Core/SAI: silence wrong SAI error when using SMART_ACTION_SET_DATA on a creature using CreatureAI.

Port From (https://github.com/TrinityCore/TrinityCore/commit/e8c1adcf8f28a7ce90113175c732b98556c6bbb8)
This commit is contained in:
hondacrx
2021-12-24 20:51:13 -05:00
parent 31e0a1f476
commit 3126ac721d
+2 -2
View File
@@ -1100,7 +1100,7 @@ namespace Game.AI
if (cTarget != null)
{
CreatureAI ai = cTarget.GetAI();
if (IsSmart(cTarget))
if (IsSmart(cTarget, true))
((SmartAI)ai).SetData(e.Action.setData.field, e.Action.setData.data, _me);
else
ai.SetData(e.Action.setData.field, e.Action.setData.data);
@@ -1111,7 +1111,7 @@ namespace Game.AI
if (oTarget != null)
{
GameObjectAI ai = oTarget.GetAI();
if (IsSmart(oTarget))
if (IsSmart(oTarget, true))
((SmartGameObjectAI)ai).SetData(e.Action.setData.field, e.Action.setData.data, _me);
else
ai.SetData(e.Action.setData.field, e.Action.setData.data);