Core/Battlegrounds: Moved AreaSpiritHealer resurrection handling to respective npc flags

Port From (https://github.com/TrinityCore/TrinityCore/commit/205aba1ff3a6f1ff92a8b26af646fd25f139c697)
This commit is contained in:
hondacrx
2023-05-21 18:38:55 -04:00
parent 3e72da9f1e
commit 35961a0121
17 changed files with 248 additions and 331 deletions
+2 -8
View File
@@ -138,16 +138,10 @@ namespace Game
unit.PauseMovement(pause);
unit.SetHomePosition(unit.GetPosition());
// If spiritguide, no need for gossip menu, just put player into resurrect queue
if (unit.IsAreaSpiritHealer())
{
Battleground bg = GetPlayer().GetBattleground();
if (bg)
{
bg.AddPlayerToResurrectQueue(unit.GetGUID(), GetPlayer().GetGUID());
Global.BattlegroundMgr.SendAreaSpiritHealerQuery(GetPlayer(), bg, unit.GetGUID());
return;
}
_player.SetAreaSpiritHealer(unit);
_player.SendAreaSpiritHealerTime(unit);
}
_player.PlayerTalkClass.ClearMenus();