Core/Quests: Implemented QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM that makes required items not be stored in inventory
Port From (https://github.com/TrinityCore/TrinityCore/commit/4dce6ab228c54319032b346d2d791262eac3d9cd)
This commit is contained in:
@@ -31,6 +31,7 @@ namespace Framework.Constants
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Max
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}
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[Flags]
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public enum QuestObjectiveFlags
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{
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TrackedOnMinimap = 0x01, // Client Displays Large Yellow Blob On Minimap For Creature/Gameobject
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@@ -45,6 +46,12 @@ namespace Framework.Constants
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IgnoreSoulboundItems = 0x0200,
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}
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[Flags]
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public enum QuestObjectiveFlags2
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{
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QuestBoundItem = 0x1 // Item is bound to a single objective, only increments the counter for one quest if multiple require the same item and is not stored in inventory
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}
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public enum QuestCompleteSpellType
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{
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LegacyBehavior = 0,
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@@ -2240,6 +2240,8 @@ namespace Game.Chat
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}
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Item item = playerTarget.StoreNewItem(dest, template.Value.GetId(), true, 0, null, itemContext, bonusListIDsForItem.Empty() ? null : bonusListIDsForItem);
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if (item == null)
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continue;
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// remove binding (let GM give it to another player later)
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if (player == playerTarget)
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@@ -352,6 +352,7 @@ namespace Game.Entities
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public uint RandomBonusListTemplateId;
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public BitSet[] Specializations = new BitSet[3];
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public uint ItemSpecClassMask;
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public int QuestLogItemId;
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protected ItemRecord BasicData;
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protected ItemSparseRecord ExtendedData;
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@@ -1246,6 +1246,11 @@ namespace Game.Entities
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foreach (var itemPosCount in pos)
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count += itemPosCount.count;
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// quest objectives must be processed twice - QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM prevents item creation
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ItemAddedQuestCheck(itemId, count, true, out bool hadBoundItemObjective);
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if (hadBoundItemObjective)
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return null;
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Item item = Item.CreateItem(itemId, count, context, this, bonusListIDs == null);
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if (item != null)
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{
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@@ -1256,7 +1261,7 @@ namespace Game.Entities
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item = StoreItem(pos, item, update);
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ItemAddedQuestCheck(itemId, count);
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ItemAddedQuestCheck(itemId, count, false);
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UpdateCriteria(CriteriaType.ObtainAnyItem, itemId, count);
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UpdateCriteria(CriteriaType.AcquireItem, itemId, count);
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@@ -2500,7 +2505,7 @@ namespace Game.Entities
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packet.Item = new ItemInstance(item);
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//packet.QuestLogItemID;
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packet.QuestLogItemID = item.GetTemplate().QuestLogItemId;
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packet.Quantity = quantity;
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packet.QuantityInInventory = GetItemCount(item.GetEntry());
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packet.BattlePetSpeciesID = (int)item.GetModifier(ItemModifier.BattlePetSpeciesId);
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@@ -3939,6 +3944,20 @@ namespace Game.Entities
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}
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}
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public void ApplyItemLootedSpell(ItemTemplate itemTemplate)
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{
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if (itemTemplate.HasFlag(ItemFlags.Legacy))
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return;
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foreach (var effect in itemTemplate.Effects)
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{
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if (effect.TriggerType != ItemSpelltriggerType.OnLooted)
