Core/Quests: Fix questgiver status for trivial and future quests
Port From (https://github.com/TrinityCore/TrinityCore/commit/0d9dd75fe2112bcc119ee0209eef00eabfbe0bce)
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@@ -2088,7 +2088,7 @@ namespace Game.Entities
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if (quest.IsTurnIn() && CanTakeQuest(quest, false) && quest.IsRepeatable() && !quest.IsDailyOrWeekly() && !quest.IsMonthly())
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{
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if (GetLevel() <= (GetQuestLevel(quest) + WorldConfig.GetIntValue(WorldCfg.QuestLowLevelHideDiff)))
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if (GetLevel() > (GetQuestLevel(quest) + WorldConfig.GetIntValue(WorldCfg.QuestLowLevelHideDiff)))
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result |= QuestGiverStatus.RepeatableTurnin;
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else
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result |= QuestGiverStatus.TrivialRepeatableTurnin;
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@@ -2110,7 +2110,7 @@ namespace Game.Entities
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{
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if (SatisfyQuestLevel(quest, false))
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{
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bool isTrivial = GetLevel() <= (GetQuestLevel(quest) + WorldConfig.GetIntValue(WorldCfg.QuestLowLevelHideDiff));
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bool isTrivial = GetLevel() > (GetQuestLevel(quest) + WorldConfig.GetIntValue(WorldCfg.QuestLowLevelHideDiff));
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if (quest.IsImportant())
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result |= isTrivial ? QuestGiverStatus.TrivialImportantQuest : QuestGiverStatus.ImportantQuest;
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else if (quest.GetQuestTag() == QuestTagType.CovenantCalling)
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