Core/Spell: don't make creature change orientation to 0 if channeling self
Port From (https://github.com/TrinityCore/TrinityCore/commit/52ab2707682f37bbf35a0d384e81c79e8b064ebf)
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@@ -3984,10 +3984,13 @@ namespace Game.Spells
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if (m_UniqueTargetInfo.Count == 1 && m_UniqueGOTargetInfo.Empty())
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{
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Creature creatureCaster = m_caster.ToCreature();
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if (creatureCaster != null)
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if (!creatureCaster.IsFocusing(this))
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creatureCaster.FocusTarget(this, Global.ObjAccessor.GetWorldObject(creatureCaster, target.targetGUID));
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if (target.targetGUID != m_caster.GetGUID())
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{
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Creature creatureCaster = m_caster.ToCreature();
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if (creatureCaster != null)
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if (!creatureCaster.IsFocusing(this))
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creatureCaster.FocusTarget(this, Global.ObjAccessor.GetWorldObject(creatureCaster, target.targetGUID));
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}
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}
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}
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