Core/Battlegrounds: Moved AreaSpiritHealer resurrection handling to respective npc flags
Port From (https://github.com/TrinityCore/TrinityCore/commit/205aba1ff3a6f1ff92a8b26af646fd25f139c697)
This commit is contained in:
@@ -62,8 +62,10 @@ namespace Framework.Constants
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public const sbyte PlayerPositionArenaSlot5 = 6;
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//Spells
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public const uint SpellSpiritHealChannelAoE = 22011; // used for AoE resurrections
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public const uint SpellSpiritHealPlayerAura = 156758; // individual player timers for resurrection
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public const uint SpellSpiritHealChannelSelf = 305122; // channel visual for individual area spirit healers
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public const uint SpellWaitingForResurrect = 2584; // Waiting To Resurrect
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public const uint SpellSpiritHealChannel = 22011; // Spirit Heal Channel
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public const uint SpellSpiritHealChannelVisual = 3060;
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public const uint SpellSpiritHeal = 22012; // Spirit Heal
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public const uint SpellResurrectionVisual = 24171; // Resurrection Impact Visual
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@@ -81,6 +83,7 @@ namespace Framework.Constants
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public const uint SpellMercenaryAlliance1 = 193863;
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public const uint SpellMercenaryAllianceReactions = 195843;
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public const uint SpellMercenaryShapeshift = 193970;
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public const uint SpellPetSummoned = 6962; // used after resurrection
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}
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public enum BattlegroundEventFlags
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@@ -62,6 +62,8 @@ namespace Framework.Constants
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public const uint SpellExperienceEliminated = 206662;
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public const uint CurrencyMaxCapAncientMana = 2000;
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public const float MaxAreaSpiritHealerRange = 20.0f;
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}
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public struct MoneyConstants
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@@ -31,8 +31,6 @@ namespace Game.BattleFields
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m_uiKickDontAcceptTimer = 1000;
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m_uiKickAfkPlayersTimer = 1000;
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m_LastResurectTimer = 30 * Time.InMilliseconds;
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m_Map = map;
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m_MapId = map.GetId();
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@@ -99,7 +97,6 @@ namespace Game.BattleFields
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m_PlayersWillBeKick[player.GetTeamId()].Remove(player.GetGUID());
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m_players[player.GetTeamId()].Remove(player.GetGUID());
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SendRemoveWorldStates(player);
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RemovePlayerFromResurrectQueue(player.GetGUID());
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OnPlayerLeaveZone(player);
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}
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@@ -164,17 +161,6 @@ namespace Game.BattleFields
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objective_changed = true;
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}
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if (m_LastResurectTimer <= diff)
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{
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for (byte i = 0; i < m_GraveyardList.Count; i++)
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if (GetGraveyardById(i) != null)
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m_GraveyardList[i].Resurrect();
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m_LastResurectTimer = BattlegroundConst.ResurrectionInterval;
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}
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else
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m_LastResurectTimer -= diff;
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return objective_changed;
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}
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@@ -597,45 +583,6 @@ namespace Game.BattleFields
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return null;
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}
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public virtual void AddPlayerToResurrectQueue(ObjectGuid npcGuid, ObjectGuid playerGuid)
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{
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for (byte i = 0; i < m_GraveyardList.Count; i++)
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{
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if (m_GraveyardList[i] == null)
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continue;
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if (m_GraveyardList[i].HasNpc(npcGuid))
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{
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m_GraveyardList[i].AddPlayer(playerGuid);
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break;
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}
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}
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}
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public void RemovePlayerFromResurrectQueue(ObjectGuid playerGuid)
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{
