Core/Movement: Fix some undermap issues with random movement/fear/blink

Port From (https://github.com/TrinityCore/TrinityCore/commit/4fcc4a330044e84baa1f58ff13e1b4ea7775eb66)
This commit is contained in:
hondacrx
2021-11-29 17:46:46 -05:00
parent b44d086d37
commit 334720dafe
7 changed files with 60 additions and 20 deletions
@@ -90,7 +90,7 @@ namespace Game.Movement
}
bool result = _path.CalculatePath(destination.GetPositionX(), destination.GetPositionY(), destination.GetPositionZ());
if (!result || _path.GetPathType().HasAnyFlag(PathType.NoPath))
if (!result || _path.GetPathType().HasAnyFlag(PathType.NoPath) || _path.GetPathType().HasAnyFlag(PathType.Shortcut))
{
_timer.Reset(100);
return true;
@@ -140,7 +140,7 @@ namespace Game.Movement
}
bool result = _path.CalculatePath(destination.GetPositionX(), destination.GetPositionY(), destination.GetPositionZ());
if (!result || _path.GetPathType().HasAnyFlag(PathType.NoPath))
if (!result || _path.GetPathType().HasAnyFlag(PathType.NoPath) || _path.GetPathType().HasAnyFlag(PathType.Shortcut))
{
_timer.Reset(100);
return;
@@ -529,14 +529,14 @@ namespace Game.Movement
// @todo check the exact cases
Log.outDebug(LogFilter.Maps, "++ PathGenerator.BuildPointPath FAILED! path sized {0} returned\n", pointCount);
BuildShortcut();
pathType = PathType.NoPath;
pathType |= PathType.NoPath;
return;
}
else if (pointCount == _pointPathLimit)
{
Log.outDebug(LogFilter.Maps, "++ PathGenerator.BuildPointPath FAILED! path sized {0} returned, lower than limit set to {1}\n", pointCount, _pointPathLimit);
BuildShortcut();
pathType = PathType.Short;
pathType |= PathType.Short;
return;
}
@@ -130,7 +130,7 @@ namespace Game.Movement
}
bool result = _path.CalculatePath(position.GetPositionX(), position.GetPositionY(), position.GetPositionZ());
if (!result || _path.GetPathType().HasAnyFlag(PathType.NoPath))
if (!result || _path.GetPathType().HasAnyFlag(PathType.NoPath) || _path.GetPathType().HasAnyFlag(PathType.Shortcut))
{
_timer.Reset(100);
return;