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continue;
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CastSpell(this, (uint)effect.SpellID, true);
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}
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}
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void _RemoveAllItemMods()
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{
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Log.outDebug(LogFilter.Player, "_RemoveAllItemMods start.");
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@@ -4856,17 +4875,17 @@ namespace Game.Entities
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slots[0] = ProfessionSlots.FishingTool;
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break;
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}
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case ItemSubclassProfession.Blacksmithing :
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case ItemSubclassProfession.Leatherworking :
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case ItemSubclassProfession.Alchemy :
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case ItemSubclassProfession.Herbalism :
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case ItemSubclassProfession.Mining :
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case ItemSubclassProfession.Tailoring :
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case ItemSubclassProfession.Engineering :
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case ItemSubclassProfession.Enchanting :
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case ItemSubclassProfession.Skinning :
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case ItemSubclassProfession.Jewelcrafting :
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case ItemSubclassProfession.Inscription :
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case ItemSubclassProfession.Blacksmithing:
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case ItemSubclassProfession.Leatherworking:
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case ItemSubclassProfession.Alchemy:
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case ItemSubclassProfession.Herbalism:
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case ItemSubclassProfession.Mining:
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case ItemSubclassProfession.Tailoring:
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case ItemSubclassProfession.Engineering:
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case ItemSubclassProfession.Enchanting:
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case ItemSubclassProfession.Skinning:
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case ItemSubclassProfession.Jewelcrafting:
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case ItemSubclassProfession.Inscription:
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{
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int professionSlot = GetProfessionSlotFor(itemSkill);
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if (professionSlot == -1)
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@@ -6105,18 +6124,15 @@ namespace Game.Entities
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--loot.unlootedCount;
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if (Global.ObjectMgr.GetItemTemplate(item.itemid) != null)
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if (newitem != null && newitem.GetQuality() > ItemQuality.Epic || (newitem.GetQuality() == ItemQuality.Epic && newitem.GetItemLevel(this) >= GuildConst.MinNewsItemLevel))
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{
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if (newitem.GetQuality() > ItemQuality.Epic || (newitem.GetQuality() == ItemQuality.Epic && newitem.GetItemLevel(this) >= GuildConst.MinNewsItemLevel))
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{
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Guild guild = GetGuild();
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if (guild != null)
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guild.AddGuildNews(GuildNews.ItemLooted, GetGUID(), 0, item.itemid);
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}
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}
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Guild guild = GetGuild();
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if (guild != null)
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guild.AddGuildNews(GuildNews.ItemLooted, GetGUID(), 0, item.itemid);
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}
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// if aeLooting then we must delay sending out item so that it appears properly stacked in chat
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if (aeResult == null)
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if (aeResult == null || newitem == null)
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{
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SendNewItem(newitem, item.count, false, false, true, loot.GetDungeonEncounterId());
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UpdateCriteria(CriteriaType.LootItem, item.itemid, item.count);
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@@ -6130,7 +6146,10 @@ namespace Game.Entities
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if (loot.loot_type == LootType.Item)
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Global.LootItemStorage.RemoveStoredLootItemForContainer(lootWorldObjectGuid.GetCounter(), item.itemid, item.count, item.LootListId);
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ApplyItemLootedSpell(newitem, true);
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if (newitem != null)
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ApplyItemLootedSpell(newitem, true);
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else
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ApplyItemLootedSpell(Global.ObjectMgr.GetItemTemplate(item.itemid));
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}