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for (byte i = 0; i < m_GraveyardList.Count; i++)
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{
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if (m_GraveyardList[i] == null)
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continue;
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if (m_GraveyardList[i].HasPlayer(playerGuid))
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{
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m_GraveyardList[i].RemovePlayer(playerGuid);
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break;
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}
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}
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}
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public void SendAreaSpiritHealerQuery(Player player, ObjectGuid guid)
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{
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AreaSpiritHealerTime areaSpiritHealerTime = new();
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areaSpiritHealerTime.HealerGuid = guid;
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areaSpiritHealerTime.TimeLeft = m_LastResurectTimer;// resurrect every 30 seconds
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player.SendPacket(areaSpiritHealerTime);
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}
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public Creature SpawnCreature(uint entry, Position pos)
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{
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if (Global.ObjectMgr.GetCreatureTemplate(entry) == null)
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@@ -810,7 +757,6 @@ namespace Game.BattleFields
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// Graveyard variables
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protected List<BfGraveyard> m_GraveyardList = new(); // Vector witch contain the different GY of the battle
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uint m_LastResurectTimer; // Timer for resurect player every 30 sec
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protected uint m_StartGroupingTimer; // Timer for invite players in area 15 minute before start battle
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protected bool m_StartGrouping; // bool for know if all players in area has been invited
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@@ -856,58 +802,6 @@ namespace Game.BattleFields
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return player.GetDistance2d(safeLoc.Loc.GetPositionX(), safeLoc.Loc.GetPositionY());
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}
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public void AddPlayer(ObjectGuid playerGuid)
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{
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if (!m_ResurrectQueue.Contains(playerGuid))
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{
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m_ResurrectQueue.Add(playerGuid);
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Player player = Global.ObjAccessor.FindPlayer(playerGuid);
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if (player)
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player.CastSpell(player, BattlegroundConst.SpellWaitingForResurrect, true);
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}
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}
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public void RemovePlayer(ObjectGuid playerGuid)
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{
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m_ResurrectQueue.Remove(playerGuid);
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Player player = Global.ObjAccessor.FindPlayer(playerGuid);
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if (player)
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player.RemoveAurasDueToSpell(BattlegroundConst.SpellWaitingForResurrect);
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}
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public void Resurrect()
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{
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if (m_ResurrectQueue.Empty())
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return;
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foreach (var guid in m_ResurrectQueue)
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{
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// Get player object from his guid
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Player player = Global.ObjAccessor.FindPlayer(guid);
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if (!player)
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continue;
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// Check if the player is in world and on the good graveyard
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if (player.IsInWorld)
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{
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Creature spirit = m_Bf.GetCreature(m_SpiritGuide[m_ControlTeam]);
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if (spirit)
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spirit.CastSpell(spirit, BattlegroundConst.SpellSpiritHeal, true);
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}
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// Resurect player
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player.CastSpell(player, BattlegroundConst.SpellResurrectionVisual, true);
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player.ResurrectPlayer(1.0f);
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player.CastSpell(player, 6962, true);
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player.CastSpell(player, BattlegroundConst.SpellSpiritHealMana, true);
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player.SpawnCorpseBones(false);
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}
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m_ResurrectQueue.Clear();
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}
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// For changing graveyard control
