Implement generic script loaders to greatly reduce code duplication

This commit is contained in:
hondacrx
2017-07-20 19:43:24 -04:00
parent 19220d29d9
commit 2db988576a
89 changed files with 28255 additions and 36473 deletions
+289 -319
View File
@@ -66,379 +66,349 @@ namespace Scripts.Northrend.Gundrak.DrakkariColossus
}
[Script]
class boss_drakkari_colossus : CreatureScript
class boss_drakkari_colossus : BossAI
{
public boss_drakkari_colossus() : base("boss_drakkari_colossus") { }
class boss_drakkari_colossusAI : BossAI
public boss_drakkari_colossus(Creature creature) : base(creature, GDDataTypes.DrakkariColossus)
{
public boss_drakkari_colossusAI(Creature creature) : base(creature, GDDataTypes.DrakkariColossus)
Initialize();
me.SetReactState(ReactStates.Passive);
introDone = false;
}
void Initialize()
{
phase = Misc.ColossusPhaseNormal;
}
public override void Reset()
{
_Reset();
if (GetData(Misc.DataIntroDone) != 0)
{
Initialize();
me.SetReactState(ReactStates.Passive);
introDone = false;
}
void Initialize()
{
phase = Misc.ColossusPhaseNormal;
}
public override void Reset()
{
_Reset();
if (GetData(Misc.DataIntroDone) != 0)
{
me.SetReactState(ReactStates.Aggressive);
me.RemoveFlag(UnitFields.Flags, UnitFlags.ImmuneToPc);
me.RemoveAura(SpellIds.FreezeAnim);
}
_scheduler.SetValidator(() => !me.HasUnitState(UnitState.Casting));
_scheduler.Schedule(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(30), task =>
{
DoCastVictim(SpellIds.MightyBlow);
task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(15));
});
Initialize();
}
public override void EnterCombat(Unit who)
{
_EnterCombat();
me.SetReactState(ReactStates.Aggressive);
me.RemoveFlag(UnitFields.Flags, UnitFlags.ImmuneToPc);
me.RemoveAura(SpellIds.FreezeAnim);
}
public override void JustDied(Unit killer)
_scheduler.SetValidator(() => !me.HasUnitState(UnitState.Casting));
_scheduler.Schedule(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(30), task =>
{
_JustDied();
DoCastVictim(SpellIds.MightyBlow);
task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(15));
});
Initialize();
}
public override void EnterCombat(Unit who)
{
_EnterCombat();
me.RemoveAura(SpellIds.FreezeAnim);
}
public override void JustDied(Unit killer)
{
_JustDied();
}
public override void DoAction(int action)
{
switch (action)
{
case Misc.ActionSummonElemental:
DoCast(SpellIds.Emerge);
break;
case Misc.ActionFreezeColossus:
me.GetMotionMaster().Clear();
me.GetMotionMaster().MoveIdle();
me.SetReactState(ReactStates.Passive);
me.SetFlag(UnitFields.Flags, UnitFlags.ImmuneToPc);
DoCast(me, SpellIds.FreezeAnim);
break;
case Misc.ActionUnfreezeColossus:
if (me.GetReactState() == ReactStates.Aggressive)
return;
me.SetReactState(ReactStates.Aggressive);
me.RemoveFlag(UnitFields.Flags, UnitFlags.ImmuneToPc);
me.RemoveAura(SpellIds.FreezeAnim);
me.SetInCombatWithZone();
if (me.GetVictim())
me.GetMotionMaster().MoveChase(me.GetVictim(), 0, 0);
break;
}
}
public override void DoAction(int action)
public override void DamageTaken(Unit attacker, ref uint damage)
{
if (me.HasFlag(UnitFields.Flags, UnitFlags.ImmuneToPc))
damage = 0;
if (phase == Misc.ColossusPhaseNormal ||
phase == Misc.ColossusPhaseFirstElementalSummon)
{
switch (action)
if (HealthBelowPct(phase == Misc.ColossusPhaseNormal ? 50 : 5))
{
case Misc.ActionSummonElemental:
DoCast(SpellIds.Emerge);
break;
case Misc.ActionFreezeColossus:
me.GetMotionMaster().Clear();
me.GetMotionMaster().MoveIdle();
me.SetReactState(ReactStates.Passive);
me.SetFlag(UnitFields.Flags, UnitFlags.ImmuneToPc);
DoCast(me, SpellIds.FreezeAnim);
break;
case Misc.ActionUnfreezeColossus:
if (me.GetReactState() == ReactStates.Aggressive)
return;
me.SetReactState(ReactStates.Aggressive);
me.RemoveFlag(UnitFields.Flags, UnitFlags.ImmuneToPc);
me.RemoveAura(SpellIds.FreezeAnim);
