Core/Object: Range check vol. 2
Port From (https://github.com/TrinityCore/TrinityCore/commit/a13a765610d964a3aa1bab1b41331c05e24a1f78)
This commit is contained in:
@@ -1505,7 +1505,8 @@ namespace Framework.Constants
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{
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None = 0,
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Item = 1,
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Skill = 2
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Skill = 2,
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Spell = 3
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}
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public enum LockType
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@@ -2258,7 +2258,7 @@ namespace Game.Entities
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return localRotation;
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}
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public bool IsAtInteractDistance(Player player, SpellInfo spell)
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public bool IsAtInteractDistance(Player player, SpellInfo spell = null)
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{
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if (spell != null || (spell = GetSpellForLock(player)) != null)
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{
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@@ -2267,52 +2267,11 @@ namespace Game.Entities
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if (GetGoType() == GameObjectTypes.SpellFocus)
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return maxRange * maxRange >= GetExactDistSq(player);
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var displayInfo = CliDB.GameObjectDisplayInfoStorage.LookupByKey(GetGoInfo().displayId);
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if (displayInfo != null)
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if (CliDB.GameObjectDisplayInfoStorage.ContainsKey(GetGoInfo().displayId))
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return IsAtInteractDistance(player, maxRange);
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}
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float distance;
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switch (GetGoType())
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{
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case GameObjectTypes.AreaDamage:
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distance = 0.0f;
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break;
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case GameObjectTypes.QuestGiver:
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case GameObjectTypes.Text:
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case GameObjectTypes.FlagStand:
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case GameObjectTypes.FlagDrop:
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case GameObjectTypes.MiniGame:
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distance = 5.5555553f;
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break;
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case GameObjectTypes.Binder:
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distance = 10.0f;
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break;
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case GameObjectTypes.Chair:
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case GameObjectTypes.BarberChair:
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distance = 3.0f;
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break;
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case GameObjectTypes.FishingNode:
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distance = 100.0f;
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break;
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case GameObjectTypes.Camera:
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case GameObjectTypes.MapObject:
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case GameObjectTypes.DungeonDifficulty:
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case GameObjectTypes.DestructibleBuilding:
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case GameObjectTypes.Door:
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default:
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distance = 5.0f;
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break;
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// Following values are not blizzlike
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case GameObjectTypes.Mailbox:
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// Successful mailbox interaction is rather critical to the client, failing it will start a minute-long cooldown until the next mail query may be executed.
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// And since movement info update is not sent with mailbox interaction query, server may find the player outside of interaction range. Thus we increase it.
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distance = 10.0f; // 5.0f is blizzlike
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break;
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}
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return IsAtInteractDistance(player, distance);
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return IsAtInteractDistance(player, GetInteractionDistance());
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}
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bool IsAtInteractDistance(Position pos, float radius)
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@@ -2329,17 +2288,22 @@ namespace Game.Entities
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float maxY = displayInfo.GeoBoxMax.Y * scale + radius;
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float maxZ = displayInfo.GeoBoxMax.Z * scale + radius;
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Quaternion localRotation = GetLocalRotation();
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Quaternion worldRotation = GetLocalRotation();
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//Todo Test this. Needs checked.
