Core/Threat: Fear no longer suppresses threat. All confuse effects now suppress threat, even ones that wouldn't break on damage.

Port From (https://github.com/TrinityCore/TrinityCore/commit/55cb4f9a6d614943ffe70b7e17ca74aeeafe3a18)
This commit is contained in:
hondacrx
2021-11-02 14:29:49 -04:00
parent 7a6670c61c
commit 3335ae937d
3 changed files with 16 additions and 10 deletions
+1 -1
View File
@@ -1076,7 +1076,7 @@ namespace Game.Entities
return false;
}
bool HasBreakableByDamageAuraType(AuraType type, uint excludeAura)
public bool HasBreakableByDamageAuraType(AuraType type, uint excludeAura = 0)
{
var auras = GetAuraEffectsByType(type);
foreach (var eff in auras)