Some refactoring of code. and some cleanups

This commit is contained in:
hondacrx
2019-09-21 12:11:16 -04:00
parent 7c405230cc
commit 35c06c09fd
214 changed files with 1235 additions and 1341 deletions
+3 -3
View File
@@ -1272,7 +1272,7 @@ namespace Game.AI
break;
foreach (var obj in targets)
obj.setActive(e.Action.active.state != 0);
obj.SetActive(e.Action.active.state != 0);
break;
}
@@ -1635,7 +1635,7 @@ namespace Game.AI
else if (IsGameObject(obj))
{
// do not modify respawndelay of already spawned gameobjects
if (obj.ToGameObject().isSpawnedByDefault())
if (obj.ToGameObject().IsSpawnedByDefault())
obj.ToGameObject().Respawn();
else
obj.ToGameObject().SetRespawnTime((int)e.Action.respawnTarget.goRespawnTime);
@@ -2256,7 +2256,7 @@ namespace Game.AI
foreach (var obj in targets)
if (IsCreature(obj))
obj.ToCreature().setRegeneratingHealth(e.Action.setHealthRegen.regenHealth != 0 ? true : false);
obj.ToCreature().SetRegeneratingHealth(e.Action.setHealthRegen.regenHealth != 0 ? true : false);
break;
}
case SmartActions.SetRoot: