Core/DataStores: Load Achievement_Category.db2
Port From (https://github.com/TrinityCore/TrinityCore/commit/ad683a356a173f47fd9cd1f9860d5ea5d6da868c)
This commit is contained in:
@@ -45,14 +45,14 @@ namespace Framework.Constants
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public enum CriteriaTreeOperator
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{
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Single = 0,
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SinglerNotCompleted = 1,
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All = 4,
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SumChildren = 5,
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MaxChild = 6,
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CountDirectChildren = 7,
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Any = 8,
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SumChildrenWeight = 9
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Complete = 0, // Complete
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NotComplete = 1, // Not Complete
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CompleteAll = 4, // Complete All
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Sum = 5, // Sum Of Criteria Is
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Highest = 6, // Highest Criteria Is
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StartedAtLeast = 7, // Started At Least
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CompleteAtLeast = 8, // Complete At Least
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ProgressBar = 9 // Progress Bar
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}
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[Flags]
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@@ -26,6 +26,10 @@ namespace Framework.Database
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"Points, Flags, UiOrder, IconFileID, RewardItemID, CriteriaTree, SharesCriteria, CovenantID FROM achievement");
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PrepareStatement(HotfixStatements.SEL_ACHIEVEMENT_LOCALE, "SELECT ID, Description_lang, Title_lang, Reward_lang FROM achievement_locale WHERE locale = ?");
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// AchievementCategory.db2
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PrepareStatement(HotfixStatements.SEL_ACHIEVEMENT_CATEGORY, "SELECT Name, ID, Parent, UiOrder FROM achievement_category");
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PrepareStatement(HotfixStatements.SEL_ACHIEVEMENT_CATEGORY_LOCALE, "SELECT ID, Name_lang FROM achievement_category_locale WHERE locale = ?");
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// AdventureJournal.db2
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PrepareStatement(HotfixStatements.SEL_ADVENTURE_JOURNAL, "SELECT ID, Name, Description, ButtonText, RewardDescription, ContinueDescription, Type, " +
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"PlayerConditionID, Flags, ButtonActionType, TextureFileDataID, LfgDungeonID, QuestID, BattleMasterListID, PriorityMin, PriorityMax, ItemID, " +
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@@ -1168,6 +1172,9 @@ namespace Framework.Database
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SEL_ACHIEVEMENT,
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SEL_ACHIEVEMENT_LOCALE,
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SEL_ACHIEVEMENT_CATEGORY,
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SEL_ACHIEVEMENT_CATEGORY_LOCALE,
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SEL_ADVENTURE_JOURNAL,
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SEL_ADVENTURE_JOURNAL_LOCALE,
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@@ -51,6 +51,7 @@ namespace Game.DataStorage
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}
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AchievementStorage = ReadDB2<AchievementRecord>("Achievement.db2", HotfixStatements.SEL_ACHIEVEMENT, HotfixStatements.SEL_ACHIEVEMENT_LOCALE);
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AchievementCategoryStorage = ReadDB2<AchievementCategoryRecord>("Achievement_Category.db2", HotfixStatements.SEL_ACHIEVEMENT_CATEGORY, HotfixStatements.SEL_ACHIEVEMENT_CATEGORY_LOCALE);
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AdventureJournalStorage = ReadDB2<AdventureJournalRecord>("AdventureJournal.db2", HotfixStatements.SEL_ADVENTURE_JOURNAL, HotfixStatements.SEL_ADVENTURE_JOURNAL_LOCALE);
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AdventureMapPOIStorage = ReadDB2<AdventureMapPOIRecord>("AdventureMapPOI.db2", HotfixStatements.SEL_ADVENTURE_MAP_POI, HotfixStatements.SEL_ADVENTURE_MAP_POI_LOCALE);
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AnimationDataStorage = ReadDB2<AnimationDataRecord>("AnimationData.db2", HotfixStatements.SEL_ANIMATION_DATA);
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@@ -414,6 +415,7 @@ namespace Game.DataStorage
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#region Main Collections
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public static DB6Storage<AchievementRecord> AchievementStorage;
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public static DB6Storage<AchievementCategoryRecord> AchievementCategoryStorage;
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public static DB6Storage<AdventureJournalRecord> AdventureJournalStorage;
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public static DB6Storage<AdventureMapPOIRecord> AdventureMapPOIStorage;
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public static DB6Storage<AnimationDataRecord> AnimationDataStorage;
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@@ -42,6 +42,14 @@ namespace Game.DataStorage
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public int CovenantID;
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}
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public sealed class AchievementCategoryRecord
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{
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public LocalizedString Name;
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public uint Id;
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public short Parent;
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public sbyte UiOrder;
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}
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public sealed class AdventureJournalRecord
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{
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public uint Id;
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@@ -0,0 +1,41 @@
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--
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-- Table structure for table `achievement_category`
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--
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DROP TABLE IF EXISTS `achievement_category`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!50503 SET character_set_client = utf8mb4 */;
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CREATE TABLE `achievement_category` (
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`Name` text,
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`ID` int(10) unsigned NOT NULL DEFAULT '0',
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`Parent` smallint(6) NOT NULL DEFAULT '0',
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`UiOrder` tinyint(4) NOT NULL DEFAULT '0',
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`VerifiedBuild` int(11) NOT NULL DEFAULT '0',
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PRIMARY KEY (`ID`,`VerifiedBuild`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
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/*!40101 SET character_set_client = @saved_cs_client */;
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--
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-- Table structure for table `achievement_category_locale`
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--
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DROP TABLE IF EXISTS `achievement_category_locale`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!50503 SET character_set_client = utf8mb4 */;
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CREATE TABLE `achievement_category_locale` (
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`ID` int(10) unsigned NOT NULL DEFAULT '0',
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`locale` varchar(4) NOT NULL,
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`Name_lang` text,
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`VerifiedBuild` int(11) NOT NULL DEFAULT '0',
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PRIMARY KEY (`ID`,`locale`,`VerifiedBuild`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci
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/*!50500 PARTITION BY LIST COLUMNS(locale)
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(PARTITION deDE VALUES IN ('deDE') ENGINE = InnoDB,
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PARTITION esES VALUES IN ('esES') ENGINE = InnoDB,
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PARTITION esMX VALUES IN ('esMX') ENGINE = InnoDB,
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PARTITION frFR VALUES IN ('frFR') ENGINE = InnoDB,
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PARTITION itIT VALUES IN ('itIT') ENGINE = InnoDB,
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PARTITION koKR VALUES IN ('koKR') ENGINE = InnoDB,
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PARTITION ptBR VALUES IN ('ptBR') ENGINE = InnoDB,
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PARTITION ruRU VALUES IN ('ruRU') ENGINE = InnoDB,
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PARTITION zhCN VALUES IN ('zhCN') ENGINE = InnoDB,
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PARTITION zhTW VALUES IN ('zhTW') ENGINE = InnoDB) */;
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/*!40101 SET character_set_client = @saved_cs_client */;
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