Core/Movement: Refactor jump speed calculation out of spell code

Port From (https://github.com/TrinityCore/TrinityCore/commit/705d5701bf17f1787d2646c55c994b0404659991)
This commit is contained in:
hondacrx
2023-03-13 03:29:40 -04:00
parent cd42942a7c
commit 351e05104d
2 changed files with 23 additions and 16 deletions
+22
View File
@@ -1036,6 +1036,28 @@ namespace Game.Movement
Add(movement);
}
public void CalculateJumpSpeeds(float dist, UnitMoveType moveType, float speedMultiplier, float minHeight, float maxHeight, out float speedXY, out float speedZ)
{
float baseSpeed = _owner.IsControlledByPlayer() ? SharedConst.playerBaseMoveSpeed[(int)moveType] : SharedConst.baseMoveSpeed[(int)moveType];
Creature creature = _owner.ToCreature();
if (creature != null)
baseSpeed *= creature.GetCreatureTemplate().SpeedRun;
speedXY = Math.Min(baseSpeed * 3.0f * speedMultiplier, Math.Max(28.0f, _owner.GetSpeed(moveType) * 4.0f));
float duration = dist / speedXY;
float durationSqr = duration * duration;
float height;
if (durationSqr < minHeight * 8 / gravity)
height = minHeight;
else if (durationSqr > maxHeight * 8 / gravity)
height = maxHeight;
else
height = (float)(gravity * durationSqr / 8);
speedZ = (float)Math.Sqrt(2 * gravity * height);
}
void ResolveDelayedActions()
{
while (_delayedActions.Count != 0)
+1 -16
View File
@@ -480,30 +480,15 @@ namespace Game.Spells
void CalculateJumpSpeeds(SpellEffectInfo effInfo, float dist, out float speedXY, out float speedZ)
{
Unit unitCaster = GetUnitCasterForEffectHandlers();
float runSpeed = unitCaster.IsControlledByPlayer() ? SharedConst.playerBaseMoveSpeed[(int)UnitMoveType.Run] : SharedConst.baseMoveSpeed[(int)UnitMoveType.Run];
Creature creature = unitCaster.ToCreature();
if (creature != null)
runSpeed *= creature.GetCreatureTemplate().SpeedRun;
float multiplier = effInfo.Amplitude;
if (multiplier <= 0.0f)
multiplier = 1.0f;
speedXY = Math.Min(runSpeed * 3.0f * multiplier, Math.Max(28.0f, unitCaster.GetSpeed(UnitMoveType.Run) * 4.0f));
float duration = dist / speedXY;
float durationSqr = duration * duration;
float minHeight = effInfo.MiscValue != 0 ? effInfo.MiscValue / 10.0f : 0.5f; // Lower bound is blizzlike
float maxHeight = effInfo.MiscValueB != 0 ? effInfo.MiscValueB / 10.0f : 1000.0f; // Upper bound is unknown
float height;
if (durationSqr < minHeight * 8 / MotionMaster.gravity)
height = minHeight;
else if (durationSqr > maxHeight * 8 / MotionMaster.gravity)
height = maxHeight;
else
height = (float)(MotionMaster.gravity * durationSqr / 8);
speedZ = MathF.Sqrt((float)(2 * MotionMaster.gravity * height));
unitCaster.GetMotionMaster().CalculateJumpSpeeds(dist, UnitMoveType.Run, multiplier, minHeight, maxHeight, out speedXY, out speedZ);
}
[SpellEffectHandler(SpellEffectName.Jump)]