me.SetInCombatWithZone();
if (me.GetVictim())
me.GetMotionMaster().MoveChase(me.GetVictim(), 0, 0);
break;
damage = 0;
phase = (phase == Misc.ColossusPhaseNormal ? Misc.ColossusPhaseFirstElementalSummon : Misc.ColossusPhaseSecondElementalSummon);
DoAction(Misc.ActionFreezeColossus);
DoAction(Misc.ActionSummonElemental);
}
}
}
public override void DamageTaken(Unit attacker, ref uint damage)
public override uint GetData(uint data)
{
if (data == Misc.DataColossusPhase)
return phase;
else if (data == Misc.DataIntroDone)
return introDone ? 1 : 0u;
return 0;
}
public override void SetData(uint type, uint data)
{
if (type == Misc.DataIntroDone)
introDone = data != 0;
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff);
if (me.HasUnitState(UnitState.Casting))
return;
if (me.GetReactState() == ReactStates.Aggressive)
DoMeleeAttackIfReady();
}
public override void JustSummoned(Creature summon)
{
summon.SetInCombatWithZone();
if (phase == Misc.ColossusPhaseSecondElementalSummon)
summon.SetHealth(summon.GetMaxHealth() / 2);
}
byte phase;
bool introDone;
}
[Script]
class boss_drakkari_elemental : ScriptedAI
{
public boss_drakkari_elemental(Creature creature) : base(creature)
{
DoCast(me, SpellIds.ElementalSpawnEffect);
instance = creature.GetInstanceScript();
}
public override void Reset()
{
_scheduler.CancelAll();
_scheduler.SetValidator(() => !me.HasUnitState(UnitState.Casting));
_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(15), task =>
{
if (me.HasFlag(UnitFields.Flags, UnitFlags.ImmuneToPc))
damage = 0;
DoCast(SpellIds.SurgeVisual);
Unit target = SelectTarget(SelectAggroTarget.Random, 1, 0.0f, true);
if (target)
DoCast(target, SpellIds.Surge);
task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(15));
});
if (phase == Misc.ColossusPhaseNormal ||
phase == Misc.ColossusPhaseFirstElementalSummon)
me.AddAura(SpellIds.MojoVolley, me);
}
public override void JustDied(Unit killer)
{
Talk(TextIds.EmoteActivateAltar);
Creature colossus = instance.GetCreature(GDDataTypes.DrakkariColossus);
if (colossus)
killer.Kill(colossus);
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff);
if (me.HasUnitState(UnitState.Casting))
return;
DoMeleeAttackIfReady();
}
public override void DoAction(int action)
{
switch (action)
{
case Misc.ActionReturnToColossus:
Talk(TextIds.EmoteMojo);
DoCast(SpellIds.SurgeVisual);
Creature colossus = instance.GetCreature(GDDataTypes.DrakkariColossus);
if (colossus)
// what if the elemental is more than 80 yards from drakkari colossus ?
DoCast(colossus, SpellIds.Merge, true);
break;
}
}
public override void DamageTaken(Unit attacker, ref uint damage)
{
if (HealthBelowPct(50))
{
Creature colossus = instance.GetCreature(GDDataTypes.DrakkariColossus);
if (colossus)
{
if (HealthBelowPct(phase == Misc.ColossusPhaseNormal ? 50 : 5))
if (colossus.GetAI().GetData(Misc.DataColossusPhase) == Misc.ColossusPhaseFirstElementalSummon)
{
damage = 0;
phase = (phase == Misc.ColossusPhaseNormal ? Misc.ColossusPhaseFirstElementalSummon : Misc.ColossusPhaseSecondElementalSummon);
DoAction(Misc.ActionFreezeColossus);
DoAction(Misc.ActionSummonElemental);
}
}
}
public override uint GetData(uint data)
{
if (data == Misc.DataColossusPhase)
return phase;
else if (data == Misc.DataIntroDone)
return introDone ? 1 : 0u;
// to prevent spell spaming
if (me.HasUnitState(UnitState.Charging))
return;
return 0;
}
public override void SetData(uint type, uint data)
{
if (type == Misc.DataIntroDone)
introDone = data != 0;
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff);
if (me.HasUnitState(UnitState.Casting))
return;
if (me.GetReactState() == ReactStates.Aggressive)
DoMeleeAttackIfReady();
}
public override void JustSummoned(Creature summon)
{
summon.SetInCombatWithZone();
if (phase == Misc.ColossusPhaseSecondElementalSummon)