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else
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SendEquipError(msg, null, null, item.itemid);
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@@ -15,6 +15,7 @@ using Game.Spells;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System;
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namespace Game.Entities
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{
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@@ -534,11 +535,6 @@ namespace Game.Entities
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if (!CanTakeQuest(quest, false))
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return false;
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if (quest.HasQuestObjectiveType(QuestObjectiveType.Item))
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foreach (QuestObjective obj in quest.Objectives)
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if (obj.Type == QuestObjectiveType.Item && !HasItemCount((uint)obj.ObjectID, (uint)obj.Amount))
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return false;
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if (!CanRewardQuest(quest, false))
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return false;
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@@ -572,7 +568,7 @@ namespace Game.Entities
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{
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foreach (QuestObjective obj in quest.Objectives)
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{
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if (obj.Type != QuestObjectiveType.Item)
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if (obj.Type != QuestObjectiveType.Item || obj.Flags2.HasAnyFlag(QuestObjectiveFlags2.QuestBoundItem))
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continue;
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if (GetItemCount((uint)obj.ObjectID) < obj.Amount)
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@@ -2162,7 +2158,7 @@ namespace Game.Entities
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{
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foreach (QuestObjective obj in quest.Objectives)
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{
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if (obj.Type == QuestObjectiveType.Item)
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if (obj.Type == QuestObjectiveType.Item && !obj.Flags2.HasFlag(QuestObjectiveFlags2.QuestBoundItem))
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{
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uint reqItemCount = (uint)obj.Amount;
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uint curItemCount = GetItemCount((uint)obj.ObjectID, true);
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@@ -2357,16 +2353,41 @@ namespace Game.Entities
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AreaExploredOrEventHappens(questId);
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}
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public void ItemAddedQuestCheck(uint entry, uint count)
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Func<QuestObjective, bool> QuestBoundItemFunc = objective => { return objective.Flags2.HasFlag(QuestObjectiveFlags2.QuestBoundItem); };
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Func<QuestObjective, bool> NotQuestBoundItemFunc = objective => { return !objective.Flags2.HasFlag(QuestObjectiveFlags2.QuestBoundItem); };
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public void ItemAddedQuestCheck(uint entry, uint count, bool? boundItemFlagRequirement = null)
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{
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UpdateQuestObjectiveProgress(QuestObjectiveType.Item, (int)entry, count);
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ItemAddedQuestCheck(entry, count, boundItemFlagRequirement, out _);
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}
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public void ItemAddedQuestCheck(uint entry, uint count, bool? boundItemFlagRequirement, out bool hadBoundItemObjective)
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{
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hadBoundItemObjective = false;
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List<QuestObjective> updatedObjectives = new();
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Func<QuestObjective, bool> objectiveFilter = null;
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if (boundItemFlagRequirement.HasValue)
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objectiveFilter = boundItemFlagRequirement.Value ? QuestBoundItemFunc : NotQuestBoundItemFunc;
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ItemTemplate itemTemplate = Global.ObjectMgr.GetItemTemplate(entry);
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UpdateQuestObjectiveProgress(QuestObjectiveType.Item, (int)itemTemplate.GetId(), count, ObjectGuid.Empty, updatedObjectives, objectiveFilter);
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if (itemTemplate.QuestLogItemId != 0 && (updatedObjectives.Count != 1 || !updatedObjectives[0].Flags2.HasFlag(QuestObjectiveFlags2.QuestBoundItem)))
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UpdateQuestObjectiveProgress(QuestObjectiveType.Item, itemTemplate.QuestLogItemId, count, ObjectGuid.Empty, updatedObjectives, objectiveFilter);
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if (updatedObjectives.Count == 1 && updatedObjectives[0].Flags2.HasFlag(QuestObjectiveFlags2.QuestBoundItem))
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{
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hadBoundItemObjective = updatedObjectives.Count == 1 && updatedObjectives[0].Flags2.HasFlag(QuestObjectiveFlags2.QuestBoundItem);
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SendQuestUpdateAddItem(itemTemplate, updatedObjectives[0], (ushort)count);
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}