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public void GiveControlTo(uint team)
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{
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@@ -918,29 +812,11 @@ namespace Game.BattleFields
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if (m_SpiritGuide[team])
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m_SpiritGuide[team].SetVisible(true);*/
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Creature spiritHealer = m_Bf.GetCreature(m_SpiritGuide[team]);
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if (spiritHealer != null)
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spiritHealer.SummonGraveyardTeleporter();
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m_ControlTeam = team;
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// Teleport to other graveyard, player witch were on this graveyard
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RelocateDeadPlayers();
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}
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void RelocateDeadPlayers()
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{
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WorldSafeLocsEntry closestGrave = null;
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foreach (var guid in m_ResurrectQueue)
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{
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Player player = Global.ObjAccessor.FindPlayer(guid);
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if (!player)
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continue;
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if (closestGrave != null)
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player.TeleportTo(closestGrave.Loc);
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else
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{
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closestGrave = m_Bf.GetClosestGraveYard(player);
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if (closestGrave != null)
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player.TeleportTo(closestGrave.Loc);
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}
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}
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}
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public bool HasNpc(ObjectGuid guid)
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@@ -955,9 +831,6 @@ namespace Game.BattleFields
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return (m_SpiritGuide[TeamId.Alliance] == guid || m_SpiritGuide[TeamId.Horde] == guid);
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}
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// Check if a player is in this graveyard's ressurect queue
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public bool HasPlayer(ObjectGuid guid) { return m_ResurrectQueue.Contains(guid); }
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// Get the graveyard's ID.
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public uint GetGraveyardId() { return m_GraveyardId; }
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@@ -966,7 +839,6 @@ namespace Game.BattleFields
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uint m_ControlTeam;
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uint m_GraveyardId;
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ObjectGuid[] m_SpiritGuide = new ObjectGuid[SharedConst.PvpTeamsCount];
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List<ObjectGuid> m_ResurrectQueue = new();
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protected BattleField m_Bf;
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}
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@@ -117,7 +117,6 @@ namespace Game.BattleGrounds
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}
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else
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{
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_ProcessRessurect(diff);
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if (Global.BattlegroundMgr.GetPrematureFinishTime() != 0 && (GetPlayersCountByTeam(Team.Alliance) < GetMinPlayersPerTeam() || GetPlayersCountByTeam(Team.Horde) < GetMinPlayersPerTeam()))
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_ProcessProgress(diff);
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else if (m_PrematureCountDown)
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@@ -214,61 +213,6 @@ namespace Game.BattleGrounds
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}
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}
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void _ProcessRessurect(uint diff)
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{
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// *********************************************************
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// *** Battleground RESSURECTION SYSTEM ***
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// *********************************************************
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// this should be handled by spell system
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m_LastResurrectTime += diff;
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if (m_LastResurrectTime >= BattlegroundConst.ResurrectionInterval)
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{
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if (GetReviveQueueSize() != 0)
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{
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Creature sh = null;
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foreach (var pair in m_ReviveQueue)
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{
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Player player = Global.ObjAccessor.FindPlayer(pair.Value);
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if (!player)
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continue;
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if (!sh && player.IsInWorld)
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{
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sh = player.GetMap().GetCreature(pair.Key);
