TC Ports:

Core/Misc: 522f537048 followup (https://github.com/TrinityCore/TrinityCore/commit/9a57e95f102a9d35ac8416d02e24c0dddbc755ed)
Core/CreatureAI: b6b0353bff followup (https://github.com/TrinityCore/TrinityCore/commit/5d411e0b21b1f1a4653d274d9b1cc7fef17f232b)
Core/Spell: move creature focus (https://github.com/TrinityCore/TrinityCore/commit/8c12f36915b2fddd48a5e4c9244c2b0498a64ae9)
Core/Unit: 2170541a51 followup (https://github.com/TrinityCore/TrinityCore/commit/2d4549023a6655d19671f7f7e6b4f7c9b71ae632)
Core/Misc: cleanup SetInFront uses (https://github.com/TrinityCore/TrinityCore/commit/104e745edfb89f95e34cad7840eae0b6e183bf94)
Core/Unit: 229444b74a follow-up (https://github.com/TrinityCore/TrinityCore/commit/6a96addadd5dea633b3066b8d0427302ba514364)
Core/Unit: revert 3ea46e57af (https://github.com/TrinityCore/TrinityCore/commit/a46286a803b41b375ed9352858c742626bb85720)
Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hook (https://github.com/TrinityCore/TrinityCore/commit/1929ca3aa14f6cd83ea3ac9d7e8c0e2ed0e87a26)
Core/Entities: moved PetAura handling to Player where it belongs (https://github.com/TrinityCore/TrinityCore/commit/4f6d38fe9d5c07e6e8eb88e517af71b6cdc4f9f8)
Core/Spells: Fixed Chilled to the Bone (https://github.com/TrinityCore/TrinityCore/commit/08635c740a7ee04da9b0cd5045075a9432121b06)
Core/Spell: implement pvp trinket immunity against Judgement of Justice (https://github.com/TrinityCore/TrinityCore/commit/05ba662d5daaa3428cc01cdaa3794bf5a073ef17)
This commit is contained in:
hondacrx
2020-05-19 14:49:37 -04:00
parent efe2cb66e7
commit 2fc4e3e71f
27 changed files with 139 additions and 166 deletions
+2 -1
View File
@@ -35,6 +35,7 @@ namespace Framework.Constants
public struct SmartScriptTypeMaskId
{
public const uint None = 0;
public const uint Creature = 1;
public const uint Gameobject = 2;
public const uint Areatrigger = 4;
@@ -203,7 +204,7 @@ namespace Framework.Constants
JustCreated = 63, // None
GossipHello = 64, // noReportUse (for GOs)
FollowCompleted = 65, // None
DummyEffect = 66, // Spellid, Effectindex
Unused66 = 66,
IsBehindTarget = 67, // Cooldownmin, Cooldownmax
GameEventStart = 68, // GameEvent.Entry
GameEventEnd = 69, // GameEvent.Entry
+4 -4
View File
@@ -155,9 +155,9 @@ namespace Game.AI
me.SendAIReaction(AiReaction.Alert);
// Face the unit (stealthed player) and set distracted state for 5 seconds
me.SetFacingTo(me.GetAngle(who.GetPositionX(), who.GetPositionY()), true);
me.StopMoving();
me.GetMotionMaster().MoveDistract(5 * Time.InMilliseconds);
me.StopMoving();
me.SetFacingTo(me.GetAngle(who));
}
// Called for reaction at stopping attack at no attackers or targets
@@ -193,7 +193,7 @@ namespace Game.AI
void SetGazeOn(Unit target)
{
if (me.IsValidAttackTarget(target))
if (me.IsValidAttackTarget(target) && target != me.GetVictim())
{
if (!me.IsFocusing(null, true))
AttackStart(target);
@@ -217,7 +217,7 @@ namespace Game.AI
Unit victim = me.SelectVictim();
if (victim != null)
{
if (!me.IsFocusing(null, true))
if (!me.IsFocusing(null, true) && victim != me.GetVictim())
AttackStart(victim);
}
+1 -2
View File
@@ -70,8 +70,7 @@ namespace Game.AI
i_victimGuid = victim.GetGUID();
// attack
me.SetInFront(victim); // client change orientation by self
me.CastSpell(victim, me.ToTotem().GetSpell(), false);
me.CastSpell(victim, me.ToTotem().GetSpell());
}
else
i_victimGuid.Clear();
-1
View File
@@ -385,7 +385,6 @@ namespace Game.AI
