Core/Battlegrounds: Moved AreaSpiritHealer resurrection handling to respective npc flags
Port From (https://github.com/TrinityCore/TrinityCore/commit/205aba1ff3a6f1ff92a8b26af646fd25f139c697)
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@@ -138,16 +138,10 @@ namespace Game
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unit.PauseMovement(pause);
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unit.SetHomePosition(unit.GetPosition());
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// If spiritguide, no need for gossip menu, just put player into resurrect queue
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if (unit.IsAreaSpiritHealer())
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{
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Battleground bg = GetPlayer().GetBattleground();
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if (bg)
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{
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bg.AddPlayerToResurrectQueue(unit.GetGUID(), GetPlayer().GetGUID());
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Global.BattlegroundMgr.SendAreaSpiritHealerQuery(GetPlayer(), bg, unit.GetGUID());
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return;
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}
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_player.SetAreaSpiritHealer(unit);
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_player.SendAreaSpiritHealerTime(unit);
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}
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_player.PlayerTalkClass.ClearMenus();
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