summon.SetHealth(summon.GetMaxHealth() / 2);
}
byte phase;
bool introDone;
}
public override CreatureAI GetAI(Creature creature)
{
return GetInstanceAI<boss_drakkari_colossusAI>(creature);
}
}
[Script]
class boss_drakkari_elemental : CreatureScript
{
public boss_drakkari_elemental() : base("boss_drakkari_elemental") { }
class boss_drakkari_elementalAI : ScriptedAI
{
public boss_drakkari_elementalAI(Creature creature) : base(creature)
{
DoCast(me, SpellIds.ElementalSpawnEffect);
instance = creature.GetInstanceScript();
}
public override void Reset()
{
_scheduler.CancelAll();
_scheduler.SetValidator(() => !me.HasUnitState(UnitState.Casting));
_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(15), task =>
{
DoCast(SpellIds.SurgeVisual);
Unit target = SelectTarget(SelectAggroTarget.Random, 1, 0.0f, true);
if (target)
DoCast(target, SpellIds.Surge);
task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(15));
});
me.AddAura(SpellIds.MojoVolley, me);
}
public override void JustDied(Unit killer)
{
Talk(TextIds.EmoteActivateAltar);
Creature colossus = instance.GetCreature(GDDataTypes.DrakkariColossus);
if (colossus)
killer.Kill(colossus);
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff);
if (me.HasUnitState(UnitState.Casting))
return;
DoMeleeAttackIfReady();
}
public override void DoAction(int action)
{
switch (action)
{
case Misc.ActionReturnToColossus:
Talk(TextIds.EmoteMojo);
DoCast(SpellIds.SurgeVisual);
Creature colossus = instance.GetCreature(GDDataTypes.DrakkariColossus);
if (colossus)
// what if the elemental is more than 80 yards from drakkari colossus ?
DoCast(colossus, SpellIds.Merge, true);
break;
}
}
public override void DamageTaken(Unit attacker, ref uint damage)
{
if (HealthBelowPct(50))
{
Creature colossus = instance.GetCreature(GDDataTypes.DrakkariColossus);
if (colossus)
{
if (colossus.GetAI().GetData(Misc.DataColossusPhase) == Misc.ColossusPhaseFirstElementalSummon)
// not sure about this, the idea of this code is to prevent bug the elemental
// if it is not in a acceptable distance to cast the charge spell.
if (me.GetDistance(colossus) > 80.0f)
{
damage = 0;
// to prevent spell spaming
if (me.HasUnitState(UnitState.Charging))
if (me.GetMotionMaster().GetCurrentMovementGeneratorType() == MovementGeneratorType.Point)
return;
// not sure about this, the idea of this code is to prevent bug the elemental
// if it is not in a acceptable distance to cast the charge spell.
if (me.GetDistance(colossus) > 80.0f)
{
if (me.GetMotionMaster().GetCurrentMovementGeneratorType() == MovementGeneratorType.Point)
return;
me.GetMotionMaster().MovePoint(0, colossus.GetPositionX(), colossus.GetPositionY(), colossus.GetPositionZ());
return;
}
DoAction(Misc.ActionReturnToColossus);
me.GetMotionMaster().MovePoint(0, colossus.GetPositionX(), colossus.GetPositionY(), colossus.GetPositionZ());
return;
}
DoAction(Misc.ActionReturnToColossus);
}
}
}
public override void EnterEvadeMode(EvadeReason why)
{
me.DespawnOrUnsummon();
}
public override void SpellHitTarget(Unit target, SpellInfo spell)
{
if (spell.Id == SpellIds.Merge)
{
Creature colossus = target.ToCreature();
if (colossus)
{
colossus.GetAI().DoAction(Misc.ActionUnfreezeColossus);
me.DespawnOrUnsummon();
}
}
}
InstanceScript instance;
}
public override CreatureAI GetAI(Creature creature)
public override void EnterEvadeMode(EvadeReason why)
{
return GetInstanceAI<boss_drakkari_elementalAI>(creature);
me.DespawnOrUnsummon();
}
public override void SpellHitTarget(Unit target, SpellInfo spell)
{
if (spell.Id == SpellIds.Merge)
{
Creature colossus = target.ToCreature();
if (colossus)
{
colossus.GetAI().DoAction(Misc.ActionUnfreezeColossus);
me.DespawnOrUnsummon();
}
}
}
InstanceScript instance;
}
[Script]
class npc_living_mojo : CreatureScript