public virtual void QuestSelect(Player player, Quest quest) { }
public virtual void QuestComplete(Player player, Quest quest) { }
public virtual void QuestReward(Player player, Quest quest, uint opt) { }
public virtual bool OnDummyEffect(Unit caster, uint spellId, int effIndex) { return false; }
public virtual void OnGameEvent(bool start, ushort eventId) { }
public static AISpellInfoType[] AISpellInfo;
-6
View File
@@ -811,12 +811,6 @@ namespace Game.AI
GetScript().ProcessEventsFor(SmartEvents.RewardQuest, player, quest.Id, opt);
}
public override bool OnDummyEffect(Unit caster, uint spellId, int effIndex)
{
GetScript().ProcessEventsFor(SmartEvents.DummyEffect, caster, spellId, (uint)effIndex);
return true;
}
public void SetCombatMove(bool on)
{
if (mCanCombatMove == on)
+2 -11
View File
@@ -641,15 +641,6 @@ namespace Game.AI
return false;
break;
}
case SmartEvents.DummyEffect:
{
if (!IsSpellValid(e, e.Event.dummy.spell))
return false;
if (e.Event.dummy.effIndex > 2)
return false;
break;
}
case SmartEvents.IsBehindTarget:
{
if (!IsMinMaxValid(e, e.Event.behindTarget.cooldownMin, e.Event.behindTarget.cooldownMax))
@@ -1579,7 +1570,7 @@ namespace Game.AI
{
{ SmartEvents.UpdateIc, SmartScriptTypeMaskId.Creature + SmartScriptTypeMaskId.TimedActionlist },
{ SmartEvents.UpdateOoc, SmartScriptTypeMaskId.Creature + SmartScriptTypeMaskId.Gameobject + SmartScriptTypeMaskId.Instance },
{ SmartEvents.HealthPct, SmartScriptTypeMaskId.Creature },
{ SmartEvents.HealthPct, SmartScriptTypeMaskId.Creature },
{ SmartEvents.ManaPct, SmartScriptTypeMaskId.Creature },
{ SmartEvents.Aggro, SmartScriptTypeMaskId.Creature },
{ SmartEvents.Kill, SmartScriptTypeMaskId.Creature },
@@ -1643,7 +1634,7 @@ namespace Game.AI
{ SmartEvents.JustCreated, SmartScriptTypeMaskId.Creature + SmartScriptTypeMaskId.Gameobject },
{ SmartEvents.GossipHello, SmartScriptTypeMaskId.Creature + SmartScriptTypeMaskId.Gameobject },
{ SmartEvents.FollowCompleted, SmartScriptTypeMaskId.Creature },
{ SmartEvents.DummyEffect, SmartScriptTypeMaskId.Spell },
{ SmartEvents.Unused66, SmartScriptTypeMaskId.None },
{ SmartEvents.IsBehindTarget, SmartScriptTypeMaskId.Creature },
{ SmartEvents.GameEventStart, SmartScriptTypeMaskId.Creature + SmartScriptTypeMaskId.Gameobject },
{ SmartEvents.GameEventEnd, SmartScriptTypeMaskId.Creature + SmartScriptTypeMaskId.Gameobject },
@@ -3624,13 +3624,6 @@ namespace Game.AI
ProcessAction(e, unit, var0, var1);
break;
}
case SmartEvents.DummyEffect:
{
if (e.Event.dummy.spell != var0 || e.Event.dummy.effIndex != var1)
return;
ProcessAction(e, unit, var0, var1);
break;
}
case SmartEvents.GameEventStart:
case SmartEvents.GameEventEnd:
{
+27 -6
View File
@@ -930,6 +930,27 @@ namespace Game.Entities
&& !GetCreatureTemplate().FlagsExtra.HasAnyFlag(CreatureFlagsExtra.NoXpAtKill);
}
public override bool IsMovementPreventedByCasting()
{
// first check if currently a movement allowed channel is active and we're not casting
Spell spell = GetCurrentSpell(CurrentSpellTypes.Channeled);
if (spell != null)
{
if (spell.GetState() != SpellState.Finished && spell.IsChannelActive())
if (spell.GetSpellInfo().IsMoveAllowedChannel())
if (HasUnitState(UnitState.Casting))
return true;
}
if (IsFocusing(null, true))
return true;
if (HasUnitState(UnitState.Casting))
return true;
return false;
}
public void StartPickPocketRefillTimer()
{
_pickpocketLootRestore = Time.UnixTime + WorldConfig.GetIntValue(WorldCfg.CreaturePickpocketRefill);
