Some refactoring of code. and some cleanups
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@@ -25,7 +25,6 @@ using Game.Network;
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using Game.Network.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Game.BattleFields
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{
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@@ -270,7 +269,7 @@ namespace Game.BattleFields
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}
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// If the player does not match minimal level requirements for the battlefield, kick him
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if (player.getLevel() < m_MinLevel)
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if (player.GetLevel() < m_MinLevel)
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{
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if (!m_PlayersWillBeKick[player.GetTeamId()].ContainsKey(player.GetGUID()))
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m_PlayersWillBeKick[player.GetTeamId()][player.GetGUID()] = Time.UnixTime + 10;
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@@ -303,7 +302,7 @@ namespace Game.BattleFields
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{
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Player player = Global.ObjAccessor.FindPlayer(guid);
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if (player)
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if (player.isAFK())
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if (player.IsAFK())
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KickPlayerFromBattlefield(guid);
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}
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}
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@@ -402,7 +401,7 @@ namespace Game.BattleFields
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m_PlayersInWar[player.GetTeamId()].Add(player.GetGUID());
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m_InvitedPlayers[player.GetTeamId()].Remove(player.GetGUID());
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if (player.isAFK())
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if (player.IsAFK())
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player.ToggleAFK();
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OnPlayerJoinWar(player); //for scripting
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@@ -689,7 +688,7 @@ namespace Game.BattleFields
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// Set creature in world
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map.AddToMap(creature);
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creature.setActive(true);
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creature.SetActive(true);
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return creature;
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}
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@@ -718,7 +717,7 @@ namespace Game.BattleFields
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// Add to world
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map.AddToMap(go);
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go.setActive(true);
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go.SetActive(true);
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return go;
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}
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@@ -949,7 +949,7 @@ namespace Game.BattleFields
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{
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Player player = Global.ObjAccessor.FindPlayer(guid);
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if (player)
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if (player.getLevel() >= m_MinLevel)
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if (player.GetLevel() >= m_MinLevel)
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player.RemoveAurasDueToSpell(WGSpells.Tenacity);
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}
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