Some refactoring of code. and some cleanups
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@@ -475,7 +475,7 @@ namespace Game.AI
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}
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me.SetCombatPulseDelay(5);
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me.setActive(true);
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me.SetActive(true);
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DoZoneInCombat();
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ScheduleTasks();
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}
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@@ -565,7 +565,7 @@ namespace Game.AI
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public override bool CanAIAttack(Unit victim) { return CheckBoundary(victim); }
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public void _JustReachedHome() { me.setActive(false); }
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public void _JustReachedHome() { me.SetActive(false); }
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public InstanceScript instance;
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public SummonList summons;
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