@@ -2768,19 +2789,19 @@ namespace Game.Entities
bool canTurnDuringCast = !focusSpell.GetSpellInfo().HasAttribute(SpellAttr5.DontTurnDuringCast);
// Face the target - we need to do this before the unit state is modified for no-turn spells
if (target)
SetFacingToObject(target);
SetFacingToObject(target, false);
else if (!canTurnDuringCast)
{
Unit victim = GetVictim();
if (victim)
SetFacingToObject(victim); // ensure server-side orientation is correct at beginning of cast
SetFacingToObject(victim, false); // ensure server-side orientation is correct at beginning of cast
}
if (!canTurnDuringCast)
AddUnitState(UnitState.CannotTurn);
}
public override bool IsFocusing(Spell focusSpell = null, bool withDelay = false)
public bool IsFocusing(Spell focusSpell = null, bool withDelay = false)
{
if (!IsAlive()) // dead creatures cannot focus
{
@@ -2821,10 +2842,10 @@ namespace Game.Entities
{
WorldObject objTarget = Global.ObjAccessor.GetWorldObject(this, m_suppressedTarget);
if (objTarget)
SetFacingToObject(objTarget);
SetFacingToObject(objTarget, false);
}
else
SetFacingTo(m_suppressedOrientation);
SetFacingTo(m_suppressedOrientation, false);
}
else
// tell the creature that it should reacquire its actual target after the delay expires (this is handled in ::Update)
@@ -3156,7 +3177,7 @@ namespace Game.Entities
if (target != null && _IsTargetAcceptable(target) && CanCreatureAttack(target))
{
if (!IsFocusing())
if (!IsFocusing(null, true))
SetInFront(target);
return target;
}
+3 -8
View File
@@ -1386,11 +1386,9 @@ namespace Game.Entities
void CastPetAuras(bool current)
{
Unit owner = GetOwner();
if (!owner || !owner.IsTypeId(TypeId.Player))
return;
Player owner = GetOwner();
if (!IsPermanentPetFor(owner.ToPlayer()))
if (!IsPermanentPetFor(owner))
return;
foreach (var pa in owner.m_petAuras)
@@ -1419,10 +1417,7 @@ namespace Game.Entities
bool IsPetAura(Aura aura)
{
Unit owner = GetOwner();
if (!owner || !owner.IsTypeId(TypeId.Player))
return false;
Player owner = GetOwner();
// if the owner has that pet aura, return true
foreach (var petAura in owner.m_petAuras)
@@ -129,6 +129,7 @@ namespace Game.Entities
public bool m_mailsUpdated;
//Pets
public List<PetAura> m_petAuras = new List<PetAura>();
public uint m_stableSlots;
uint m_temporaryUnsummonedPetNumber;
uint m_lastpetnumber;
+18
View File
@@ -4995,6 +4995,24 @@ namespace Game.Entities
}
}
public void AddPetAura(PetAura petSpell)
{
m_petAuras.Add(petSpell);
Pet pet = GetPet();
if (pet != null)
pet.CastPetAura(petSpell);
}
public void RemovePetAura(PetAura petSpell)
{
m_petAuras.Remove(petSpell);
Pet pet = GetPet();
if (pet != null)
pet.RemoveAurasDueToSpell(petSpell.GetAura(pet.GetEntry()));
}
public bool InArena()
{
Battleground bg = GetBattleground();
+7 -4
View File
@@ -184,7 +184,9 @@ namespace Game.Entities
if (target && target == taunter)
return;
SetInFront(taunter);
if (!IsFocusing(null, true))
SetInFront(taunter);
if (creature.IsAIEnabled)
creature.GetAI().AttackStart(taunter);
}
@@ -219,7 +221,8 @@ namespace Game.Entities
if (target && target != taunter)
{
SetInFront(target);
if (!IsFocusing(null, true))
SetInFront(target);
if (creature.IsAIEnabled)
creature.GetAI().AttackStart(target);
}
@@ -597,7 +600,7 @@ namespace Game.Entities
return;
if (IsTypeId(TypeId.Unit) && !HasUnitFlag(UnitFlags.PlayerControlled))
SetFacingToObject(victim); // update client side facing to face the target (prevents visual glitches when casting untargeted spells)
