TC Ports:
Core/Misc: 522f537048 followup (https://github.com/TrinityCore/TrinityCore/commit/9a57e95f102a9d35ac8416d02e24c0dddbc755ed) Core/CreatureAI: b6b0353bff followup (https://github.com/TrinityCore/TrinityCore/commit/5d411e0b21b1f1a4653d274d9b1cc7fef17f232b) Core/Spell: move creature focus (https://github.com/TrinityCore/TrinityCore/commit/8c12f36915b2fddd48a5e4c9244c2b0498a64ae9) Core/Unit: 2170541a51 followup (https://github.com/TrinityCore/TrinityCore/commit/2d4549023a6655d19671f7f7e6b4f7c9b71ae632) Core/Misc: cleanup SetInFront uses (https://github.com/TrinityCore/TrinityCore/commit/104e745edfb89f95e34cad7840eae0b6e183bf94) Core/Unit: 229444b74a follow-up (https://github.com/TrinityCore/TrinityCore/commit/6a96addadd5dea633b3066b8d0427302ba514364) Core/Unit: revert 3ea46e57af (https://github.com/TrinityCore/TrinityCore/commit/a46286a803b41b375ed9352858c742626bb85720) Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hook (https://github.com/TrinityCore/TrinityCore/commit/1929ca3aa14f6cd83ea3ac9d7e8c0e2ed0e87a26) Core/Entities: moved PetAura handling to Player where it belongs (https://github.com/TrinityCore/TrinityCore/commit/4f6d38fe9d5c07e6e8eb88e517af71b6cdc4f9f8) Core/Spells: Fixed Chilled to the Bone (https://github.com/TrinityCore/TrinityCore/commit/08635c740a7ee04da9b0cd5045075a9432121b06) Core/Spell: implement pvp trinket immunity against Judgement of Justice (https://github.com/TrinityCore/TrinityCore/commit/05ba662d5daaa3428cc01cdaa3794bf5a073ef17)
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@@ -30,11 +30,6 @@ namespace Game.Entities
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{
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public virtual bool HasSpell(uint spellId) { return false; }
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public virtual bool IsFocusing(Spell focusSpell = null, bool withDelay = false)
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{
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return false;
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}
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public void SetInstantCast(bool set) { _instantCast = set; }
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public bool CanInstantCast() { return _instantCast; }
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@@ -1388,7 +1383,12 @@ namespace Game.Entities
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return 0;
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}
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public bool IsMovementPreventedByCasting()
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public virtual bool IsFocusing(Spell focusSpell = null, bool withDelay = false) { return false; }
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/// <summary>
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/// Check if our current channel spell has attribute SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING
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/// </summary>
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public virtual bool IsMovementPreventedByCasting()
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{
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// can always move when not casting
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if (!HasUnitState(UnitState.Casting))
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@@ -1401,9 +1401,6 @@ namespace Game.Entities
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if (spell.GetSpellInfo().IsMoveAllowedChannel())
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return false;
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if (IsFocusing(null, true))
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return false;
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// prohibit movement for all other spell casts
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return true;
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}
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