Core/Battlegrounds: Moved AreaSpiritHealer resurrection handling to respective npc flags
Port From (https://github.com/TrinityCore/TrinityCore/commit/205aba1ff3a6f1ff92a8b26af646fd25f139c697)
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@@ -4317,18 +4317,6 @@ namespace Game.Spells
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case SpellFamilyNames.Generic:
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switch (GetId())
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{
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case 2584: // Waiting to Resurrect
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// Waiting to resurrect spell cancel, we must remove player from resurrect queue
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if (target.IsTypeId(TypeId.Player))
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{
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Battleground bg = target.ToPlayer().GetBattleground();
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if (bg)
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bg.RemovePlayerFromResurrectQueue(target.GetGUID());
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(target.GetMap(), target.GetZoneId());
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if (bf != null)
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bf.RemovePlayerFromResurrectQueue(target.GetGUID());
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}
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break;
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case 36730: // Flame Strike
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target.CastSpell(target, 36731, new CastSpellExtraArgs(this));
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break;
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