SetFacingToObject(victim, false); // update client side facing to face the target (prevents visual glitches when casting untargeted spells)
// melee attack spell casted at main hand attack only - no normal melee dmg dealt
if (attType == WeaponAttackType.BaseAttack && GetCurrentSpell(CurrentSpellTypes.Melee) != null && !extra)
@@ -678,7 +681,7 @@ namespace Game.Entities
return; // ignore ranged case
if (IsTypeId(TypeId.Unit) && !HasUnitFlag(UnitFlags.PlayerControlled))
SetFacingToObject(victim); // update client side facing to face the target (prevents visual glitches when casting untargeted spells)
SetFacingToObject(victim, false); // update client side facing to face the target (prevents visual glitches when casting untargeted spells)
CalcDamageInfo damageInfo = new CalcDamageInfo();
damageInfo.attacker = this;
-1
View File
@@ -92,7 +92,6 @@ namespace Game.Entities
SpellHistory _spellHistory;
//Auras
public List<PetAura> m_petAuras = new List<PetAura>();
List<AuraEffect> AuraEffectList = new List<AuraEffect>();
MultiMap<AuraType, AuraEffect> m_modAuras = new MultiMap<AuraType, AuraEffect>();
List<Aura> m_removedAuras = new List<Aura>();
+5 -4
View File
@@ -164,9 +164,10 @@ namespace Game.Entities
Orientation = GetAngle(target.GetPosition());
}
public void SetFacingTo(float ori, bool force = false)
public void SetFacingTo(float ori, bool force = true)
{
if (!force && !IsStopped())
// do not face when already moving
if (!force && (!IsStopped() || !MoveSpline.Finalized()))
return;
MoveSplineInit init = new MoveSplineInit(this);
@@ -175,10 +176,10 @@ namespace Game.Entities
init.Launch();
}
public void SetFacingToObject(WorldObject obj, bool force = false)
public void SetFacingToObject(WorldObject obj, bool force = true)
{
// do not face when already moving
if (!force && !IsStopped())
if (!force && (!IsStopped() || !MoveSpline.Finalized()))
return;
// @todo figure out under what conditions creature will move towards object instead of facing it where it currently is.
-22
View File
@@ -26,28 +26,6 @@ namespace Game.Entities
{
public partial class Unit
{
public void AddPetAura(PetAura petSpell)
{
if (!IsTypeId(TypeId.Player))
return;
m_petAuras.Add(petSpell);
Pet pet = ToPlayer().GetPet();
if (pet)
pet.CastPetAura(petSpell);
}
public void RemovePetAura(PetAura petSpell)
{
if (!IsTypeId(TypeId.Player))
return;
m_petAuras.Remove(petSpell);
Pet pet = ToPlayer().GetPet();
if (pet)
pet.RemoveAurasDueToSpell(petSpell.GetAura(pet.GetEntry()));
}
public CharmInfo GetCharmInfo() { return m_charmInfo; }
public CharmInfo InitCharmInfo()
+6 -9
View File
@@ -30,11 +30,6 @@ namespace Game.Entities
{
public virtual bool HasSpell(uint spellId) { return false; }
public virtual bool IsFocusing(Spell focusSpell = null, bool withDelay = false)
{
return false;
}
public void SetInstantCast(bool set) { _instantCast = set; }
public bool CanInstantCast() { return _instantCast; }
@@ -1388,7 +1383,12 @@ namespace Game.Entities
return 0;
}
public bool IsMovementPreventedByCasting()
public virtual bool IsFocusing(Spell focusSpell = null, bool withDelay = false) { return false; }
/// <summary>
/// Check if our current channel spell has attribute SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING
/// </summary>
public virtual bool IsMovementPreventedByCasting()
{
// can always move when not casting
if (!HasUnitState(UnitState.Casting))