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var worldSpaceBox = MathFunctions.toWorldSpace(Matrix4x4.CreateFromQuaternion(localRotation), new Vector3(GetPositionX(), GetPositionY(), GetPositionZ()), new Box(new Vector3(minX, minY, minZ), new Vector3(maxX, maxY, maxZ)));
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var worldSpaceBox = MathFunctions.toWorldSpace(Matrix4x4.CreateFromQuaternion(worldRotation), new Vector3(GetPositionX(), GetPositionY(), GetPositionZ()), new Box(new Vector3(minX, minY, minZ), new Vector3(maxX, maxY, maxZ)));
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return worldSpaceBox.Contains(new Vector3(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()));
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}
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return GetExactDist(pos) <= radius;
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}
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SpellInfo GetSpellForLock(Player player)
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public bool IsWithinDistInMap(Player player)
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{
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return IsInMap(player) && IsInPhase(player) && IsAtInteractDistance(player);
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}
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public SpellInfo GetSpellForLock(Player player)
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{
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if (!player)
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return null;
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@@ -2357,7 +2321,7 @@ namespace Game.Entities
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if (lockEntry.LockType[i] == 0)
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continue;
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if (lockEntry.LockType[i] == (byte)LockKeyType.Skill)
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if (lockEntry.LockType[i] == (byte)LockKeyType.Spell)
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{
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SpellInfo spell = Global.SpellMgr.GetSpellInfo((uint)lockEntry.Index[i], GetMap().GetDifficultyID());
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if (spell != null)
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@@ -2807,14 +2771,33 @@ namespace Game.Entities
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{
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switch (GetGoType())
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{
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// @todo find out how the client calculates the maximal usage distance to spellless working
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// gameobjects like guildbanks and mailboxes - 10.0 is a just an abitrary choosen number
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case GameObjectTypes.AreaDamage:
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return 0.0f;
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case GameObjectTypes.QuestGiver:
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case GameObjectTypes.Text:
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case GameObjectTypes.FlagStand:
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case GameObjectTypes.FlagDrop:
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case GameObjectTypes.MiniGame:
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return 5.5555553f;
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case GameObjectTypes.Chair:
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case GameObjectTypes.BarberChair:
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return 3.0f;
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case GameObjectTypes.FishingNode:
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return 100.0f;
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case GameObjectTypes.FishingHole:
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return 20.0f + SharedConst.ContactDistance; // max spell range
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case GameObjectTypes.Camera:
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case GameObjectTypes.MapObject:
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case GameObjectTypes.DungeonDifficulty:
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case GameObjectTypes.DestructibleBuilding:
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case GameObjectTypes.Door:
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return 5.0f;
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// Following values are not blizzlike
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case GameObjectTypes.GuildBank:
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case GameObjectTypes.Mailbox:
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return 10.0f;
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case GameObjectTypes.FishingHole:
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case GameObjectTypes.FishingNode:
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return 20.0f + SharedConst.ContactDistance; // max spell range
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// Successful mailbox interaction is rather critical to the client, failing it will start a minute-long cooldown until the next mail query may be executed.
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// And since movement info update is not sent with mailbox interaction query, server may find the player outside of interaction range. Thus we increase it.
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return 10.0f; // 5.0f is blizzlike
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default:
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return SharedConst.InteractionDistance;
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}
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@@ -6029,7 +6029,7 @@ namespace Game.Entities
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}
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else
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{
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if (lootType != LootType.Fishinghole && ((lootType != LootType.Fishing && lootType != LootType.FishingJunk) || go.GetOwnerGUID() != GetGUID()) && !go.IsWithinDistInMap(this, SharedConst.InteractionDistance))
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if (lootType != LootType.Fishinghole && ((lootType != LootType.Fishing && lootType != LootType.FishingJunk) || go.GetOwnerGUID() != GetGUID()) && !go.IsWithinDistInMap(this))
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return true;
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if (lootType == LootType.Corpse && go.GetRespawnTime() != 0 && go.IsSpawnedByDefault())
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@@ -5405,7 +5405,7 @@ namespace Game.Entities
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if (go == null)
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return null;
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if (!go.IsWithinDistInMap(this, go.GetInteractionDistance()))
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if (!go.IsWithinDistInMap(this))
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return null;
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return go;
