Core/PacketIO: Fix some inconsistencies with TC (#61)

Co-authored-by: RioMcBoo <artem.jkl@gmail.com>
This commit is contained in:
RioMcBoo
2024-01-30 17:56:14 +02:00
committed by GitHub
parent 2c739a330d
commit 3006212c5a
5 changed files with 18 additions and 18 deletions
@@ -489,7 +489,7 @@ namespace Game.Networking.Packets
{
public ulong? TotalPrice;
public uint? Quantity;
public int? QuoteDuration;
public long? QuoteDuration;
public int ItemID;
public uint DesiredDelay;
@@ -510,7 +510,7 @@ namespace Game.Networking.Packets
_worldPacket.WriteUInt32(Quantity.Value);
if (QuoteDuration.HasValue)
_worldPacket.WriteInt32(QuoteDuration.Value);
_worldPacket.WriteInt64(QuoteDuration.Value);
}
}
@@ -473,7 +473,7 @@ namespace Game.Networking.Packets
_worldPacket.WriteUInt32(MapID);
_worldPacket.WriteUInt8((byte)State);
_worldPacket.WriteInt64(StartTime);
_worldPacket.WriteInt32(Duration);
_worldPacket.WriteInt64(Duration);
_worldPacket.WriteUInt8(ArenaFaction);
_worldPacket.WriteUInt32(BattlemasterListID);
_worldPacket.WriteBit(Registered);
@@ -488,7 +488,7 @@ namespace Game.Networking.Packets
public uint MapID;
public PVPMatchState State = PVPMatchState.Inactive;
public long StartTime;
public int Duration;
public long Duration;
public RatedMatchDeserterPenalty DeserterPenalty;
public byte ArenaFaction;
public uint BattlemasterListID;
@@ -518,7 +518,7 @@ namespace Game.Networking.Packets
public override void Write()
{
_worldPacket.WriteUInt8(Winner);
_worldPacket.WriteInt32(Duration);
_worldPacket.WriteInt64(Duration);
_worldPacket.WriteBit(LogData != null);
_worldPacket.WriteBits(SoloShuffleStatus, 2);
_worldPacket.FlushBits();
@@ -528,7 +528,7 @@ namespace Game.Networking.Packets
}
public byte Winner;
public int Duration;
public long Duration;
public PVPMatchStatistics LogData;
public uint SoloShuffleStatus;
}
@@ -444,10 +444,10 @@ namespace Game.Networking.Packets
public ulong DbID;
public int MissionRecID;
public long OfferTime;
public uint OfferDuration;
public long OfferDuration;
public long StartTime = 2288912640;
public uint TravelDuration;
public uint MissionDuration;
public long TravelDuration;
public long MissionDuration;
public int MissionState = 0;
public int SuccessChance = 0;
public uint Flags = 0;
@@ -462,10 +462,10 @@ namespace Game.Networking.Packets
data.WriteUInt64(DbID);
data.WriteInt32(MissionRecID);
data.WriteInt64(OfferTime);
data.WriteUInt32(OfferDuration);
data.WriteInt64(OfferDuration);
data.WriteInt64(StartTime);
data.WriteUInt32(TravelDuration);
data.WriteUInt32(MissionDuration);
data.WriteInt64(TravelDuration);
data.WriteInt64(MissionDuration);
data.WriteInt32(MissionState);
data.WriteInt32(SuccessChance);
data.WriteUInt32(Flags);
@@ -1265,13 +1265,13 @@ namespace Game.Networking.Packets
public override void Write()
{
_worldPacket.WriteUInt32(TotalTime);
_worldPacket.WriteUInt32(TimeLeft);
_worldPacket.WriteInt64(TotalTime);
_worldPacket.WriteInt64(TimeLeft);
_worldPacket.WriteInt32((int)Type);
}
public uint TotalTime;
public uint TimeLeft;
public long TotalTime;
public long TimeLeft;
public TimerType Type;
}
@@ -633,13 +633,13 @@ namespace Game.Networking.Packets
_worldPacket.WriteInt8(PartyIndex);
_worldPacket.WritePackedGuid(PartyGUID);
_worldPacket.WritePackedGuid(InitiatorGUID);
_worldPacket.WriteUInt32(Duration);
_worldPacket.WriteInt64(Duration);
}
public sbyte PartyIndex;
public ObjectGuid PartyGUID;
public ObjectGuid InitiatorGUID;
public uint Duration;
public long Duration;
}
class ReadyCheckResponseClient : ClientPacket