class npc_living_mojo : ScriptedAI
{
public npc_living_mojo() : base("npc_living_mojo") { }
class npc_living_mojoAI : ScriptedAI
public npc_living_mojo(Creature creature) : base(creature)
{
public npc_living_mojoAI(Creature creature) : base(creature)
{
instance = creature.GetInstanceScript();
}
instance = creature.GetInstanceScript();
}
public override void Reset()
public override void Reset()
{
_scheduler.Schedule(TimeSpan.FromSeconds(2), task =>
{
_scheduler.Schedule(TimeSpan.FromSeconds(2), task =>
{
DoCastVictim(SpellIds.MojoWave);
task.Repeat(TimeSpan.FromSeconds(15));
});
DoCastVictim(SpellIds.MojoWave);
task.Repeat(TimeSpan.FromSeconds(15));
});
_scheduler.Schedule(TimeSpan.FromSeconds(7), task =>
{
DoCastVictim(SpellIds.MojoPuddle);
task.Repeat(TimeSpan.FromSeconds(18));
});
}
void MoveMojos(Creature boss)
_scheduler.Schedule(TimeSpan.FromSeconds(7), task =>
{
List<Creature> mojosList = new List<Creature>();
boss.GetCreatureListWithEntryInGrid(mojosList, me.GetEntry(), 12.0f);
if (!mojosList.Empty())
DoCastVictim(SpellIds.MojoPuddle);
task.Repeat(TimeSpan.FromSeconds(18));
});
}
void MoveMojos(Creature boss)
{
List<Creature> mojosList = new List<Creature>();
boss.GetCreatureListWithEntryInGrid(mojosList, me.GetEntry(), 12.0f);
if (!mojosList.Empty())
{
foreach (var mojo in mojosList)
{
foreach (var mojo in mojosList)
{
if (mojo)
mojo.GetMotionMaster().MovePoint(1, boss.GetHomePosition());
}
if (mojo)
mojo.GetMotionMaster().MovePoint(1, boss.GetHomePosition());
}
}
}
public override void MovementInform(MovementGeneratorType type, uint id)
public override void MovementInform(MovementGeneratorType type, uint id)
{
if (type != MovementGeneratorType.Point)
return;
if (id == 1)
{
if (type != MovementGeneratorType.Point)
return;
if (id == 1)
{
Creature colossus = instance.GetCreature(GDDataTypes.DrakkariColossus);
if (colossus)
{
colossus.GetAI().DoAction(Misc.ActionUnfreezeColossus);
if (colossus.GetAI().GetData(Misc.DataIntroDone) == 0)
colossus.GetAI().SetData(Misc.DataIntroDone, 1);
colossus.SetInCombatWithZone();
me.DespawnOrUnsummon();
}
}
}
public override void AttackStart(Unit attacker)
{
if (me.GetMotionMaster().GetCurrentMovementGeneratorType() == MovementGeneratorType.Point)
return;
// we do this checks to see if the creature is one of the creatures that sorround the boss
Creature colossus = instance.GetCreature(GDDataTypes.DrakkariColossus);
if (colossus)
{
Position homePosition = me.GetHomePosition();
float distance = homePosition.GetExactDist(colossus.GetHomePosition());
if (distance < 12.0f)
{
MoveMojos(colossus);
me.SetReactState(ReactStates.Passive);
}
else
base.AttackStart(attacker);
colossus.GetAI().DoAction(Misc.ActionUnfreezeColossus);
if (colossus.GetAI().GetData(Misc.DataIntroDone) == 0)
colossus.GetAI().SetData(Misc.DataIntroDone, 1);
colossus.SetInCombatWithZone();
me.DespawnOrUnsummon();
}
}
public override void UpdateAI(uint diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
_scheduler.Update(diff);
DoMeleeAttackIfReady();
}
InstanceScript instance;
}
public override CreatureAI GetAI(Creature creature)
public override void AttackStart(Unit attacker)
{
return GetInstanceAI<npc_living_mojoAI>(creature);
if (me.GetMotionMaster().GetCurrentMovementGeneratorType() == MovementGeneratorType.Point)
return;
// we do this checks to see if the creature is one of the creatures that sorround the boss
Creature colossus = instance.GetCreature(GDDataTypes.DrakkariColossus);
if (colossus)
{
Position homePosition = me.GetHomePosition();
float distance = homePosition.GetExactDist(colossus.GetHomePosition());
if (distance < 12.0f)
{
MoveMojos(colossus);
me.SetReactState(ReactStates.Passive);
}
else
base.AttackStart(attacker);
}
}
public override void UpdateAI(uint diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
