Core/GameObject: Set loot state to Not ready when a gob is deactivated
Port From (https://github.com/TrinityCore/TrinityCore/commit/b0f10b505e30992942cce9a9b1fb395009344dfd)
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@@ -816,7 +816,7 @@ namespace Game.Entities
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return;
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}
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SetLootState(LootState.Ready);
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SetLootState(LootState.NotReady);
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//burning flags in some Battlegrounds, if you find better condition, just add it
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if (GetGoInfo().IsDespawnAtAction() || GetGoAnimProgress() > 0)
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