Core/Maps: Fix a crash when spawning a spawn group
Port From (https://github.com/TrinityCore/TrinityCore/commit/19f24b3e40c5dd56939824a50846fcb437f4a8cd)
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@@ -2687,6 +2687,7 @@ namespace Game.Maps
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return false;
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}
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SetSpawnGroupActive(groupId, true); // start processing respawns for the group
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foreach (var data in Global.ObjectMgr.GetSpawnDataForGroup(groupId))
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{
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Cypher.Assert(groupData.mapId == data.spawnPoint.GetMapId());
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@@ -2739,7 +2740,7 @@ namespace Game.Maps
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return false;
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}
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}
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SetSpawnGroupActive(groupId, true); // start processing respawns for the group
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return true;
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}
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