_scheduler.Update(diff);
DoMeleeAttackIfReady();
}
InstanceScript instance;
}
}
+70 -80
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@@ -38,91 +38,81 @@ namespace Scripts.Northrend.Gundrak.EckTheFerocious
}
[Script]
class boss_eck : CreatureScript
class boss_eck : BossAI
{
public boss_eck() : base("boss_eck") { }
class boss_eckAI : BossAI
public boss_eck(Creature creature) : base(creature, GDDataTypes.EckTheFerocious)
{
public boss_eckAI(Creature creature) : base(creature, GDDataTypes.EckTheFerocious)
{
Initialize();
Talk(TextIds.EmoteSpawn);
}
void Initialize()
{
_berserk = false;
}
public override void Reset()
{
_Reset();
Initialize();
}
public override void EnterCombat(Unit who)
{
_EnterCombat();
_scheduler.SetValidator(() => !me.HasUnitState(UnitState.Casting));
_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
{
DoCastVictim(SpellIds.Bite);
task.Repeat(TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(12));
});
_scheduler.Schedule(TimeSpan.FromSeconds(10), task =>
{
DoCastVictim(SpellIds.Spit);
task.Repeat(TimeSpan.FromSeconds(6), TimeSpan.FromSeconds(14));
});
_scheduler.Schedule(TimeSpan.FromSeconds(8), task =>
{
Unit target = SelectTarget(SelectAggroTarget.Random, 1, 35.0f, true);
if (target)
DoCast(target, RandomHelper.RAND(SpellIds.Spring1, SpellIds.Spring2));
task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(10));
});
// 60-90 secs according to wowwiki
_scheduler.Schedule(TimeSpan.FromSeconds(60), TimeSpan.FromSeconds(90), 1, task =>
{
DoCast(me, SpellIds.Berserk);
_berserk = true;
});
}
public override void DamageTaken(Unit attacker, ref uint damage)
{
if (!_berserk && me.HealthBelowPctDamaged(20, damage))
{
_scheduler.RescheduleGroup(1, TimeSpan.FromSeconds(1));
_berserk = true;
}
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff);
if (me.HasUnitState(UnitState.Casting))
return;
DoMeleeAttackIfReady();
}
bool _berserk;
Initialize();
Talk(TextIds.EmoteSpawn);
}
public override CreatureAI GetAI(Creature creature)
void Initialize()
{
return GetInstanceAI<boss_eckAI>(creature);
_berserk = false;
}
public override void Reset()
{
_Reset();
Initialize();
}
public override void EnterCombat(Unit who)
{
_EnterCombat();
_scheduler.SetValidator(() => !me.HasUnitState(UnitState.Casting));
_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
{
DoCastVictim(SpellIds.Bite);
task.Repeat(TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(12));
});
_scheduler.Schedule(TimeSpan.FromSeconds(10), task =>
{
DoCastVictim(SpellIds.Spit);
task.Repeat(TimeSpan.FromSeconds(6), TimeSpan.FromSeconds(14));
});
_scheduler.Schedule(TimeSpan.FromSeconds(8), task =>
{
Unit target = SelectTarget(SelectAggroTarget.Random, 1, 35.0f, true);
if (target)
DoCast(target, RandomHelper.RAND(SpellIds.Spring1, SpellIds.Spring2));
task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(10));
});
// 60-90 secs according to wowwiki
_scheduler.Schedule(TimeSpan.FromSeconds(60), TimeSpan.FromSeconds(90), 1, task =>
{
DoCast(me, SpellIds.Berserk);
_berserk = true;
});
}
public override void DamageTaken(Unit attacker, ref uint damage)
{
if (!_berserk && me.HealthBelowPctDamaged(20, damage))
{
_scheduler.RescheduleGroup(1, TimeSpan.FromSeconds(1));
_berserk = true;
}
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff);
if (me.HasUnitState(UnitState.Casting))
return;
DoMeleeAttackIfReady();
}
bool _berserk;
}
}
+1 -1
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@@ -322,7 +322,7 @@ namespace Scripts.Northrend.Gundrak
public override void ReadSaveDataMore(StringArguments data)
{
SladRanStatueState = (GameObjectState)data.NextUInt32();
SladRanStatueState = (GameObjectState)data.NextUInt32();
DrakkariColossusStatueState = (GameObjectState)data.NextUInt32();
MoorabiStatueState = (GameObjectState)data.NextUInt32();