Core/AreaTriggers: Refactor

* Moved IsServerside to custom flags
* Flags moved from areatrigger_template to areatrigger_create_properties
* New field to create custom CreateProperties (IsCustom)
* New field to reference custom areatriggers (IsAreatriggerCustom)
* Moved fields for shape data to areatrigger_create_properties
Port From (https://github.com/TrinityCore/TrinityCore/commit/37eb2e64a6ad075e9866af6feb72bb4fbccb2adc)
This commit is contained in:
hondacrx
2024-02-05 11:48:37 -05:00
parent ad880fc6b5
commit 34253877b0
11 changed files with 334 additions and 355 deletions
+12 -13
View File
@@ -429,20 +429,19 @@ namespace Game.Entities
{
AreaTrigger areaTrigger = ToAreaTrigger();
AreaTriggerCreateProperties createProperties = areaTrigger.GetCreateProperties();
AreaTriggerTemplate areaTriggerTemplate = areaTrigger.GetTemplate();
AreaTriggerShapeInfo shape = areaTrigger.GetShape();
data.WriteUInt32(areaTrigger.GetTimeSinceCreated());
data.WriteVector3(areaTrigger.GetRollPitchYaw());
bool hasAbsoluteOrientation = areaTriggerTemplate != null && areaTriggerTemplate.HasFlag(AreaTriggerFlags.HasAbsoluteOrientation);
bool hasDynamicShape = areaTriggerTemplate != null && areaTriggerTemplate.HasFlag(AreaTriggerFlags.HasDynamicShape);
bool hasAttached = areaTriggerTemplate != null && areaTriggerTemplate.HasFlag(AreaTriggerFlags.HasAttached);
bool hasFaceMovementDir = areaTriggerTemplate != null && areaTriggerTemplate.HasFlag(AreaTriggerFlags.HasFaceMovementDir);
bool hasFollowsTerrain = areaTriggerTemplate != null && areaTriggerTemplate.HasFlag(AreaTriggerFlags.HasFollowsTerrain);
bool hasUnk1 = areaTriggerTemplate != null && areaTriggerTemplate.HasFlag(AreaTriggerFlags.Unk1);
bool hasTargetRollPitchYaw = areaTriggerTemplate != null && areaTriggerTemplate.HasFlag(AreaTriggerFlags.HasTargetRollPitchYaw);
bool hasAbsoluteOrientation = createProperties != null && createProperties.Flags.HasFlag(AreaTriggerCreatePropertiesFlag.HasAbsoluteOrientation);
bool hasDynamicShape = createProperties != null && createProperties.Flags.HasFlag(AreaTriggerCreatePropertiesFlag.HasDynamicShape);
bool hasAttached = createProperties != null && createProperties.Flags.HasFlag(AreaTriggerCreatePropertiesFlag.HasAttached);
bool hasFaceMovementDir = createProperties != null && createProperties.Flags.HasFlag(AreaTriggerCreatePropertiesFlag.HasFaceMovementDir);
bool hasFollowsTerrain = createProperties != null && createProperties.Flags.HasFlag(AreaTriggerCreatePropertiesFlag.HasFollowsTerrain);
bool hasUnk1 = createProperties != null && createProperties.Flags.HasFlag(AreaTriggerCreatePropertiesFlag.Unk1);
bool hasTargetRollPitchYaw = createProperties != null && createProperties.Flags.HasFlag(AreaTriggerCreatePropertiesFlag.HasTargetRollPitchYaw);
bool hasScaleCurveID = createProperties != null && createProperties.ScaleCurveId != 0;
bool hasMorphCurveID = createProperties != null && createProperties.MorphCurveId != 0;
bool hasFacingCurveID = createProperties != null && createProperties.FacingCurveId != 0;
@@ -452,7 +451,7 @@ namespace Game.Entities
bool hasAreaTriggerPolygon = createProperties != null && shape.IsPolygon();
bool hasAreaTriggerCylinder = shape.IsCylinder();
bool hasDisk = shape.IsDisk();
bool hasBoundedPlane = shape.IsBoudedPlane();
bool hasBoundedPlane = shape.IsBoundedPlane();
bool hasAreaTriggerSpline = areaTrigger.HasSplines();
bool hasOrbit = areaTrigger.HasOrbit();
bool hasMovementScript = false;
@@ -525,15 +524,15 @@ namespace Game.Entities
if (hasAreaTriggerPolygon)
{
data.WriteInt32(createProperties.PolygonVertices.Count);
data.WriteInt32(createProperties.PolygonVerticesTarget.Count);
data.WriteInt32(shape.PolygonVertices.Count);
data.WriteInt32(shape.PolygonVerticesTarget.Count);
data.WriteFloat(shape.PolygonDatas.Height);
data.WriteFloat(shape.PolygonDatas.HeightTarget);
foreach (var vertice in createProperties.PolygonVertices)
foreach (var vertice in shape.PolygonVertices)
data.WriteVector2(vertice);
foreach (var vertice in createProperties.PolygonVerticesTarget)
foreach (var vertice in shape.PolygonVerticesTarget)
data.WriteVector2(vertice);
}