Core/Spells: Kill incorrect attribute implementation

Port From (https://github.com/TrinityCore/TrinityCore/commit/c5f7e6cbd7354f8e0f0e732f3d1e1093a0640a7a)
This commit is contained in:
hondacrx
2024-02-06 09:51:13 -05:00
parent 9668e07c16
commit 33cb5faf28
+1 -1
View File
@@ -2976,7 +2976,7 @@ namespace Game.Spells
creatureCaster.ReleaseSpellFocus(this);
// Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
if ((m_spellInfo.HasHitDelay() && !m_spellInfo.IsChanneled()) || m_spellInfo.HasAttribute(SpellAttr4.NoHarmfulThreat))
if (m_spellInfo.HasHitDelay() && !m_spellInfo.IsChanneled())
{
// Remove used for cast item if need (it can be already NULL after TakeReagents call
// in case delayed spell remove item at cast delay start