@@ -1401,9 +1401,6 @@ namespace Game.Entities
if (spell.GetSpellInfo().IsMoveAllowedChannel())
return false;
if (IsFocusing(null, true))
return false;
// prohibit movement for all other spell casts
return true;
}
+4 -2
View File
@@ -322,14 +322,16 @@ namespace Game
Unit unit_target2 = spell.m_targets.GetUnitTarget();
if (unit_target)
{
pet.SetInFront(unit_target);
if (!pet.IsFocusing())
pet.SetInFront(unit_target);
Player player = unit_target.ToPlayer();
if (player)
pet.SendUpdateToPlayer(player);
}
else if (unit_target2)
{
pet.SetInFront(unit_target2);
if (!pet.IsFocusing())
pet.SetInFront(unit_target2);
Player player = unit_target2.ToPlayer();
if (player)
pet.SendUpdateToPlayer(player);
+20 -6
View File
@@ -1,13 +1,27 @@
using Framework.Constants;
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Collections;
using Framework.Constants;
using Framework.Database;
using Game.Entities;
using Game.Loots;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Text;
using Game.Loots;
using Framework.Collections;
using System.Collections.Concurrent;
namespace Game.Loots
{
-9
View File
@@ -268,9 +268,6 @@ namespace Game.Scripting
public override bool IsDatabaseBound() { return true; }
// Called when a dummy spell effect is triggered on the item.
public virtual bool OnDummyEffect(Unit caster, uint spellId, uint effIndex, Item target) { return false; }
// Called when a player accepts a quest from the item.
public virtual bool OnQuestAccept(Player player, Item item, Quest quest) { return false; }
@@ -336,9 +333,6 @@ namespace Game.Scripting
public override bool IsDatabaseBound() { return true; }
// Called when a dummy spell effect is triggered on the creature.
public virtual bool OnDummyEffect(Unit caster, uint spellId, uint effIndex, Creature target) { return false; }
// Called when a player opens a gossip dialog with the creature.
public virtual bool OnGossipHello(Player player, Creature creature) { return false; }
@@ -381,9 +375,6 @@ namespace Game.Scripting
public override bool IsDatabaseBound() { return true; }
// Called when a dummy spell effect is triggered on the gameobject.
public virtual bool OnDummyEffect(Unit caster, uint spellId, uint effIndex, GameObject target) { return false; }
// Called when a player opens a gossip dialog with the gameobject.
public virtual bool OnGossipHello(Player player, GameObject go) { return false; }
-21
View File
@@ -709,13 +709,6 @@ namespace Game.Scripting
}
//ItemScript
public bool OnDummyEffect(Unit caster, uint spellId, uint effIndex, Item target)
{
Cypher.Assert(caster != null);
Cypher.Assert(target != null);
return RunScriptRet<ItemScript>(p => p.OnDummyEffect(caster, spellId, effIndex, target), target.GetScriptId());
}
public bool OnQuestAccept(Player player, Item item, Quest quest)
{
Cypher.Assert(player != null);
@@ -756,13 +749,6 @@ namespace Game.Scripting
}
//CreatureScript
public bool OnDummyEffect(Unit caster, uint spellId, uint effIndex, Creature target)
{
Cypher.Assert(caster);
Cypher.Assert(target);
return RunScriptRet<CreatureScript>(p => p.OnDummyEffect(caster, spellId, effIndex, target), target.GetScriptId());
}
public bool OnGossipHello(Player player, Creature creature)
{
Cypher.Assert(player);
@@ -848,13 +834,6 @@ namespace Game.Scripting
}
//GameObjectScript
public bool OnDummyEffect(Unit caster, uint spellId, uint effIndex, GameObject target)
{
Cypher.Assert(caster != null);
Cypher.Assert(target != null);
