Core/Threat: Fear no longer suppresses threat. All confuse effects now suppress threat, even ones that wouldn't break on damage.
Port From (https://github.com/TrinityCore/TrinityCore/commit/55cb4f9a6d614943ffe70b7e17ca74aeeafe3a18)
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@@ -1076,7 +1076,7 @@ namespace Game.Entities
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return false;
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}
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bool HasBreakableByDamageAuraType(AuraType type, uint excludeAura)
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public bool HasBreakableByDamageAuraType(AuraType type, uint excludeAura = 0)
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{
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var auras = GetAuraEffectsByType(type);
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foreach (var eff in auras)
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