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}
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public void ItemRemovedQuestCheck(uint entry, uint count)
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{
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foreach (var objectiveStatusData in m_questObjectiveStatus.LookupByKey((QuestObjectiveType.Item, (int)entry)))
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{
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uint questId = objectiveStatusData.QuestStatusPair.QuestID;
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uint questId = objectiveStatusData.QuestStatusPair.QuestID;
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ushort logSlot = objectiveStatusData.QuestStatusPair.Status.Slot;
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Quest quest = Global.ObjectMgr.GetQuestTemplate(questId);
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QuestObjective objective = Global.ObjectMgr.GetQuestObjective(objectiveStatusData.ObjectiveId);
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@@ -2455,7 +2476,7 @@ namespace Game.Entities
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UpdateQuestObjectiveProgress(QuestObjectiveType.ObtainCurrency, (int)currencyId, change);
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}
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public void UpdateQuestObjectiveProgress(QuestObjectiveType objectiveType, int objectId, long addCount, ObjectGuid victimGuid = default)
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public void UpdateQuestObjectiveProgress(QuestObjectiveType objectiveType, int objectId, long addCount, ObjectGuid victimGuid = default, List<QuestObjective> updatedObjectives = null, Func<QuestObjective, bool> objectiveFilter = null)
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{
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bool anyObjectiveChangedCompletionState = false;
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bool updatePhaseShift = false;
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@@ -2482,115 +2503,125 @@ namespace Game.Entities
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continue;
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bool objectiveWasComplete = IsQuestObjectiveComplete(logSlot, quest, objective);
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if (!objectiveWasComplete || addCount < 0)
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if (objectiveWasComplete && addCount >= 0)
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continue;
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if (objectiveFilter != null && !objectiveFilter(objective))
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continue;
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bool objectiveIsNowComplete = false;
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if (objective.IsStoringValue())
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{
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bool objectiveIsNowComplete = false;
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if (objective.IsStoringValue())
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if (objectiveType == QuestObjectiveType.PlayerKills && objective.Flags.HasAnyFlag(QuestObjectiveFlags.KillPlayersSameFaction))
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{
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if (objectiveType == QuestObjectiveType.PlayerKills && objective.Flags.HasAnyFlag(QuestObjectiveFlags.KillPlayersSameFaction))
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{
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Player victim = Global.ObjAccessor.GetPlayer(GetMap(), victimGuid);
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if (victim?.GetEffectiveTeam() != GetEffectiveTeam())
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continue;
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}
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int currentProgress = GetQuestSlotObjectiveData(logSlot, objective);
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if (addCount > 0 ? (currentProgress < objective.Amount) : (currentProgress > 0))
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{
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int newProgress = (int)Math.Clamp(currentProgress + addCount, 0, objective.Amount);
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SetQuestObjectiveData(objective, newProgress);
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if (addCount > 0 && !objective.Flags.HasAnyFlag(QuestObjectiveFlags.HideCreditMsg))
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{
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switch (objectiveType)
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{
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case QuestObjectiveType.Item:
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break;
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case QuestObjectiveType.PlayerKills:
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SendQuestUpdateAddPlayer(quest, (uint)newProgress);
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break;
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default:
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SendQuestUpdateAddCredit(quest, victimGuid, objective, (uint)newProgress);
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break;
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}
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}
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objectiveIsNowComplete = IsQuestObjectiveComplete(logSlot, quest, objective);
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}
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Player victim = Global.ObjAccessor.GetPlayer(GetMap(), victimGuid);
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if (victim?.GetEffectiveTeam() != GetEffectiveTeam())
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continue;