return RunScriptRet<GameObjectScript>(p => p.OnDummyEffect(caster, spellId, effIndex, target), target.GetScriptId());
}
public bool OnGossipHello(Player player, GameObject go)
{
Cypher.Assert(player != null);
+6 -11
View File
@@ -3812,7 +3812,7 @@ namespace Game.Spells
[AuraEffectHandler(AuraType.ModMeleeRangedHaste2)]
void HandleModMeleeRangedSpeedPct(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
{
if (!mode.HasAnyFlag((AuraEffectHandleModes.ChangeAmountMask | AuraEffectHandleModes.Stat)))
if (!mode.HasAnyFlag(AuraEffectHandleModes.ChangeAmountMask | AuraEffectHandleModes.Stat))
return;
//! ToDo: Haste auras with the same handler _CAN'T_ stack together
@@ -4223,16 +4223,16 @@ namespace Game.Spells
Unit caster = GetCaster();
if (mode.HasAnyFlag(AuraEffectHandleModes.Real))
// pet auras
if (target.GetTypeId() == TypeId.Player && mode.HasAnyFlag(AuraEffectHandleModes.Real))
{
// pet auras
PetAura petSpell = Global.SpellMgr.GetPetAura(GetId(), m_effIndex);
if (petSpell != null)
{
if (apply)
target.AddPetAura(petSpell);
target.ToPlayer().AddPetAura(petSpell);
else
target.RemovePetAura(petSpell);
target.ToPlayer().RemovePetAura(petSpell);
}
}
@@ -5332,12 +5332,7 @@ namespace Game.Spells
}
}
else
{
Creature c = target.ToCreature();
if (c == null || caster == null || !Global.ScriptMgr.OnDummyEffect(caster, GetId(), GetEffIndex(), target.ToCreature()) ||
!c.GetAI().OnDummyEffect(caster, GetId(), GetEffIndex()))
Log.outDebug(LogFilter.Spells, "AuraEffect.HandlePeriodicTriggerSpellAuraTick: Spell {0} has non-existent spell {1} in EffectTriggered[{2}] and is therefor not triggered.", GetId(), triggerSpellId, GetEffIndex());
}
Log.outDebug(LogFilter.Spells, "AuraEffect.HandlePeriodicTriggerSpellAuraTick: Spell {0} has non-existent spell {1} in EffectTriggered[{2}] and is therefor not triggered.", GetId(), triggerSpellId, GetEffIndex());
}
void HandlePeriodicTriggerSpellWithValueAuraTick(Unit target, Unit caster)
+12 -11
View File
@@ -2436,17 +2436,6 @@ namespace Game.Spells
else
m_casttime = m_spellInfo.CalcCastTime(m_caster.GetLevel(), this);
if (m_caster.IsTypeId(TypeId.Unit) && !m_caster.HasUnitFlag(UnitFlags.PlayerControlled)) // _UNIT actually means creature. for some reason.
{
if (!(m_spellInfo.IsNextMeleeSwingSpell() || IsAutoRepeat() || _triggeredCastFlags.HasAnyFlag(TriggerCastFlags.IgnoreSetFacing)))
{
if (m_targets.GetObjectTarget() && m_caster != m_targets.GetObjectTarget())
m_caster.ToCreature().FocusTarget(this, m_targets.GetObjectTarget());
else if (m_spellInfo.HasAttribute(SpellAttr5.DontTurnDuringCast))
m_caster.ToCreature().FocusTarget(this, null);
}
}
// don't allow channeled spells / spells with cast time to be casted while moving
// exception are only channeled spells that have no casttime and SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING
// (even if they are interrupted on moving, spells with almost immediate effect get to have their effect processed before movement interrupter kicks in)
@@ -2463,6 +2452,18 @@ namespace Game.Spells
}
}
// focus if not controlled creature
if (m_caster.GetTypeId() == TypeId.Unit && !m_caster.HasUnitFlag(UnitFlags.PlayerControlled))
{
if (!(m_spellInfo.IsNextMeleeSwingSpell() || IsAutoRepeat() || _triggeredCastFlags.HasAnyFlag(TriggerCastFlags.IgnoreSetFacing)))
{
if (m_targets.GetObjectTarget() && m_caster != m_targets.GetObjectTarget())
m_caster.ToCreature().FocusTarget(this, m_targets.GetObjectTarget());
