);
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foreach (var visibleUnit in newVisibleUnits)
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foreach (var visibleUnit in newVisibleObjects)
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SendInitialVisiblePackets(visibleUnit);
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}
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@@ -6129,7 +6129,7 @@ namespace Game.Entities
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}
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}
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public void UpdateVisibilityOf<T>(T target, UpdateData data, List<Unit> visibleNow) where T : WorldObject
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public void UpdateVisibilityOf<T>(T target, UpdateData data, List<WorldObject> visibleNow) where T : WorldObject
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{
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if (HaveAtClient(target))
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{
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@@ -6150,33 +6150,23 @@ namespace Game.Entities
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if (CanSeeOrDetect(target, false, true))
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{
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target.BuildCreateUpdateBlockForPlayer(data, this);
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UpdateVisibilityOf_helper(m_clientGUIDs, target, visibleNow);
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m_clientGUIDs.Add(target.GetGUID());
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visibleNow.Add(target);
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}
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}
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}
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void UpdateVisibilityOf_helper<T>(List<ObjectGuid> s64, T target, List<Unit> v) where T : WorldObject
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public void SendInitialVisiblePackets(WorldObject target)
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{
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s64.Add(target.GetGUID());
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switch (target.GetTypeId())
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Unit targetUnit = target.ToUnit();
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if (targetUnit != null)
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{
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case TypeId.Unit:
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v.Add(target.ToCreature());
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break;
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case TypeId.Player:
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v.Add(target.ToPlayer());
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break;
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}
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}
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public void SendInitialVisiblePackets(Unit target)
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{
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SendAurasForTarget(target);
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if (target.IsAlive())
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{
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if (target.HasUnitState(UnitState.MeleeAttacking) && target.GetVictim() != null)
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target.SendMeleeAttackStart(target.GetVictim());
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SendAurasForTarget(targetUnit);
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if (targetUnit.IsAlive())
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{
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if (targetUnit.HasUnitState(UnitState.MeleeAttacking) && targetUnit.GetVictim() != null)
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targetUnit.SendMeleeAttackStart(targetUnit.GetVictim());
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}
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}
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}
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@@ -72,7 +72,7 @@ namespace Game.Maps
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i_player = pl;
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i_data = new UpdateData(pl.GetMapId());
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vis_guids = new List<ObjectGuid>(pl.m_clientGUIDs);
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i_visibleNow = new List<Unit>();
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i_visibleNow = new List<WorldObject>();
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}
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public override void Visit(IList<WorldObject> objs)
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@@ -93,30 +93,28 @@ namespace Game.Maps
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Transport transport = i_player.GetTransport<Transport>();
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if (transport != null)
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{
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foreach (var obj in transport.GetPassengers())
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foreach (var passenger in transport.GetPassengers())
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{
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if (vis_guids.Contains(obj.GetGUID()))
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if (vis_guids.Remove(passenger.GetGUID()))
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{
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vis_guids.Remove(obj.GetGUID());
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switch (obj.GetTypeId())
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switch (passenger.GetTypeId())
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{
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case TypeId.GameObject:
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i_player.UpdateVisibilityOf(obj.ToGameObject(), i_data, i_visibleNow);
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i_player.UpdateVisibilityOf(passenger.ToGameObject(), i_data, i_visibleNow);
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break;
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case TypeId.Player:
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i_player.UpdateVisibilityOf(obj.ToPlayer(), i_data, i_visibleNow);
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if (!obj.IsNeedNotify(NotifyFlags.VisibilityChanged))
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obj.ToPlayer().UpdateVisibilityOf(i_player);
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i_player.UpdateVisibilityOf(passenger.ToPlayer(), i_data, i_visibleNow);
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if (!passenger.IsNeedNotify(NotifyFlags.VisibilityChanged))
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passenger.ToPlayer().UpdateVisibilityOf(i_player);
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break;
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case TypeId.Unit:
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i_player.UpdateVisibilityOf(obj.ToCreature(), i_data, i_visibleNow);
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i_player.UpdateVisibilityOf(passenger.ToCreature(), i_data, i_visibleNow);
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break;
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case TypeId.DynamicObject:
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i_player.UpdateVisibilityOf(obj.ToDynamicObject(), i_data, i_visibleNow);
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i_player.UpdateVisibilityOf(passenger.ToDynamicObject(), i_data, i_visibleNow);
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break;
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case TypeId.AreaTrigger:
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i_player.UpdateVisibilityOf(obj.ToAreaTrigger(), i_data, i_visibleNow);
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i_player.UpdateVisibilityOf(passenger.ToAreaTrigger(), i_data, i_visibleNow);
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break;
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default:
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break;
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@@ -125,16 +123,16 @@ namespace Game.Maps
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}
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}
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foreach (var guid in vis_guids)
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foreach (var outOfRangeGuid in vis_guids)
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{
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i_player.m_clientGUIDs.Remove(guid);
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i_data.AddOutOfRangeGUID(guid);
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i_player.m_clientGUIDs.Remove(outOfRangeGuid);
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i_data.AddOutOfRangeGUID(outOfRangeGuid);
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if (guid.IsPlayer())
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if (outOfRangeGuid.IsPlayer())
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{
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Player pl = Global.ObjAccessor.FindPlayer(guid);
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if (pl != null && pl.IsInWorld && !pl.IsNeedNotify(NotifyFlags.VisibilityChanged))
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pl.UpdateVisibilityOf(i_player);
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Player player = Global.ObjAccessor.FindPlayer(outOfRangeGuid);
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if (player != null && !player.IsNeedNotify(NotifyFlags.VisibilityChanged))
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player.UpdateVisibilityOf(i_player);
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}
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}
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@@ -145,14 +143,14 @@ namespace Game.Maps
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i_data.BuildPacket(out packet);
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i_player.SendPacket(packet);
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foreach (var obj in i_visibleNow)
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i_player.SendInitialVisiblePackets(obj);
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foreach (var visibleObject in i_visibleNow)
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i_player.SendInitialVisiblePackets(visibleObject);
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}
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internal Player i_player;
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internal UpdateData i_data;
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internal List<ObjectGuid> vis_guids;
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internal List<Unit> i_visibleNow;
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internal List<WorldObject> i_visibleNow;
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}
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public class VisibleChangesNotifier : Notifier
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