Core/GameObjects: Properly set GO_FLAG_MAP_OBJECT during gameobject creation

Port From (https://github.com/TrinityCore/TrinityCore/commit/e3cf94d4fdbfae5ce99aa754bd29a0b77cd1b73d)
This commit is contained in:
hondacrx
2020-08-07 12:28:41 -04:00
parent bc91e3492e
commit 301c9a2f62
2 changed files with 10 additions and 12 deletions
+1 -1
View File
@@ -133,7 +133,7 @@ namespace Game.Entities
SetWorldRotation(0.0f, 0.0f, 0.0f, 1.0f);
SetParentRotation(Quaternion.WAxis);
m_model = CreateModel();
CreateModel();
return true;
}