Core/Threat: Fear no longer suppresses threat. All confuse effects now suppress threat, even ones that wouldn't break on damage.
Port From (https://github.com/TrinityCore/TrinityCore/commit/55cb4f9a6d614943ffe70b7e17ca74aeeafe3a18)
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@@ -891,7 +891,11 @@ namespace Game.Combat
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{
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if (_victim.IsImmunedToDamage(_owner.GetMeleeDamageSchoolMask()))
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return true;
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if (_victim.HasBreakableByDamageCrowdControlAura())
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if (_victim.HasAuraType(AuraType.ModConfuse))
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return true;
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if (_victim.HasBreakableByDamageAuraType(AuraType.ModStun))
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return true;
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return false;
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