Core: VehicleJoinEvent crash fix
Port From (https://github.com/TrinityCore/TrinityCore/commit/fe0cff0caeda48cd49f5d3898607bdb34704b868)
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@@ -574,6 +574,11 @@ namespace Game.Entities
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return true;
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}
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//It's possible that multiple vehicle join
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//events are executed in the same update
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if (Passenger.GetVehicle() != null)
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Passenger.ExitVehicle();
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Passenger.SetVehicle(Target);
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Seat.Value.Passenger.Guid = Passenger.GetGUID();
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Seat.Value.Passenger.IsUnselectable = Passenger.HasUnitFlag(UnitFlags.NotSelectable);
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