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// only for visual effect
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if (sh)
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// Spirit Heal, effect 117
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sh.CastSpell(sh, BattlegroundConst.SpellSpiritHeal, true);
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}
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// Resurrection visual
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player.CastSpell(player, BattlegroundConst.SpellResurrectionVisual, true);
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m_ResurrectQueue.Add(pair.Value);
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}
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m_ReviveQueue.Clear();
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m_LastResurrectTime = 0;
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}
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else
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// queue is clear and time passed, just update last resurrection time
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m_LastResurrectTime = 0;
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}
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else if (m_LastResurrectTime > 500) // Resurrect players only half a second later, to see spirit heal effect on NPC
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{
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foreach (var guid in m_ResurrectQueue)
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{
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Player player = Global.ObjAccessor.FindPlayer(guid);
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if (!player)
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continue;
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player.ResurrectPlayer(1.0f);
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player.CastSpell(player, 6962, true);
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player.CastSpell(player, BattlegroundConst.SpellSpiritHealMana, true);
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player.SpawnCorpseBones(false);
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}
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m_ResurrectQueue.Clear();
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}
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}
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public virtual Team GetPrematureWinner()
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{
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Team winner = 0;
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@@ -835,8 +779,6 @@ namespace Game.BattleGrounds
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if (PlayerScores.ContainsKey(guid))
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PlayerScores.Remove(guid);
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RemovePlayerFromResurrectQueue(guid);
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Player player = Global.ObjAccessor.FindPlayer(guid);
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if (player)
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{
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@@ -940,7 +882,6 @@ namespace Game.BattleGrounds
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SetStatus(BattlegroundStatus.WaitQueue);
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SetElapsedTime(0);
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SetRemainingTime(0);
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SetLastResurrectTime(0);
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m_Events = 0;
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if (m_InvitedAlliance > 0 || m_InvitedHorde > 0)
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@@ -960,7 +901,6 @@ namespace Game.BattleGrounds
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public void StartBattleground()
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{
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SetElapsedTime(0);
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SetLastResurrectTime(0);
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// add BG to free slot queue
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AddToBGFreeSlotQueue();
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@@ -1313,56 +1253,6 @@ namespace Game.BattleGrounds
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return true;
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}
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public void AddPlayerToResurrectQueue(ObjectGuid npc_guid, ObjectGuid player_guid)
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{
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m_ReviveQueue.Add(npc_guid, player_guid);
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Player player = Global.ObjAccessor.FindPlayer(player_guid);
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if (!player)
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return;
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player.CastSpell(player, BattlegroundConst.SpellWaitingForResurrect, true);
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}
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public void RemovePlayerFromResurrectQueue(ObjectGuid player_guid)
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{
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foreach (var pair in m_ReviveQueue.KeyValueList)
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{
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if (pair.Value == player_guid)
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{
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m_ReviveQueue.Remove(pair);
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Player player = Global.ObjAccessor.FindPlayer(player_guid);
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if (player)
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player.RemoveAurasDueToSpell(BattlegroundConst.SpellWaitingForResurrect);
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return;
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}