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}
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else if (objective.IsStoringFlag())
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{
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SetQuestObjectiveData(objective, addCount > 0 ? 1 : 0);
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if (addCount > 0 && !objective.Flags.HasAnyFlag(QuestObjectiveFlags.HideCreditMsg))
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SendQuestUpdateAddCreditSimple(objective);
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int currentProgress = GetQuestSlotObjectiveData(logSlot, objective);
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if (addCount > 0 ? (currentProgress < objective.Amount) : (currentProgress > 0))
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{
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int newProgress = (int)Math.Clamp(currentProgress + addCount, 0, objective.Amount);
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SetQuestObjectiveData(objective, newProgress);
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if (addCount > 0 && !objective.Flags.HasFlag(QuestObjectiveFlags.HideCreditMsg))
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{
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switch (objectiveType)
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{
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case QuestObjectiveType.Item:
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break; // case handled by SMSG_ITEM_PUSH_RESULT
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case QuestObjectiveType.PlayerKills:
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SendQuestUpdateAddPlayer(quest, (uint)newProgress);
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break;
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default:
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SendQuestUpdateAddCredit(quest, victimGuid, objective, (uint)newProgress);
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break;
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}
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}
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objectiveIsNowComplete = IsQuestObjectiveComplete(logSlot, quest, objective);
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}
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else
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{
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switch (objectiveType)
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{
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case QuestObjectiveType.Currency:
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objectiveIsNowComplete = GetCurrencyQuantity((uint)objectId) + addCount >= objective.Amount;
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break;
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case QuestObjectiveType.LearnSpell:
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objectiveIsNowComplete = addCount != 0;
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break;
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case QuestObjectiveType.MinReputation:
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objectiveIsNowComplete = GetReputationMgr().GetReputation((uint)objectId) + addCount >= objective.Amount;
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break;
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case QuestObjectiveType.MaxReputation:
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objectiveIsNowComplete = GetReputationMgr().GetReputation((uint)objectId) + addCount <= objective.Amount;
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break;
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case QuestObjectiveType.Money:
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objectiveIsNowComplete = (long)GetMoney() + addCount >= objective.Amount;
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break;
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case QuestObjectiveType.ProgressBar:
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objectiveIsNowComplete = IsQuestObjectiveProgressBarComplete(logSlot, quest);
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break;
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default:
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Cypher.Assert(false, "Unhandled quest objective type {objectiveType}");
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break;
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}
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}
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if (objective.Flags.HasAnyFlag(QuestObjectiveFlags.PartOfProgressBar))
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{
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if (IsQuestObjectiveProgressBarComplete(logSlot, quest))
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{
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var progressBarObjective = quest.Objectives.Find(otherObjective => otherObjective.Type == QuestObjectiveType.ProgressBar && !otherObjective.Flags.HasAnyFlag(QuestObjectiveFlags.PartOfProgressBar));
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if (progressBarObjective != null)
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SendQuestUpdateAddCreditSimple(progressBarObjective);
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objectiveIsNowComplete = true;
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}
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}
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if (objectiveWasComplete != objectiveIsNowComplete)
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anyObjectiveChangedCompletionState = true;
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if (objectiveIsNowComplete && objective.CompletionEffect != null)
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{
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if (objective.CompletionEffect.GameEventId.HasValue)
