TC Ports:
Core/Misc: 522f537048 followup (https://github.com/TrinityCore/TrinityCore/commit/9a57e95f102a9d35ac8416d02e24c0dddbc755ed) Core/CreatureAI: b6b0353bff followup (https://github.com/TrinityCore/TrinityCore/commit/5d411e0b21b1f1a4653d274d9b1cc7fef17f232b) Core/Spell: move creature focus (https://github.com/TrinityCore/TrinityCore/commit/8c12f36915b2fddd48a5e4c9244c2b0498a64ae9) Core/Unit: 2170541a51 followup (https://github.com/TrinityCore/TrinityCore/commit/2d4549023a6655d19671f7f7e6b4f7c9b71ae632) Core/Misc: cleanup SetInFront uses (https://github.com/TrinityCore/TrinityCore/commit/104e745edfb89f95e34cad7840eae0b6e183bf94) Core/Unit: 229444b74a follow-up (https://github.com/TrinityCore/TrinityCore/commit/6a96addadd5dea633b3066b8d0427302ba514364) Core/Unit: revert 3ea46e57af (https://github.com/TrinityCore/TrinityCore/commit/a46286a803b41b375ed9352858c742626bb85720) Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hook (https://github.com/TrinityCore/TrinityCore/commit/1929ca3aa14f6cd83ea3ac9d7e8c0e2ed0e87a26) Core/Entities: moved PetAura handling to Player where it belongs (https://github.com/TrinityCore/TrinityCore/commit/4f6d38fe9d5c07e6e8eb88e517af71b6cdc4f9f8) Core/Spells: Fixed Chilled to the Bone (https://github.com/TrinityCore/TrinityCore/commit/08635c740a7ee04da9b0cd5045075a9432121b06) Core/Spell: implement pvp trinket immunity against Judgement of Justice (https://github.com/TrinityCore/TrinityCore/commit/05ba662d5daaa3428cc01cdaa3794bf5a073ef17)
This commit is contained in:
@@ -930,6 +930,27 @@ namespace Game.Entities
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&& !GetCreatureTemplate().FlagsExtra.HasAnyFlag(CreatureFlagsExtra.NoXpAtKill);
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}
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public override bool IsMovementPreventedByCasting()
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{
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// first check if currently a movement allowed channel is active and we're not casting
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Spell spell = GetCurrentSpell(CurrentSpellTypes.Channeled);
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if (spell != null)
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{
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if (spell.GetState() != SpellState.Finished && spell.IsChannelActive())
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if (spell.GetSpellInfo().IsMoveAllowedChannel())
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if (HasUnitState(UnitState.Casting))
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return true;
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}
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if (IsFocusing(null, true))
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return true;
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if (HasUnitState(UnitState.Casting))
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return true;
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return false;
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}
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public void StartPickPocketRefillTimer()
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{
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_pickpocketLootRestore = Time.UnixTime + WorldConfig.GetIntValue(WorldCfg.CreaturePickpocketRefill);
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@@ -2768,19 +2789,19 @@ namespace Game.Entities
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bool canTurnDuringCast = !focusSpell.GetSpellInfo().HasAttribute(SpellAttr5.DontTurnDuringCast);
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// Face the target - we need to do this before the unit state is modified for no-turn spells
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if (target)
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SetFacingToObject(target);
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SetFacingToObject(target, false);
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else if (!canTurnDuringCast)
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{
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Unit victim = GetVictim();
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if (victim)
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SetFacingToObject(victim); // ensure server-side orientation is correct at beginning of cast
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SetFacingToObject(victim, false); // ensure server-side orientation is correct at beginning of cast
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}
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if (!canTurnDuringCast)
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AddUnitState(UnitState.CannotTurn);
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}
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public override bool IsFocusing(Spell focusSpell = null, bool withDelay = false)
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public bool IsFocusing(Spell focusSpell = null, bool withDelay = false)
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{
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if (!IsAlive()) // dead creatures cannot focus
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{
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@@ -2821,10 +2842,10 @@ namespace Game.Entities
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{
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WorldObject objTarget = Global.ObjAccessor.GetWorldObject(this, m_suppressedTarget);
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if (objTarget)
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SetFacingToObject(objTarget);
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SetFacingToObject(objTarget, false);
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}
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else
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SetFacingTo(m_suppressedOrientation);
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SetFacingTo(m_suppressedOrientation, false);
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}
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else
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// tell the creature that it should reacquire its actual target after the delay expires (this is handled in ::Update)
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@@ -3156,7 +3177,7 @@ namespace Game.Entities
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if (target != null && _IsTargetAcceptable(target) && CanCreatureAttack(target))
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{
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if (!IsFocusing())
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if (!IsFocusing(null, true))
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SetInFront(target);