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}
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}
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public void RelocateDeadPlayers(ObjectGuid guideGuid)
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{
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// Those who are waiting to resurrect at this node are taken to the closest own node's graveyard
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List<ObjectGuid> ghostList = m_ReviveQueue[guideGuid];
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if (!ghostList.Empty())
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{
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WorldSafeLocsEntry closestGrave = null;
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foreach (var guid in ghostList)
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{
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Player player = Global.ObjAccessor.FindPlayer(guid);
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if (!player)
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continue;
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if (closestGrave == null)
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closestGrave = GetClosestGraveYard(player);
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if (closestGrave != null)
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player.TeleportTo(closestGrave.Loc);
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}
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ghostList.Clear();
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}
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}
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public bool AddObject(int type, uint entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint respawnTime = 0, GameObjectState goState = GameObjectState.Ready)
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{
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Map map = FindBgMap();
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@@ -1602,20 +1492,9 @@ namespace Game.BattleGrounds
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{
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uint entry = (uint)(teamIndex == TeamId.Alliance ? BattlegroundCreatures.A_SpiritGuide : BattlegroundCreatures.H_SpiritGuide);
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Creature creature = AddCreature(entry, type, x, y, z, o);
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if (creature)
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{
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creature.SetDeathState(DeathState.Dead);
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creature.AddChannelObject(creature.GetGUID());
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// aura
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//todo Fix display here
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// creature.SetVisibleAura(0, SPELL_SPIRIT_HEAL_CHANNEL);
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// casting visual effect
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creature.SetChannelSpellId(BattlegroundConst.SpellSpiritHealChannel);
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creature.SetChannelVisual(new SpellCastVisual(BattlegroundConst.SpellSpiritHealChannelVisual, 0));
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//creature.CastSpell(creature, SPELL_SPIRIT_HEAL_CHANNEL, true);
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if (AddCreature(entry, type, x, y, z, o) != null)
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return true;
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}
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Log.outError(LogFilter.Battleground, $"Battleground.AddSpiritGuide: cannot create spirit guide (type: {type}, entry: {entry}) for BG (map: {GetMapId()}, instance id: {m_InstanceID})!");
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EndNow();
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return false;
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@@ -1965,7 +1844,6 @@ namespace Game.BattleGrounds
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public uint GetClientInstanceID() { return m_ClientInstanceID; }
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public uint GetElapsedTime() { return m_StartTime; }
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public uint GetRemainingTime() { return (uint)m_EndTime; }
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public uint GetLastResurrectTime() { return m_LastResurrectTime; }
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int GetStartDelayTime() { return m_StartDelayTime; }
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public ArenaTypes GetArenaType() { return m_ArenaType; }
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@@ -1980,7 +1858,6 @@ namespace Game.BattleGrounds
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public void SetClientInstanceID(uint InstanceID) { m_ClientInstanceID = InstanceID; }
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public void SetElapsedTime(uint Time) { m_StartTime = Time; }
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public void SetRemainingTime(uint Time) { m_EndTime = (int)Time; }
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public void SetLastResurrectTime(uint Time) { m_LastResurrectTime = Time; }
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public void SetRated(bool state) { m_IsRated = state; }
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public void SetArenaType(ArenaTypes type) { m_ArenaType = type; }
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public void SetWinner(PvPTeamId winnerTeamId) { _winnerTeamId = winnerTeamId; }
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@@ -2118,7 +1995,6 @@ namespace Game.BattleGrounds
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uint m_ResetStatTimer;
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uint m_ValidStartPositionTimer;
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int m_EndTime; // it is set to 120000 when bg is ending and it decreases itself
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uint m_LastResurrectTime;