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GameEvents.Trigger(objective.CompletionEffect.GameEventId.Value, this, null);
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if (objective.CompletionEffect.SpellId.HasValue)
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CastSpell(this, objective.CompletionEffect.SpellId.Value, true);
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if (objective.CompletionEffect.ConversationId.HasValue)
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Conversation.CreateConversation(objective.CompletionEffect.ConversationId.Value, this, GetPosition(), GetGUID());
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if (objective.CompletionEffect.UpdatePhaseShift)
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updatePhaseShift = true;
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if (objective.CompletionEffect.UpdateZoneAuras)
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updateZoneAuras = true;
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}
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if (objectiveIsNowComplete)
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{
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if (CanCompleteQuest(questId, objective.Id))
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CompleteQuest(questId);
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}
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else if (!objective.Flags.HasAnyFlag(QuestObjectiveFlags.Optional) && objectiveStatusData.QuestStatusPair.Status.Status == QuestStatus.Complete)
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IncompleteQuest(questId);
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}
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else if (objective.IsStoringFlag())
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{
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SetQuestObjectiveData(objective, addCount > 0 ? 1 : 0);
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if (addCount > 0 && !objective.Flags.HasFlag(QuestObjectiveFlags.HideCreditMsg))
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SendQuestUpdateAddCreditSimple(objective);
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objectiveIsNowComplete = IsQuestObjectiveComplete(logSlot, quest, objective);
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}
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else
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{
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switch (objectiveType)
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{
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case QuestObjectiveType.Currency:
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objectiveIsNowComplete = GetCurrencyQuantity((uint)objectId) + addCount >= objective.Amount;
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break;
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case QuestObjectiveType.LearnSpell:
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objectiveIsNowComplete = addCount != 0;
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break;
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case QuestObjectiveType.MinReputation:
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objectiveIsNowComplete = GetReputationMgr().GetReputation((uint)objectId) + addCount >= objective.Amount;
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break;
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case QuestObjectiveType.MaxReputation:
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objectiveIsNowComplete = GetReputationMgr().GetReputation((uint)objectId) + addCount <= objective.Amount;
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break;
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case QuestObjectiveType.Money:
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objectiveIsNowComplete = (long)GetMoney() + addCount >= objective.Amount;
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break;
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case QuestObjectiveType.ProgressBar:
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objectiveIsNowComplete = IsQuestObjectiveProgressBarComplete(logSlot, quest);
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break;
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default:
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Cypher.Assert(false, "Unhandled quest objective type {objectiveType}");
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break;
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}
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}
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if (objective.Flags.HasAnyFlag(QuestObjectiveFlags.PartOfProgressBar))
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||||
{
|
||||
if (IsQuestObjectiveProgressBarComplete(logSlot, quest))
|
||||
{
|
||||
var progressBarObjective = quest.Objectives.Find(otherObjective => otherObjective.Type == QuestObjectiveType.ProgressBar && !otherObjective.Flags.HasFlag(QuestObjectiveFlags.PartOfProgressBar));
|
||||
if (progressBarObjective != null)
|
||||
SendQuestUpdateAddCreditSimple(progressBarObjective);
|
||||
|
||||
objectiveIsNowComplete = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (objectiveWasComplete != objectiveIsNowComplete)
|
||||
anyObjectiveChangedCompletionState = true;
|
||||
|
||||
if (objectiveIsNowComplete && objective.CompletionEffect != null)
|
||||
{
|
||||
if (objective.CompletionEffect.GameEventId.HasValue)
|
||||
GameEvents.Trigger(objective.CompletionEffect.GameEventId.Value, this, null);
|
||||
if (objective.CompletionEffect.SpellId.HasValue)
|
||||
CastSpell(this, objective.CompletionEffect.SpellId.Value, true);
|
||||
if (objective.CompletionEffect.ConversationId.HasValue)
|
||||
Conversation.CreateConversation(objective.CompletionEffect.ConversationId.Value, this, GetPosition(), GetGUID());
|
||||
if (objective.CompletionEffect.UpdatePhaseShift)
|
||||
updatePhaseShift = true;
|
||||
