Core/GameObjects: Properly set GO_FLAG_MAP_OBJECT during gameobject creation
Port From (https://github.com/TrinityCore/TrinityCore/commit/e3cf94d4fdbfae5ce99aa754bd29a0b77cd1b73d)
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@@ -133,7 +133,7 @@ namespace Game.Entities
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SetWorldRotation(0.0f, 0.0f, 0.0f, 1.0f);
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SetParentRotation(Quaternion.WAxis);
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m_model = CreateModel();
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CreateModel();
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return true;
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}
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