Core/Graveyards: Drop Faction column and replace it with conditions
Port From (https://github.com/TrinityCore/TrinityCore/commit/c1df555e1691d788918845f95252358f25e54bb5)
This commit is contained in:
@@ -260,7 +260,7 @@ namespace Game
|
||||
WorldLocation corpseLocation = GetPlayer().GetCorpseLocation();
|
||||
if (GetPlayer().HasCorpse())
|
||||
{
|
||||
corpseGrave = Global.ObjectMgr.GetClosestGraveYard(corpseLocation, GetPlayer().GetTeam(), GetPlayer());
|
||||
corpseGrave = Global.ObjectMgr.GetClosestGraveyard(corpseLocation, GetPlayer().GetTeam(), GetPlayer());
|
||||
}
|
||||
|
||||
// now can spawn bones
|
||||
@@ -269,7 +269,7 @@ namespace Game
|
||||
// teleport to nearest from corpse graveyard, if different from nearest to player ghost
|
||||
if (corpseGrave != null)
|
||||
{
|
||||
WorldSafeLocsEntry ghostGrave = Global.ObjectMgr.GetClosestGraveYard(GetPlayer(), GetPlayer().GetTeam(), GetPlayer());
|
||||
WorldSafeLocsEntry ghostGrave = Global.ObjectMgr.GetClosestGraveyard(GetPlayer(), GetPlayer().GetTeam(), GetPlayer());
|
||||
|
||||
if (corpseGrave != ghostGrave)
|
||||
GetPlayer().TeleportTo(corpseGrave.Loc);
|
||||
|
||||
Reference in New Issue
Block a user