else if (m_spellInfo.HasAttribute(SpellAttr5.DontTurnDuringCast))
m_caster.ToCreature().FocusTarget(this, null);
}
}
// set timer base at cast time
ReSetTimer();
+10 -16
View File
@@ -306,25 +306,19 @@ namespace Game.Spells
}
// pet auras
PetAura petSpell = Global.SpellMgr.GetPetAura(m_spellInfo.Id, (byte)effIndex);
if (petSpell != null)
if (m_caster.GetTypeId() == TypeId.Player)
{
m_caster.AddPetAura(petSpell);
return;
PetAura petSpell = Global.SpellMgr.GetPetAura(m_spellInfo.Id, (byte)effIndex);
if (petSpell != null)
{
m_caster.ToPlayer().AddPetAura(petSpell);
return;
}
}
// normal DB scripted effect
Log.outDebug(LogFilter.Spells, "Spell ScriptStart spellid {0} in EffectDummy({1})", m_spellInfo.Id, effIndex);
m_caster.GetMap().ScriptsStart(ScriptsType.Spell, (uint)((int)m_spellInfo.Id | (int)(effIndex << 24)), m_caster, unitTarget);
// Script based implementation. Must be used only for not good for implementation in core spell effects
// So called only for not proccessed cases
if (gameObjTarget)
Global.ScriptMgr.OnDummyEffect(m_caster, m_spellInfo.Id, effIndex, gameObjTarget);
else if (unitTarget && unitTarget.IsTypeId(TypeId.Unit))
Global.ScriptMgr.OnDummyEffect(m_caster, m_spellInfo.Id, effIndex, unitTarget.ToCreature());
else if (itemTarget)
Global.ScriptMgr.OnDummyEffect(m_caster, m_spellInfo.Id, effIndex, itemTarget);
}
[SpellEffectHandler(SpellEffectName.TriggerSpell)]
@@ -1957,11 +1951,11 @@ namespace Game.Spells
if (unitTarget.HasUnitState(UnitState.Confused | UnitState.Stunned | UnitState.Fleeing))
return;
unitTarget.SetFacingTo(unitTarget.GetAngle(destTarget));
unitTarget.ClearUnitState(UnitState.Moving);
if (unitTarget.IsTypeId(TypeId.Unit))
unitTarget.GetMotionMaster().MoveDistract((uint)(damage * Time.InMilliseconds));
unitTarget.StopMoving();
unitTarget.SetFacingTo(unitTarget.GetAngle(destTarget));
}
[SpellEffectHandler(SpellEffectName.Pickpocket)]
+5 -2
View File
@@ -2304,11 +2304,14 @@ namespace Game.Spells
{
switch (Id)
{
case 42292: // PvP trinket
case 59752: // Every Man for Himself
mechanicImmunityMask |= (uint)Mechanics.ImmuneToMovementImpairmentAndLossControlMask;
immuneInfo.AuraTypeImmune.Add(AuraType.UseNormalMovementSpeed);
break;
case 34471: // The Beast Within
case 19574: // Bestial Wrath
case 42292: // PvP trinket
case 46227: // Medallion of Immunity
case 59752: // Every Man for Himself
case 53490: // Bullheaded
case 65547: // PvP Trinket
case 134946: // Supremacy of the Alliance
+4
View File
@@ -2976,6 +2976,10 @@ namespace Game.Entities
break;
case 69846: // Frost Bomb
spellInfo.Speed = 0.0f; // This spell's summon happens instantly
break;
case 70106: // Chilled to the Bone
spellInfo.AttributesEx3 |= SpellAttr3.NoDoneBonus;
spellInfo.AttributesEx6 |= SpellAttr6.NoDonePctDamageMods;
break;
case 71614: // Ice Lock
spellInfo.Mechanic = Mechanics.Stun;
@@ -201,7 +201,7 @@ namespace Scripts.Northrend.FrozenHalls.ForgeOfSouls.DevourerOfSouls
_scheduler.Schedule(TimeSpan.FromSeconds(3), tickTask =>
{
beamAngle += beamAngleDiff;
me.SetFacingTo(beamAngle, true);
me.SetFacingTo(beamAngle);
me.StopMoving();
DoCast(me, SpellIds.WailingSouls);
+1 -1
View File
@@ -703,7 +703,7 @@ namespace Scripts.World.NpcSpecial
{
if (me.IsWithinLOS(player.GetPositionX(), player.GetPositionY(), player.GetPositionZ()) && me.IsWithinDistInMap(player, 30.0f))
{
me.SetInFront(player);
me.SetFacingToObject(player);
Active = false;
switch (emote)