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ArenaTypes m_ArenaType; // 2=2v2, 3=3v3, 5=5v5
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bool m_InBGFreeSlotQueue; // used to make sure that BG is only once inserted into the BattlegroundMgr.BGFreeSlotQueue[bgTypeId] deque
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bool m_SetDeleteThis; // used for safe deletion of the bg after end / all players leave
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@@ -2130,7 +2006,6 @@ namespace Game.BattleGrounds
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uint m_LastPlayerPositionBroadcast;
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// Player lists
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List<ObjectGuid> m_ResurrectQueue = new(); // Player GUID
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List<ObjectGuid> m_OfflineQueue = new(); // Player GUID
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// Invited counters are useful for player invitation to BG - do not allow, if BG is started to one faction to have 2 more players than another faction
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@@ -452,19 +452,6 @@ namespace Game.BattleGrounds
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Log.outError(LogFilter.Battleground, $"BattlegroundMgr.SendToBattleground: Instance {instanceId} (bgType {bgTypeId}) not found while trying to teleport player {player.GetName()}");
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}
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public void SendAreaSpiritHealerQuery(Player player, Battleground bg, ObjectGuid guid)
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{
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uint time = 30000 - bg.GetLastResurrectTime(); // resurrect every 30 seconds
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if (time == 0xFFFFFFFF)
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time = 0;
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AreaSpiritHealerTime areaSpiritHealerTime = new();
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areaSpiritHealerTime.HealerGuid = guid;
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areaSpiritHealerTime.TimeLeft = time;
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player.SendPacket(areaSpiritHealerTime);
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}
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|
||||
bool IsArenaType(BattlegroundTypeId bgTypeId)
|
||||
{
|
||||
return bgTypeId == BattlegroundTypeId.AA || bgTypeId == BattlegroundTypeId.BE || bgTypeId == BattlegroundTypeId.NA
|
||||
|
||||
@@ -377,8 +377,6 @@ namespace Game.BattleGrounds.Zones
|
||||
//remove bonus honor aura trigger creature when node is lost
|
||||
DelCreature(node + 7);//null checks are in DelCreature! 0-6 spirit guides
|
||||
|
||||
RelocateDeadPlayers(BgCreatures[node]);
|
||||
|
||||
DelCreature(node);
|
||||
|
||||
// buff object isn't despawned
|
||||
|
||||
@@ -427,6 +427,9 @@ namespace Game.Entities
|
||||
{
|
||||
if (IsAIEnabled() && triggerJustAppeared && m_deathState != DeathState.Dead)
|
||||
{
|
||||
if (IsAreaSpiritHealer() && !IsAreaSpiritHealerIndividual())
|
||||
CastSpell(null, BattlegroundConst.SpellSpiritHealChannelAoE, false);
|
||||
|
||||
if (m_respawnCompatibilityMode && VehicleKit != null)
|
||||
VehicleKit.Reset();
|
||||
|
||||
@@ -1129,6 +1132,19 @@ namespace Game.Entities
|
||||
SetHomePosition(GetPosition());
|
||||
}
|
||||
|
||||
public void SummonGraveyardTeleporter()
|
||||
{
|
||||
if (!IsAreaSpiritHealer())
|
||||
return;
|
||||
|
||||
uint npcEntry = GetFaction() == (uint)FactionTemplates.AllianceGeneric ? 26350 : 26351u;
|
||||
|
||||
// maybe NPC is summoned with these spells:
|
||||
// ID - 24237 Summon Alliance Graveyard Teleporter (SERVERSIDE)
|
||||
// ID - 46894 Summon Horde Graveyard Teleporter (SERVERSIDE)
|
||||
SummonCreature(npcEntry, GetPosition(), TempSummonType.TimedDespawn, TimeSpan.FromSeconds(1), 0, 0);
|
||||
}
|
||||
|
||||
public bool HasFlag(CreatureStaticFlags flag) { return _staticFlags.HasFlag(flag); }
|
||||
public bool HasFlag(CreatureStaticFlags2 flag) { return _staticFlags.HasFlag(flag); }
|
||||
public bool HasFlag(CreatureStaticFlags3 flag) { return _staticFlags.HasFlag(flag); }
|
||||
|
||||
@@ -55,6 +55,7 @@ namespace Game.Entities
|
||||
long m_lastHonorUpdateTime;
|
||||
uint m_contestedPvPTimer;
|
||||
bool _usePvpItemLevels;
|
||||
ObjectGuid _areaSpiritHealerGUID;
|
||||
|
||||
//Groups/Raids
|
||||
GroupReference m_group = new();
|
||||
|
||||
@@ -3938,6 +3938,8 @@ namespace Game.Entities
|
||||
|
||||
public void ResurrectPlayer(float restore_percent, bool applySickness = false)
|
||||
{
|
||||
SetAreaSpiritHealer(null);
|
||||
|
||||
DeathReleaseLoc packet = new();
|
||||
packet.MapID = -1;
|
||||
SendPacket(packet);
|
||||
@@ -4021,6 +4023,44 @@ namespace Game.Entities
|
||||
}
|
||||
}
|
||||
|
||||
ObjectGuid GetSpiritHealerGUID() { return _areaSpiritHealerGUID; }
|
||||
|
||||
public bool CanAcceptAreaSpiritHealFrom(Unit spiritHealer) { return spiritHealer.GetGUID() == _areaSpiritHealerGUID; }
|
||||
|
||||
public void SetAreaSpiritHealer(Creature creature)
|
||||
{
|
||||
if (!creature)
|
||||
{
|
||||
_areaSpiritHealerGUID = ObjectGuid.Empty;
|
||||
RemoveAurasDueToSpell(BattlegroundConst.SpellWaitingForResurrect);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!creature.IsAreaSpiritHealer())
|
||||
return;
|
||||
|
||||
_areaSpiritHealerGUID = creature.GetGUID();
|
||||
CastSpell(null, BattlegroundConst.SpellWaitingForResurrect);
|
||||
}
|
||||
|
||||
public void SendAreaSpiritHealerTime(Unit spiritHealer)
|
||||
{
|
||||
int timeLeft = 0;
|
||||
Spell spell = spiritHealer.GetCurrentSpell(CurrentSpellTypes.Channeled);
|
||||
if (spell != null)
|
||||
timeLeft = spell.GetTimer();
|
||||
|
||||
SendAreaSpiritHealerTime(spiritHealer.GetGUID(), timeLeft);
|
||||
}
|
||||
|
||||
public void SendAreaSpiritHealerTime(ObjectGuid spiritHealerGUID, int timeLeft)
|
||||
{
|
||||
AreaSpiritHealerTime areaSpiritHealerTime = new();
|
||||
areaSpiritHealerTime.HealerGuid = spiritHealerGUID;
|
||||
areaSpiritHealerTime.TimeLeft = (uint)timeLeft;
|
||||
SendPacket(areaSpiritHealerTime);
|
||||
}
|
||||
|
||||
public void KillPlayer()
|
||||
{
|
||||
if (IsFlying() && GetTransport() == null)