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@@ -47,7 +47,7 @@ namespace Game
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GameObject go = player.GetMap().GetGameObject(lguid);
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// not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
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if (!go || ((go.GetOwnerGUID() != player.GetGUID() && go.GetGoType() != GameObjectTypes.FishingHole) && !go.IsWithinDistInMap(player, SharedConst.InteractionDistance)))
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if (!go || ((go.GetOwnerGUID() != player.GetGUID() && go.GetGoType() != GameObjectTypes.FishingHole) && !go.IsWithinDistInMap(player)))
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{
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player.SendLootRelease(lguid);
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continue;
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@@ -129,7 +129,7 @@ namespace Game
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GameObject go = player.GetMap().GetGameObject(guid);
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// do not check distance for GO if player is the owner of it (ex. fishing bobber)
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if (go && ((go.GetOwnerGUID() == player.GetGUID() || go.IsWithinDistInMap(player, SharedConst.InteractionDistance))))
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if (go && (go.GetOwnerGUID() == player.GetGUID() || go.IsWithinDistInMap(player)))
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loot = go.loot;
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break;
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@@ -331,7 +331,7 @@ namespace Game
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GameObject go = player.GetMap().GetGameObject(lguid);
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// not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
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if (!go || ((go.GetOwnerGUID() != player.GetGUID() && go.GetGoType() != GameObjectTypes.FishingHole) && !go.IsWithinDistInMap(player, SharedConst.InteractionDistance)))
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if (!go || ((go.GetOwnerGUID() != player.GetGUID() && go.GetGoType() != GameObjectTypes.FishingHole) && !go.IsWithinDistInMap(player)))
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return;
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loot = go.loot;
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@@ -297,9 +297,36 @@ namespace Game
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caster = GetPlayer();
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}
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TriggerCastFlags triggerFlag = TriggerCastFlags.None;
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// client provided targets
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SpellCastTargets targets = new(caster, cast.Cast);
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// check known spell or raid marker spell (which not requires player to know it)
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if (caster.IsTypeId(TypeId.Player) && !caster.ToPlayer().HasActiveSpell(spellInfo.Id) && !spellInfo.HasEffect(SpellEffectName.ChangeRaidMarker) && !spellInfo.HasAttribute(SpellAttr8.RaidMarker))
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return;
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{
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bool allow = false;
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// allow casting of unknown spells for special lock cases
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GameObject go = targets.GetGOTarget();
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if (go != null)
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if (go.GetSpellForLock(caster.ToPlayer()) == spellInfo)
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allow = true;
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// TODO: Preparation for #23204
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// allow casting of spells triggered by clientside periodic trigger auras
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/*
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if (caster->HasAuraTypeWithTriggerSpell(SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT, spellId))
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{
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allow = true;
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triggerFlag = TRIGGERED_FULL_MASK;
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}
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*/
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if (!allow)
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return;
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}
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// Check possible spell cast overrides
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spellInfo = caster.GetCastSpellInfo(spellInfo);
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@@ -308,9 +335,6 @@ namespace Game
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if (GetPlayer().IsPossessing())
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return;
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// client provided targets
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SpellCastTargets targets = new(caster, cast.Cast);
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// Client is resending autoshot cast opcode when other spell is cast during shoot rotation
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// Skip it to prevent "interrupt" message
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// Also check targets! target may have changed and we need to interrupt current spell
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@@ -335,7 +359,7 @@ namespace Game
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if (cast.Cast.MoveUpdate.HasValue)
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HandleMovementOpcode(ClientOpcodes.MoveStop, cast.Cast.MoveUpdate.Value);
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Spell spell = new(caster, spellInfo, TriggerCastFlags.None);
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Spell spell = new(caster, spellInfo, triggerFlag);
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SpellPrepare spellPrepare = new();
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spellPrepare.ClientCastID = cast.Cast.CastID;
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@@ -6892,6 +6892,11 @@ namespace Game.Spells
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return SpellCastResult.SpellCastOk;
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}
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case LockKeyType.Spell:
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if (m_spellInfo.Id == lockInfo.Index[j])
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return SpellCastResult.SpellCastOk;
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reqKey = true;
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break;
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}
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}
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