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return target;
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}
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@@ -1386,11 +1386,9 @@ namespace Game.Entities
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void CastPetAuras(bool current)
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{
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Unit owner = GetOwner();
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if (!owner || !owner.IsTypeId(TypeId.Player))
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return;
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Player owner = GetOwner();
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if (!IsPermanentPetFor(owner.ToPlayer()))
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if (!IsPermanentPetFor(owner))
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return;
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foreach (var pa in owner.m_petAuras)
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@@ -1419,10 +1417,7 @@ namespace Game.Entities
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bool IsPetAura(Aura aura)
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{
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Unit owner = GetOwner();
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if (!owner || !owner.IsTypeId(TypeId.Player))
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return false;
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Player owner = GetOwner();
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// if the owner has that pet aura, return true
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foreach (var petAura in owner.m_petAuras)
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@@ -129,6 +129,7 @@ namespace Game.Entities
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public bool m_mailsUpdated;
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//Pets
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public List<PetAura> m_petAuras = new List<PetAura>();
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public uint m_stableSlots;
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uint m_temporaryUnsummonedPetNumber;
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uint m_lastpetnumber;
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@@ -4995,6 +4995,24 @@ namespace Game.Entities
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}
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}
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public void AddPetAura(PetAura petSpell)
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{
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m_petAuras.Add(petSpell);
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Pet pet = GetPet();
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if (pet != null)
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pet.CastPetAura(petSpell);
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}
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public void RemovePetAura(PetAura petSpell)
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{
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m_petAuras.Remove(petSpell);
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Pet pet = GetPet();
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if (pet != null)
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pet.RemoveAurasDueToSpell(petSpell.GetAura(pet.GetEntry()));
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}
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public bool InArena()
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{
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Battleground bg = GetBattleground();
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@@ -184,7 +184,9 @@ namespace Game.Entities
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if (target && target == taunter)
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return;
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SetInFront(taunter);
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if (!IsFocusing(null, true))
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SetInFront(taunter);
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if (creature.IsAIEnabled)
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creature.GetAI().AttackStart(taunter);
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}
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@@ -219,7 +221,8 @@ namespace Game.Entities
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if (target && target != taunter)
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{
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SetInFront(target);
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if (!IsFocusing(null, true))
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SetInFront(target);
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if (creature.IsAIEnabled)
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creature.GetAI().AttackStart(target);
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}
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@@ -597,7 +600,7 @@ namespace Game.Entities
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return;
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if (IsTypeId(TypeId.Unit) && !HasUnitFlag(UnitFlags.PlayerControlled))
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SetFacingToObject(victim); // update client side facing to face the target (prevents visual glitches when casting untargeted spells)
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SetFacingToObject(victim, false); // update client side facing to face the target (prevents visual glitches when casting untargeted spells)
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// melee attack spell casted at main hand attack only - no normal melee dmg dealt
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if (attType == WeaponAttackType.BaseAttack && GetCurrentSpell(CurrentSpellTypes.Melee) != null && !extra)
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@@ -678,7 +681,7 @@ namespace Game.Entities
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return; // ignore ranged case
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if (IsTypeId(TypeId.Unit) && !HasUnitFlag(UnitFlags.PlayerControlled))
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SetFacingToObject(victim); // update client side facing to face the target (prevents visual glitches when casting untargeted spells)
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SetFacingToObject(victim, false); // update client side facing to face the target (prevents visual glitches when casting untargeted spells)
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CalcDamageInfo damageInfo = new CalcDamageInfo();
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damageInfo.attacker = this;
