Core/Spell: don't make creature change orientation to 0 if channeling self

Port From (https://github.com/TrinityCore/TrinityCore/commit/52ab2707682f37bbf35a0d384e81c79e8b064ebf)
This commit is contained in:
hondacrx
2020-05-18 22:53:33 -04:00
parent 0cee55d94f
commit 33097d3e2d
+3
View File
@@ -3983,6 +3983,8 @@ namespace Game.Spells
m_caster.AddChannelObject(target.targetGUID); m_caster.AddChannelObject(target.targetGUID);
if (m_UniqueTargetInfo.Count == 1 && m_UniqueGOTargetInfo.Empty()) if (m_UniqueTargetInfo.Count == 1 && m_UniqueGOTargetInfo.Empty())
{
if (target.targetGUID != m_caster.GetGUID())
{ {
Creature creatureCaster = m_caster.ToCreature(); Creature creatureCaster = m_caster.ToCreature();
if (creatureCaster != null) if (creatureCaster != null)
@@ -3990,6 +3992,7 @@ namespace Game.Spells
creatureCaster.FocusTarget(this, Global.ObjAccessor.GetWorldObject(creatureCaster, target.targetGUID)); creatureCaster.FocusTarget(this, Global.ObjAccessor.GetWorldObject(creatureCaster, target.targetGUID));
} }
} }
}
foreach (GOTargetInfo target in m_UniqueGOTargetInfo) foreach (GOTargetInfo target in m_UniqueGOTargetInfo)
m_caster.AddChannelObject(target.targetGUID); m_caster.AddChannelObject(target.targetGUID);