Some refactoring of code. and some cleanups
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@@ -30,7 +30,7 @@ namespace Game.AI
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public override void UpdateAI(uint diff)
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{
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if (me.IsInCombat() && me.getAttackers().Empty())
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if (me.IsInCombat() && me.GetAttackers().Empty())
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EnterEvadeMode(EvadeReason.NoHostiles);
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}
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