Some refactoring of code. and some cleanups
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@@ -72,7 +72,7 @@ namespace Game.AI
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Unit summoner = creature.ToTempSummon().GetSummoner();
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if (summoner != null)
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{
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Unit target = summoner.getAttackerForHelper();
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Unit target = summoner.GetAttackerForHelper();
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if (target == null && summoner.CanHaveThreatList() && !summoner.GetThreatManager().isThreatListEmpty())
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target = summoner.GetThreatManager().getHostilTarget();
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if (target != null && (creature.IsFriendlyTo(summoner) || creature.IsHostileTo(target)))
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