if (objective.CompletionEffect.UpdateZoneAuras)
|
||||
updateZoneAuras = true;
|
||||
}
|
||||
|
||||
if (objectiveIsNowComplete)
|
||||
{
|
||||
if (CanCompleteQuest(questId, objective.Id))
|
||||
CompleteQuest(questId);
|
||||
}
|
||||
else if (!objective.Flags.HasAnyFlag(QuestObjectiveFlags.Optional) && objectiveStatusData.QuestStatusPair.Status.Status == QuestStatus.Complete)
|
||||
IncompleteQuest(questId);
|
||||
|
||||
if (updatedObjectives != null)
|
||||
updatedObjectives.Add(objective);
|
||||
|
||||
if (objective.Type == QuestObjectiveType.Item && addCount >= 0 && objective.Flags2.HasFlag(QuestObjectiveFlags2.QuestBoundItem))
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
if (anyObjectiveChangedCompletionState)
|
||||
@@ -2609,21 +2640,8 @@ namespace Game.Entities
|
||||
public bool HasQuestForItem(uint itemid)
|
||||
{
|
||||
// Search incomplete objective first
|
||||
foreach (var objectiveItr in m_questObjectiveStatus.LookupByKey((QuestObjectiveType.Item, (int)itemid)))
|
||||
{
|
||||
Quest qInfo = Global.ObjectMgr.GetQuestTemplate(objectiveItr.QuestStatusPair.QuestID);
|
||||
QuestObjective objective = Global.ObjectMgr.GetQuestObjective(objectiveItr.ObjectiveId);
|
||||
if (qInfo == null || objective == null || !IsQuestObjectiveCompletable(objectiveItr.QuestStatusPair.Status.Slot, qInfo, objective))
|
||||
continue;
|
||||
|
||||
// hide quest if player is in raid-group and quest is no raid quest
|
||||
if (GetGroup() != null && GetGroup().IsRaidGroup() && !qInfo.IsAllowedInRaid(GetMap().GetDifficultyID()))
|
||||
if (!InBattleground()) //there are two ways.. we can make every bg-quest a raidquest, or add this code here.. i don't know if this can be exploited by other quests, but i think all other quests depend on a specific area.. but keep this in mind, if something strange happens later
|
||||
continue;
|
||||
|
||||
if (!IsQuestObjectiveComplete(objectiveItr.QuestStatusPair.Status.Slot, qInfo, objective))
|
||||
return true;
|
||||
}
|
||||
if (GetQuestObjectiveForItem(itemid, true) != null)
|
||||
return true;
|
||||
|
||||
// This part - for ItemDrop
|
||||
foreach (var questStatus in m_QuestStatus)
|
||||
@@ -2660,6 +2678,43 @@ namespace Game.Entities
|
||||
return false;
|
||||
}
|
||||
|
||||
QuestObjective GetQuestObjectiveForItem(uint itemId, bool onlyIncomplete)
|
||||
{
|
||||
QuestObjective findObjectiveForItem(int tempItemId)
|
||||
{
|
||||
foreach (var objectiveItr in m_questObjectiveStatus.LookupByKey((QuestObjectiveType.Item, tempItemId)))
|
||||
{
|
||||
Quest qInfo = Global.ObjectMgr.GetQuestTemplate(objectiveItr.QuestStatusPair.QuestID);
|
||||
QuestObjective objective = Global.ObjectMgr.GetQuestObjective(objectiveItr.ObjectiveId);
|
||||
if (qInfo == null || objective == null || !IsQuestObjectiveCompletable(objectiveItr.QuestStatusPair.Status.Slot, qInfo, objective))
|
||||
continue;
|
||||
|
||||
// hide quest if player is in raid-group and quest is no raid quest
|
||||
if (GetGroup() != null && GetGroup().IsRaidGroup() && !qInfo.IsAllowedInRaid(GetMap().GetDifficultyID()))
|
||||
if (!InBattleground()) //there are two ways.. we can make every bg-quest a raidquest, or add this code here.. i don't know if this can be exploited by other quests, but i think all other quests depend on a specific area.. but keep this in mind, if something strange happens later
|
||||
continue;
|
||||
|
||||
if (!onlyIncomplete || !IsQuestObjectiveComplete(objectiveItr.QuestStatusPair.Status.Slot, qInfo, objective))
|
||||
return objective;
|
||||
}
|
||||
return null;
|
||||
};
|
||||
|
||||
QuestObjective objective = findObjectiveForItem((int)itemId);
|
||||
if (objective != null)
|
||||
return objective;
|
||||
|
||||
ItemTemplate itemTemplate = Global.ObjectMgr.GetItemTemplate(itemId);
|
||||
if (itemTemplate != null && itemTemplate.QuestLogItemId != 0)
|
||||
{
|
||||
objective = findObjectiveForItem(itemTemplate.QuestLogItemId);
|
||||
if (objective != null)
|
||||
return objective;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public int GetQuestObjectiveData(QuestObjective objective)
|
||||
{
|
||||
ushort slot = FindQuestSlot(objective.QuestID);
|
||||
@@ -3014,6 +3069,27 @@ namespace Game.Entities
|
||||
SendPacket(packet);
|
||||
}
|
||||
|
||||
void SendQuestUpdateAddItem(ItemTemplate itemTemplate, QuestObjective obj, ushort count)
|
||||
{
|
||||
ItemPushResult packet = new();
|
||||
|
||||
packet.PlayerGUID = GetGUID();
|
||||
|
||||
packet.Slot = InventorySlots.Bag0;
|
||||
packet.SlotInBag = 0;
|
||||
packet.Item.ItemID = itemTemplate.GetId();
|
||||
packet.QuestLogItemID = itemTemplate.QuestLogItemId;
|
||||
packet.Quantity = count;
|
||||
packet.QuantityInInventory = (uint)GetQuestObjectiveData(obj);
|
||||
packet.DisplayText = ItemPushResult.DisplayType.EncounterLoot;
|
||||
packet.Unused_1017 = true;
|
||||
|
||||
if (GetGroup() != null && !itemTemplate.HasFlag(ItemFlags3.DontReportLootLogToParty))
|
||||
GetGroup().BroadcastPacket(packet, true);
|
||||
else
|
||||
SendPacket(packet);
|
||||
}
|
||||
|
||||
public void SendQuestUpdateAddPlayer(Quest quest, uint newCount)
|
||||
{
|
||||
QuestUpdateAddPvPCredit packet = new();
|
||||
|
||||
@@ -5000,7 +5000,7 @@ namespace Game
|
||||
var time = Time.GetMSTime();
|
||||
|
||||
uint count = 0;
|
||||
SQLResult result = DB.World.Query("SELECT Id, FlagsCu, FoodType, MinMoneyLoot, MaxMoneyLoot, SpellPPMChance, RandomBonusListTemplateId FROM item_template_addon");
|
||||
SQLResult result = DB.World.Query("SELECT Id, FlagsCu, FoodType, MinMoneyLoot, MaxMoneyLoot, SpellPPMChance, RandomBonusListTemplateId, QuestLogItemId FROM item_template_addon");
|
||||
if (!result.IsEmpty())
|
||||
{
|
||||
do
|
||||
@@ -5028,6 +5028,7 @@ namespace Game
|
||||
itemTemplate.MaxMoneyLoot = maxMoneyLoot;
|
||||
itemTemplate.SpellPPMRate = result.Read<float>(5);
|
||||
itemTemplate.RandomBonusListTemplateId = result.Read<uint>(6);
|
||||
itemTemplate.QuestLogItemId = result.Read<int>(7);
|
||||
++count;
|
||||
} while (result.NextRow());
|
||||
}
|
||||
|
||||
@@ -447,7 +447,10 @@ namespace Game
|
||||
|
||||
// now move item from loot to target inventory
|
||||
