Core/Players: Extend Player::SendInitialVisiblePackets to work with all WorldObject types
Port From (https://github.com/TrinityCore/TrinityCore/commit/1439535c6ac2ca8db13990e4fee29d4c1312f87a)
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@@ -72,7 +72,7 @@ namespace Game.Maps
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i_player = pl;
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i_data = new UpdateData(pl.GetMapId());
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vis_guids = new List<ObjectGuid>(pl.m_clientGUIDs);
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i_visibleNow = new List<Unit>();
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i_visibleNow = new List<WorldObject>();
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}
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public override void Visit(IList<WorldObject> objs)
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@@ -93,30 +93,28 @@ namespace Game.Maps
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Transport transport = i_player.GetTransport<Transport>();
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if (transport != null)
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{
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foreach (var obj in transport.GetPassengers())
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foreach (var passenger in transport.GetPassengers())
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{
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if (vis_guids.Contains(obj.GetGUID()))
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if (vis_guids.Remove(passenger.GetGUID()))
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{
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vis_guids.Remove(obj.GetGUID());
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switch (obj.GetTypeId())
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switch (passenger.GetTypeId())
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{
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case TypeId.GameObject:
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i_player.UpdateVisibilityOf(obj.ToGameObject(), i_data, i_visibleNow);
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i_player.UpdateVisibilityOf(passenger.ToGameObject(), i_data, i_visibleNow);
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break;
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case TypeId.Player:
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i_player.UpdateVisibilityOf(obj.ToPlayer(), i_data, i_visibleNow);
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if (!obj.IsNeedNotify(NotifyFlags.VisibilityChanged))
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obj.ToPlayer().UpdateVisibilityOf(i_player);
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i_player.UpdateVisibilityOf(passenger.ToPlayer(), i_data, i_visibleNow);
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if (!passenger.IsNeedNotify(NotifyFlags.VisibilityChanged))
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passenger.ToPlayer().UpdateVisibilityOf(i_player);
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break;
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case TypeId.Unit:
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i_player.UpdateVisibilityOf(obj.ToCreature(), i_data, i_visibleNow);
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i_player.UpdateVisibilityOf(passenger.ToCreature(), i_data, i_visibleNow);
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break;
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case TypeId.DynamicObject:
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i_player.UpdateVisibilityOf(obj.ToDynamicObject(), i_data, i_visibleNow);
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i_player.UpdateVisibilityOf(passenger.ToDynamicObject(), i_data, i_visibleNow);
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break;
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case TypeId.AreaTrigger:
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i_player.UpdateVisibilityOf(obj.ToAreaTrigger(), i_data, i_visibleNow);
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i_player.UpdateVisibilityOf(passenger.ToAreaTrigger(), i_data, i_visibleNow);
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break;
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default:
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break;
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@@ -125,16 +123,16 @@ namespace Game.Maps
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}
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}
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foreach (var guid in vis_guids)
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foreach (var outOfRangeGuid in vis_guids)
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{
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i_player.m_clientGUIDs.Remove(guid);
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i_data.AddOutOfRangeGUID(guid);
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i_player.m_clientGUIDs.Remove(outOfRangeGuid);
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i_data.AddOutOfRangeGUID(outOfRangeGuid);
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if (guid.IsPlayer())
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if (outOfRangeGuid.IsPlayer())
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{
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Player pl = Global.ObjAccessor.FindPlayer(guid);
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if (pl != null && pl.IsInWorld && !pl.IsNeedNotify(NotifyFlags.VisibilityChanged))
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pl.UpdateVisibilityOf(i_player);
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Player player = Global.ObjAccessor.FindPlayer(outOfRangeGuid);
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if (player != null && !player.IsNeedNotify(NotifyFlags.VisibilityChanged))
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player.UpdateVisibilityOf(i_player);
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}
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}
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@@ -145,14 +143,14 @@ namespace Game.Maps
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i_data.BuildPacket(out packet);
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i_player.SendPacket(packet);
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foreach (var obj in i_visibleNow)
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i_player.SendInitialVisiblePackets(obj);
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foreach (var visibleObject in i_visibleNow)
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i_player.SendInitialVisiblePackets(visibleObject);
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}
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internal Player i_player;
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internal UpdateData i_data;
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internal List<ObjectGuid> vis_guids;
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internal List<Unit> i_visibleNow;
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internal List<WorldObject> i_visibleNow;
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}
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public class VisibleChangesNotifier : Notifier
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