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@@ -92,7 +92,6 @@ namespace Game.Entities
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SpellHistory _spellHistory;
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//Auras
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public List<PetAura> m_petAuras = new List<PetAura>();
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List<AuraEffect> AuraEffectList = new List<AuraEffect>();
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MultiMap<AuraType, AuraEffect> m_modAuras = new MultiMap<AuraType, AuraEffect>();
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List<Aura> m_removedAuras = new List<Aura>();
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@@ -164,9 +164,10 @@ namespace Game.Entities
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Orientation = GetAngle(target.GetPosition());
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}
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public void SetFacingTo(float ori, bool force = false)
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public void SetFacingTo(float ori, bool force = true)
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{
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if (!force && !IsStopped())
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// do not face when already moving
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if (!force && (!IsStopped() || !MoveSpline.Finalized()))
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return;
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MoveSplineInit init = new MoveSplineInit(this);
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@@ -175,10 +176,10 @@ namespace Game.Entities
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init.Launch();
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}
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public void SetFacingToObject(WorldObject obj, bool force = false)
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public void SetFacingToObject(WorldObject obj, bool force = true)
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{
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// do not face when already moving
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if (!force && !IsStopped())
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if (!force && (!IsStopped() || !MoveSpline.Finalized()))
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return;
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// @todo figure out under what conditions creature will move towards object instead of facing it where it currently is.
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@@ -26,28 +26,6 @@ namespace Game.Entities
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{
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public partial class Unit
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{
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public void AddPetAura(PetAura petSpell)
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{
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if (!IsTypeId(TypeId.Player))
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return;
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m_petAuras.Add(petSpell);
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Pet pet = ToPlayer().GetPet();
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if (pet)
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pet.CastPetAura(petSpell);
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}
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public void RemovePetAura(PetAura petSpell)
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{
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if (!IsTypeId(TypeId.Player))
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return;
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m_petAuras.Remove(petSpell);
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Pet pet = ToPlayer().GetPet();
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if (pet)
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pet.RemoveAurasDueToSpell(petSpell.GetAura(pet.GetEntry()));
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}
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public CharmInfo GetCharmInfo() { return m_charmInfo; }
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public CharmInfo InitCharmInfo()
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@@ -30,11 +30,6 @@ namespace Game.Entities
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{
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public virtual bool HasSpell(uint spellId) { return false; }
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public virtual bool IsFocusing(Spell focusSpell = null, bool withDelay = false)
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{
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return false;
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}
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public void SetInstantCast(bool set) { _instantCast = set; }
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public bool CanInstantCast() { return _instantCast; }
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@@ -1388,7 +1383,12 @@ namespace Game.Entities
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return 0;
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}
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public bool IsMovementPreventedByCasting()
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public virtual bool IsFocusing(Spell focusSpell = null, bool withDelay = false) { return false; }
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/// <summary>
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/// Check if our current channel spell has attribute SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING
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/// </summary>
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public virtual bool IsMovementPreventedByCasting()
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{
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// can always move when not casting
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if (!HasUnitState(UnitState.Casting))
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@@ -1401,9 +1401,6 @@ namespace Game.Entities
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if (spell.GetSpellInfo().IsMoveAllowedChannel())
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return false;
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if (IsFocusing(null, true))
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return false;
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// prohibit movement for all other spell casts
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return true;
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}
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