|
||||
|
||||
@@ -466,6 +466,9 @@ namespace Game.Entities
|
||||
|
||||
if (IsInWorld)
|
||||
{
|
||||
if (IsAreaSpiritHealer())
|
||||
ToCreature()?.SummonGraveyardTeleporter();
|
||||
|
||||
m_duringRemoveFromWorld = true;
|
||||
UnitAI ai = GetAI();
|
||||
if (ai != null)
|
||||
@@ -847,6 +850,7 @@ namespace Game.Entities
|
||||
NPCFlags.AreaSpiritHealer | NPCFlags.TabardDesigner | NPCFlags.Auctioneer);
|
||||
}
|
||||
public bool IsSpiritService() { return HasNpcFlag(NPCFlags.SpiritHealer | NPCFlags.AreaSpiritHealer); }
|
||||
public bool IsAreaSpiritHealerIndividual() { return HasNpcFlag2(NPCFlags2.AreaSpiritHealerIndividual); }
|
||||
public bool IsCritter() { return GetCreatureType() == CreatureType.Critter; }
|
||||
public bool IsInFlight() { return HasUnitState(UnitState.InFlight); }
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@ using Game.Entities;
|
||||
using Game.Groups;
|
||||
using Game.Networking;
|
||||
using Game.Networking.Packets;
|
||||
using Game.Spells;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
@@ -618,39 +619,53 @@ namespace Game
|
||||
[WorldPacketHandler(ClientOpcodes.AreaSpiritHealerQuery)]
|
||||
void HandleAreaSpiritHealerQuery(AreaSpiritHealerQuery areaSpiritHealerQuery)
|
||||
{
|
||||
Creature unit = ObjectAccessor.GetCreature(GetPlayer(), areaSpiritHealerQuery.HealerGuid);
|
||||
if (!unit)
|
||||
Player player = GetPlayer();
|
||||
Creature spiritHealer = ObjectAccessor.GetCreature(player, areaSpiritHealerQuery.HealerGuid);
|
||||
if (spiritHealer == null)
|
||||
return;
|
||||
|
||||
if (!unit.IsSpiritService()) // it's not spirit service
|
||||
if (!spiritHealer.IsAreaSpiritHealer())
|
||||
return;
|
||||
|
||||
Battleground bg = GetPlayer().GetBattleground();
|
||||
if (bg != null)
|
||||
Global.BattlegroundMgr.SendAreaSpiritHealerQuery(GetPlayer(), bg, areaSpiritHealerQuery.HealerGuid);
|
||||
if (_player.GetExactDist(spiritHealer) > PlayerConst.MaxAreaSpiritHealerRange)
|
||||
return;
|
||||
|
||||
BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(GetPlayer().GetMap(), GetPlayer().GetZoneId());
|
||||
if (bf != null)
|
||||
bf.SendAreaSpiritHealerQuery(GetPlayer(), areaSpiritHealerQuery.HealerGuid);
|
||||
if (spiritHealer.IsAreaSpiritHealerIndividual())
|
||||
{
|
||||
Aura aura = player.GetAura(BattlegroundConst.SpellSpiritHealPlayerAura);
|
||||
if (aura != null)
|
||||
{
|
||||
player.SendAreaSpiritHealerTime(spiritHealer.GetGUID(), aura.GetDuration());
|
||||
}
|
||||
else
|
||||
{
|
||||
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(BattlegroundConst.SpellSpiritHealPlayerAura, Difficulty.None);
|
||||
if (spellInfo != null)
|
||||
{
|
||||
spiritHealer.CastSpell(player, BattlegroundConst.SpellSpiritHealPlayerAura);
|
||||
player.SendAreaSpiritHealerTime(spiritHealer.GetGUID(), spellInfo.GetDuration());
|
||||
spiritHealer.CastSpell(null, BattlegroundConst.SpellSpiritHealChannelSelf);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
_player.SendAreaSpiritHealerTime(spiritHealer);
|
||||
}
|
||||
|
||||
[WorldPacketHandler(ClientOpcodes.AreaSpiritHealerQueue)]
|
||||
void HandleAreaSpiritHealerQueue(AreaSpiritHealerQueue areaSpiritHealerQueue)
|
||||
{
|
||||
Creature unit = ObjectAccessor.GetCreature(GetPlayer(), areaSpiritHealerQueue.HealerGuid);
|
||||
if (!unit)
|
||||
Creature spiritHealer = ObjectAccessor.GetCreature(GetPlayer(), areaSpiritHealerQueue.HealerGuid);
|
||||
if (spiritHealer == null)
|
||||
return;
|
||||
|
||||
if (!unit.IsSpiritService()) // it's not spirit service
|
||||
if (!spiritHealer.IsAreaSpiritHealer())
|
||||
return;
|
||||
|
||||
Battleground bg = GetPlayer().GetBattleground();
|
||||
if (bg)
|
||||
bg.AddPlayerToResurrectQueue(areaSpiritHealerQueue.HealerGuid, GetPlayer().GetGUID());
|
||||
if (_player.GetExactDist(spiritHealer) > PlayerConst.MaxAreaSpiritHealerRange)
|
||||
return;
|
||||
|
||||
BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(GetPlayer().GetMap(), GetPlayer().GetZoneId());
|
||||
if (bf != null)
|
||||
bf.AddPlayerToResurrectQueue(areaSpiritHealerQueue.HealerGuid, GetPlayer().GetGUID());
|
||||
_player.SetAreaSpiritHealer(spiritHealer);
|
||||
}
|
||||
|
||||
[WorldPacketHandler(ClientOpcodes.HearthAndResurrect)]
|
||||
|
||||
@@ -138,16 +138,10 @@ namespace Game
|
||||
unit.PauseMovement(pause);
|
||||
unit.SetHomePosition(unit.GetPosition());
|
||||
|
||||
// If spiritguide, no need for gossip menu, just put player into resurrect queue
|
||||
if (unit.IsAreaSpiritHealer())
|
||||
{
|
||||
Battleground bg = GetPlayer().GetBattleground();
|
||||
if (bg)
|
||||
{
|
||||
bg.AddPlayerToResurrectQueue(unit.GetGUID(), GetPlayer().GetGUID());
|
||||
Global.BattlegroundMgr.SendAreaSpiritHealerQuery(GetPlayer(), bg, unit.GetGUID());
|
||||
return;
|
||||
}
|
||||
_player.SetAreaSpiritHealer(unit);
|
||||
_player.SendAreaSpiritHealerTime(unit);
|
||||
}
|
||||
|
||||
_player.PlayerTalkClass.ClearMenus();
|
||||
|
||||
@@ -4317,18 +4317,6 @@ namespace Game.Spells
|
||||
case SpellFamilyNames.Generic:
|
||||
switch (GetId())
|
||||
{
|
||||
case 2584: // Waiting to Resurrect
|
||||
// Waiting to resurrect spell cancel, we must remove player from resurrect queue
|
||||
if (target.IsTypeId(TypeId.Player))
|
||||
{
|
||||
Battleground bg = target.ToPlayer().GetBattleground();
|
||||
if (bg)
|
||||
bg.RemovePlayerFromResurrectQueue(target.GetGUID());
|
||||
BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(target.GetMap(), target.GetZoneId());
|
||||
if (bf != null)
|
||||
bf.RemovePlayerFromResurrectQueue(target.GetGUID());
|
||||
}
|
||||
break;
|
||||
case 36730: // Flame Strike
|
||||
target.CastSpell(target, 36731, new CastSpellExtraArgs(this));
|
||||
break;
|
||||
|
||||
@@ -7960,6 +7960,8 @@ namespace Game.Spells
|
||||
|
||||
public SpellInfo GetTriggeredByAuraSpell() { return m_triggeredByAuraSpell; }
|
||||
|
||||
public int GetTimer() { return m_timer; }
|
||||
|
||||
public static implicit operator bool(Spell spell)
|
||||
{
|
||||
return spell != null;
|
||||
|
||||
@@ -4221,14 +4221,30 @@ namespace Game.Spells
|
||||
Log.outDebug(LogFilter.Spells, "WORLD: SkillEFFECT");
|
||||
}
|
||||
|
||||
/* There is currently no need for this effect. We handle it in Battleground.cpp
|
||||
If we would handle the resurrection here, the spiritguide would instantly disappear as the
|
||||
