TC Ports:
Core/Misc: 522f537048 followup (https://github.com/TrinityCore/TrinityCore/commit/9a57e95f102a9d35ac8416d02e24c0dddbc755ed) Core/CreatureAI: b6b0353bff followup (https://github.com/TrinityCore/TrinityCore/commit/5d411e0b21b1f1a4653d274d9b1cc7fef17f232b) Core/Spell: move creature focus (https://github.com/TrinityCore/TrinityCore/commit/8c12f36915b2fddd48a5e4c9244c2b0498a64ae9) Core/Unit: 2170541a51 followup (https://github.com/TrinityCore/TrinityCore/commit/2d4549023a6655d19671f7f7e6b4f7c9b71ae632) Core/Misc: cleanup SetInFront uses (https://github.com/TrinityCore/TrinityCore/commit/104e745edfb89f95e34cad7840eae0b6e183bf94) Core/Unit: 229444b74a follow-up (https://github.com/TrinityCore/TrinityCore/commit/6a96addadd5dea633b3066b8d0427302ba514364) Core/Unit: revert 3ea46e57af (https://github.com/TrinityCore/TrinityCore/commit/a46286a803b41b375ed9352858c742626bb85720) Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hook (https://github.com/TrinityCore/TrinityCore/commit/1929ca3aa14f6cd83ea3ac9d7e8c0e2ed0e87a26) Core/Entities: moved PetAura handling to Player where it belongs (https://github.com/TrinityCore/TrinityCore/commit/4f6d38fe9d5c07e6e8eb88e517af71b6cdc4f9f8) Core/Spells: Fixed Chilled to the Bone (https://github.com/TrinityCore/TrinityCore/commit/08635c740a7ee04da9b0cd5045075a9432121b06) Core/Spell: implement pvp trinket immunity against Judgement of Justice (https://github.com/TrinityCore/TrinityCore/commit/05ba662d5daaa3428cc01cdaa3794bf5a073ef17)
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@@ -184,7 +184,9 @@ namespace Game.Entities
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if (target && target == taunter)
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return;
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SetInFront(taunter);
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if (!IsFocusing(null, true))
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SetInFront(taunter);
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if (creature.IsAIEnabled)
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creature.GetAI().AttackStart(taunter);
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}
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@@ -219,7 +221,8 @@ namespace Game.Entities
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if (target && target != taunter)
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{
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SetInFront(target);
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if (!IsFocusing(null, true))
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SetInFront(target);
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if (creature.IsAIEnabled)
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creature.GetAI().AttackStart(target);
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}
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@@ -597,7 +600,7 @@ namespace Game.Entities
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return;
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if (IsTypeId(TypeId.Unit) && !HasUnitFlag(UnitFlags.PlayerControlled))
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SetFacingToObject(victim); // update client side facing to face the target (prevents visual glitches when casting untargeted spells)
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SetFacingToObject(victim, false); // update client side facing to face the target (prevents visual glitches when casting untargeted spells)
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// melee attack spell casted at main hand attack only - no normal melee dmg dealt
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if (attType == WeaponAttackType.BaseAttack && GetCurrentSpell(CurrentSpellTypes.Melee) != null && !extra)
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@@ -678,7 +681,7 @@ namespace Game.Entities
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return; // ignore ranged case
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if (IsTypeId(TypeId.Unit) && !HasUnitFlag(UnitFlags.PlayerControlled))
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SetFacingToObject(victim); // update client side facing to face the target (prevents visual glitches when casting untargeted spells)
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SetFacingToObject(victim, false); // update client side facing to face the target (prevents visual glitches when casting untargeted spells)
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CalcDamageInfo damageInfo = new CalcDamageInfo();
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damageInfo.attacker = this;
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