Core/Quests: Fix questgiver status for trivial and future quests

Port From (https://github.com/TrinityCore/TrinityCore/commit/0d9dd75fe2112bcc119ee0209eef00eabfbe0bce)
This commit is contained in:
hondacrx
2024-01-29 15:24:56 -05:00
parent d96f7fb821
commit 3080eac1ce
2 changed files with 8 additions and 8 deletions
+2 -2
View File
@@ -2088,7 +2088,7 @@ namespace Game.Entities
if (quest.IsTurnIn() && CanTakeQuest(quest, false) && quest.IsRepeatable() && !quest.IsDailyOrWeekly() && !quest.IsMonthly())
{
if (GetLevel() <= (GetQuestLevel(quest) + WorldConfig.GetIntValue(WorldCfg.QuestLowLevelHideDiff)))
if (GetLevel() > (GetQuestLevel(quest) + WorldConfig.GetIntValue(WorldCfg.QuestLowLevelHideDiff)))
result |= QuestGiverStatus.RepeatableTurnin;
else
result |= QuestGiverStatus.TrivialRepeatableTurnin;
@@ -2110,7 +2110,7 @@ namespace Game.Entities
{
if (SatisfyQuestLevel(quest, false))
{
bool isTrivial = GetLevel() <= (GetQuestLevel(quest) + WorldConfig.GetIntValue(WorldCfg.QuestLowLevelHideDiff));
bool isTrivial = GetLevel() > (GetQuestLevel(quest) + WorldConfig.GetIntValue(WorldCfg.QuestLowLevelHideDiff));
if (quest.IsImportant())
result |= isTrivial ? QuestGiverStatus.TrivialImportantQuest : QuestGiverStatus.ImportantQuest;
else if (quest.GetQuestTag() == QuestTagType.CovenantCalling)