player revives, and so we wouldn't see the spirit heal visual effect on the npc.
|
||||
This is why we use a half sec delay between the visual effect and the resurrection itself */
|
||||
void EffectSpiritHeal()
|
||||
{
|
||||
Unit caster = GetCaster().ToUnit();
|
||||
if (effectHandleMode == SpellEffectHandleMode.Hit)
|
||||
caster.CastSpell(null, BattlegroundConst.SpellResurrectionVisual, true);
|
||||
|
||||
if (effectHandleMode != SpellEffectHandleMode.HitTarget)
|
||||
return;
|
||||
|
||||
Player playerTarget = unitTarget.ToPlayer();
|
||||
if (playerTarget != null)
|
||||
{
|
||||
if (!playerTarget.IsInWorld)
|
||||
return;
|
||||
|
||||
// skip if player does not want to live
|
||||
if (!playerTarget.CanAcceptAreaSpiritHealFrom(caster))
|
||||
return;
|
||||
|
||||
playerTarget.ResurrectPlayer(1.0f);
|
||||
playerTarget.CastSpell(playerTarget, BattlegroundConst.SpellPetSummoned, true);
|
||||
playerTarget.CastSpell(playerTarget, BattlegroundConst.SpellSpiritHealMana, true);
|
||||
playerTarget.SpawnCorpseBones(false);
|
||||
}
|
||||
}
|
||||
|
||||
// remove insignia spell effect
|
||||
|
||||
@@ -902,8 +902,6 @@ namespace Game.Spells
|
||||
case 34976: // Netherstorm Flag
|
||||
return map_id == 566 && player != null && player.InBattleground() ? SpellCastResult.SpellCastOk : SpellCastResult.RequiresArea;
|
||||
case 2584: // Waiting to Resurrect
|
||||
case 22011: // Spirit Heal Channel
|
||||
case 22012: // Spirit Heal
|
||||
case 42792: // Recently Dropped Flag
|
||||
case 43681: // Inactive
|
||||
case 44535: // Spirit Heal (mana)
|
||||
|
||||
@@ -1937,7 +1937,7 @@ namespace Scripts.Spells.Generic
|
||||
OnEffectRemove.Add(new EffectApplyHandler(OnRemove, 0, AuraType.Dummy, AuraEffectHandleModes.Real));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// 35357 - Spawn Feign Death
|
||||
[Script] // 51329 - Feign Death
|
||||
class spell_gen_feign_death_no_dyn_flag : AuraScript
|
||||
@@ -5010,17 +5010,17 @@ namespace Scripts.Spells.Generic
|
||||
}
|
||||
}
|
||||
|
||||
// 2825 - Bloodlust
|
||||
// 32182 - Heroism
|
||||
// 80353 - Time Warp
|
||||
// 264667 - Primal Rage
|
||||
// 390386 - Fury of the Aspects
|
||||
// 146555 - Drums of Rage
|
||||
// 178207 - Drums of Fury
|
||||
// 230935 - Drums of the Mountain
|
||||
// 256740 - Drums of the Maelstrom
|
||||
// 309658 - Drums of Deathly Ferocity
|
||||
// 381301 - Feral Hide Drums
|
||||
// 2825 - Bloodlust
|
||||
// 32182 - Heroism
|
||||
// 80353 - Time Warp
|
||||
// 264667 - Primal Rage
|
||||
// 390386 - Fury of the Aspects
|
||||
// 146555 - Drums of Rage
|
||||
// 178207 - Drums of Fury
|
||||
// 230935 - Drums of the Mountain
|
||||
// 256740 - Drums of the Maelstrom
|
||||
// 309658 - Drums of Deathly Ferocity
|
||||
// 381301 - Feral Hide Drums
|
||||
[Script("spell_sha_bloodlust", SpellIds.ShamanSated)]
|
||||
[Script("spell_sha_heroism", SpellIds.ShamanExhaustion)]
|
||||
[Script("spell_mage_time_warp", SpellIds.MageTemporalDisplacement)]
|
||||
@@ -5071,6 +5071,112 @@ namespace Scripts.Spells.Generic
|
||||
}
|
||||
}
|
||||
|
||||
// AoE resurrections by spirit guides
|
||||
[Script] // 22012 - Spirit Heal
|
||||
class spell_gen_spirit_heal_aoe : SpellScript
|
||||
{
|
||||
void FilterTargets(List<WorldObject> targets)
|
||||
{
|
||||
Unit caster = GetCaster();
|
||||
targets.RemoveAll(target =>
|
||||
{
|
||||
Player playerTarget = target.ToPlayer();
|
||||
if (playerTarget != null)
|
||||
return !playerTarget.CanAcceptAreaSpiritHealFrom(caster);
|
||||
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
public override void Register()
|
||||
{
|
||||
OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(FilterTargets, 0, Targets.UnitDestAreaAlly));
|
||||
}
|
||||
}
|
||||
|
||||
// Personal resurrections in battlegrounds
|
||||
[Script] // 156758 - Spirit Heal
|
||||
class spell_gen_spirit_heal_personal : AuraScript
|
||||
{
|
||||
uint SPELL_SPIRIT_HEAL_EFFECT = 156763;
|
||||
|
||||
void OnRemove(AuraEffect aurEff, AuraEffectHandleModes mode)
|
||||
{
|
||||
if (GetTargetApplication().GetRemoveMode() != AuraRemoveMode.Expire)
|
||||
return;
|
||||
|
||||
Player targetPlayer = GetTarget().ToPlayer();
|
||||
if (targetPlayer == null)
|
||||
return;
|
||||
|
||||
Unit caster = GetCaster();
|
||||
if (caster == null)
|
||||
return;
|
||||
|
||||
if (targetPlayer.CanAcceptAreaSpiritHealFrom(caster))
|
||||
caster.CastSpell(targetPlayer, SPELL_SPIRIT_HEAL_EFFECT);
|
||||
}
|
||||
|
||||
public override void Register()
|
||||
{
|
||||
AfterEffectRemove.Add(new EffectApplyHandler(OnRemove, 0, AuraType.Dummy, AuraEffectHandleModes.Real));
|
||||
}
|
||||
}
|
||||
|
||||
class RecastSpiritHealChannelEvent : BasicEvent
|
||||
{
|
||||
Unit _caster;
|
||||
|
||||
public RecastSpiritHealChannelEvent(Unit caster)
|
||||
{
|
||||
_caster = caster;
|
||||
}
|
||||
|
||||
public override bool Execute(ulong e_time, uint p_time)
|
||||
{
|
||||
if (_caster.GetChannelSpellId() == 0)
|
||||
_caster.CastSpell(null, BattlegroundConst.SpellSpiritHealChannelAoE, false);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
[Script] // 22011 - Spirit Heal Channel
|
||||
class spell_gen_spirit_heal_channel : AuraScript
|
||||
{
|
||||
void OnRemove(AuraEffect aurEff, AuraEffectHandleModes mode)
|
||||
{
|
||||
if (GetTargetApplication().GetRemoveMode() != AuraRemoveMode.Expire)
|
||||
return;
|
||||
|
||||
Unit target = GetTarget();
|
||||
target.m_Events.AddEventAtOffset(new RecastSpiritHealChannelEvent(target), TimeSpan.FromSeconds(1));
|
||||
}
|
||||
|
||||
public override void Register()
|
||||
{
|
||||
AfterEffectRemove.Add(new EffectApplyHandler(OnRemove, 0, AuraType.PeriodicTriggerSpell, AuraEffectHandleModes.Real));
|
||||
}
|
||||
}
|
||||
|
||||
[Script] // 2584 - Waiting to Resurrect
|
||||
class spell_gen_waiting_to_resurrect : AuraScript
|
||||
{
|
||||
void OnRemove(AuraEffect aurEff, AuraEffectHandleModes mode)
|
||||
{
|
||||
Player targetPlayer = GetTarget().ToPlayer();
|
||||
if (targetPlayer == null)
|
||||
return;
|
||||
|
||||
targetPlayer.SetAreaSpiritHealer(null);
|
||||
}
|
||||
|
||||
public override void Register()
|
||||
{
|
||||
AfterEffectRemove.Add(new EffectApplyHandler(OnRemove, 0, AuraType.Dummy, AuraEffectHandleModes.Real));
|
||||
}
|
||||
}
|
||||
|
||||
// 40307 - Stasis Field
|
||||
class StasisFieldSearcher : ICheck<Unit>
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user