Item newitem = target.StoreNewItem(dest, item.itemid, true, item.randomBonusListId, item.GetAllowedLooters(), item.context, item.BonusListIDs);
|
||||
aeResult.Add(newitem, item.count, loot.loot_type, loot.GetDungeonEncounterId());
|
||||
if (newitem != null)
|
||||
aeResult.Add(newitem, item.count, loot.loot_type, loot.GetDungeonEncounterId());
|
||||
else
|
||||
target.ApplyItemLootedSpell(Global.ObjectMgr.GetItemTemplate(item.itemid));
|
||||
|
||||
// mark as looted
|
||||
item.count = 0;
|
||||
|
||||
@@ -181,9 +181,12 @@ namespace Game
|
||||
}
|
||||
|
||||
Item item = player.StoreNewItem(dest, itemVS.ItemEntry, true, itemVS.RandomBonusListId, null, itemVS.Context, itemVS.BonusListIDs);
|
||||
item.SetCreator(itemVS.CreatorGuid);
|
||||
item.SetBinding(true);
|
||||
GetCollectionMgr().AddItemAppearance(item);
|
||||
if (item != null)
|
||||
{
|
||||
item.SetCreator(itemVS.CreatorGuid);
|
||||
item.SetBinding(true);
|
||||
GetCollectionMgr().AddItemAppearance(item);
|
||||
}
|
||||
|
||||
voidStorageTransferChanges.RemovedItems.Add(ObjectGuid.Create(HighGuid.Item, itemVS.ItemId));
|
||||
|
||||
|
||||
@@ -105,7 +105,7 @@ namespace Game.Loots
|
||||
{
|
||||
return allowedGUIDs.Contains(looter);
|
||||
}
|
||||
|
||||
|
||||
public LootSlotType? GetUiTypeForPlayer(Player player, Loot loot)
|
||||
{
|
||||
if (is_looted)
|
||||
@@ -721,8 +721,13 @@ namespace Game.Loots
|
||||
--unlootedCount;
|
||||
|
||||
Item pItem = player.StoreNewItem(dest, lootItem.itemid, true, lootItem.randomBonusListId, null, lootItem.context, lootItem.BonusListIDs);
|
||||
player.SendNewItem(pItem, lootItem.count, false, createdByPlayer, broadcast);
|
||||
player.ApplyItemLootedSpell(pItem, true);
|
||||
if (pItem != null)
|
||||
{
|
||||
player.SendNewItem(pItem, lootItem.count, false, createdByPlayer, broadcast, GetDungeonEncounterId());
|
||||
player.ApplyItemLootedSpell(pItem, true);
|
||||
}
|
||||
else
|
||||
player.ApplyItemLootedSpell(Global.ObjectMgr.GetItemTemplate(lootItem.itemid));
|
||||
}
|
||||
|
||||
return allLooted;
|
||||
@@ -933,7 +938,7 @@ namespace Game.Loots
|
||||
{
|
||||
return _allowedLooters.Contains(looter);
|
||||
}
|
||||
|
||||
|
||||
public void GenerateMoneyLoot(uint minAmount, uint maxAmount)
|
||||
{
|
||||
if (maxAmount > 0)
|
||||
@@ -1075,7 +1080,7 @@ namespace Game.Loots
|
||||
|
||||
public bool IsLooted() { return gold == 0 && unlootedCount == 0; }
|
||||
public bool IsChanged() { return _changed; }
|
||||
|
||||
|
||||
public void AddLooter(ObjectGuid guid) { PlayersLooting.Add(guid); }
|
||||
public void RemoveLooter(ObjectGuid guid) { PlayersLooting.Remove(guid); }
|
||||
|
||||
|
||||
@@ -227,7 +227,7 @@ namespace Game.Networking.Packets
|
||||
_worldPacket.WriteInt32(questObjective.ObjectID);
|
||||
_worldPacket.WriteInt32(questObjective.Amount);
|
||||
_worldPacket.WriteUInt32((uint)questObjective.Flags);
|
||||
_worldPacket.WriteUInt32(questObjective.Flags2);
|
||||
_worldPacket.WriteUInt32((uint)questObjective.Flags2);
|
||||
_worldPacket.WriteFloat(questObjective.ProgressBarWeight);
|
||||
|
||||
_worldPacket.WriteInt32(questObjective.VisualEffects.Length);
|
||||
|
||||
@@ -244,7 +244,7 @@ namespace Game
|
||||
obj.ObjectID = fields.Read<int>(4);
|
||||
obj.Amount = fields.Read<int>(5);
|
||||
obj.Flags = (QuestObjectiveFlags)fields.Read<uint>(6);
|
||||
obj.Flags2 = fields.Read<uint>(7);
|
||||
obj.Flags2 = (QuestObjectiveFlags2)fields.Read<uint>(7);
|
||||
obj.ProgressBarWeight = fields.Read<float>(8);
|
||||
obj.Description = fields.Read<string>(9);
|
||||
|
||||
@@ -1051,7 +1051,7 @@ namespace Game
|
||||
public int ObjectID;
|
||||
public int Amount;
|
||||
public QuestObjectiveFlags Flags;
|
||||
public uint Flags2;
|
||||
public QuestObjectiveFlags2 Flags2;
|
||||
public float ProgressBarWeight;
|
||||
public string Description;
|
||||
public int[] VisualEffects = Array.Empty<int>();
|
||||
|
||||
@@ -4589,12 +4589,8 @@ namespace Game.Spells
|
||||
}
|
||||
|
||||
Item newitem = plCaster.StoreNewItem(dest, GetSpellEffectInfo().ItemType, true);
|
||||
if (newitem == null)
|
||||
{
|
||||
plCaster.SendEquipError(InventoryResult.ItemNotFound);
|
||||
return;
|
||||
}
|
||||
plCaster.SendNewItem(newitem, count, true, true);
|
||||
if (newitem != null)
|
||||
plCaster.SendNewItem(newitem, count, true, true);
|
||||
}
|
||||
|
||||
[AuraEffectHandler(AuraType.BindSight)]
|
||||
|
||||
@@ -997,26 +997,21 @@ namespace Game.Spells
|
||||
{
|
||||
// create the new item and store it
|
||||
Item pItem = player.StoreNewItem(dest, newitemid, true, ItemEnchantmentManager.GenerateItemRandomBonusListId(newitemid), null, context, bonusListIds);
|
||||
|
||||
// was it successful? return error if not
|
||||
if (pItem == null)
|
||||
if (pItem != null)
|
||||
{
|
||||
player.SendEquipError(InventoryResult.ItemNotFound);
|
||||
return;
|
||||
}
|
||||
// set the "Crafted by ..." property of the item
|
||||
if (pItem.GetTemplate().HasSignature())
|
||||
pItem.SetCreator(player.GetGUID());
|
||||
|
||||
// set the "Crafted by ..." property of the item
|
||||
if (pItem.GetTemplate().HasSignature())
|
||||
pItem.SetCreator(player.GetGUID());
|
||||
// send info to the client
|
||||
player.SendNewItem(pItem, num_to_add, true, true);
|
||||
|
||||
// send info to the client
|
||||
player.SendNewItem(pItem, num_to_add, true, true);
|
||||
|
||||
if (pItem.GetQuality() > ItemQuality.Epic || (pItem.GetQuality() == ItemQuality.Epic && pItem.GetItemLevel(player) >= GuildConst.MinNewsItemLevel))
|
||||
{
|
||||
Guild guild = player.GetGuild();
|
||||
if (guild != null)
|
||||
guild.AddGuildNews(GuildNews.ItemCrafted, player.GetGUID(), 0, pProto.GetId());
|
||||
if (pItem.GetQuality() > ItemQuality.Epic || (pItem.GetQuality() == ItemQuality.Epic && pItem.GetItemLevel(player) >= GuildConst.MinNewsItemLevel))
|
||||
{
|
||||
Guild guild = player.GetGuild();
|
||||
if (guild != null)
|
||||
guild.AddGuildNews(GuildNews.ItemCrafted, player.GetGUID(), 0, pProto.GetId());
|
||||
}
|
||||
}
|
||||
|
||||
// we succeeded in creating at least one item, so a levelup is possible
|
||||
|
||||
Reference in New Issue
Block a user