Core/Movement: Fix some undermap issues with random movement/fear/blink
Port From (https://github.com/TrinityCore/TrinityCore/commit/4fcc4a330044e84baa1f58ff13e1b4ea7775eb66)
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@@ -900,9 +900,9 @@ namespace Game.Spells
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pos.posX = m_preGeneratedPath.GetActualEndPosition().X;
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pos.posY = m_preGeneratedPath.GetActualEndPosition().Y;
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pos.posZ = m_preGeneratedPath.GetActualEndPosition().Z;
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dest.Relocate(pos);
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}
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dest.Relocate(pos);
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break;
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}
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case Targets.DestCasterGround:
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