Some refactoring of code. and some cleanups
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@@ -218,7 +218,7 @@ namespace Game.Chat
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bool newChannel = _playersStore.Empty();
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PlayerInfo playerInfo = new PlayerInfo();
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playerInfo.SetInvisible(!player.isGMVisible());
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playerInfo.SetInvisible(!player.IsGMVisible());
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_playersStore[guid] = playerInfo;
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/*
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@@ -696,7 +696,7 @@ namespace Game.Chat
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}
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Player newp = Global.ObjAccessor.FindPlayerByName(newname);
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if (!newp || !newp.isGMVisible())
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if (!newp || !newp.IsGMVisible())
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{
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ChannelNameBuilder builder = new ChannelNameBuilder(this, new PlayerNotFoundAppend(newname));
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SendToOne(builder, guid);
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@@ -830,7 +830,7 @@ namespace Game.Chat
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}
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}
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void SendToAll(MessageBuilder builder, ObjectGuid guid = default(ObjectGuid))
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void SendToAll(MessageBuilder builder, ObjectGuid guid = default)
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{
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LocalizedPacketDo localizer = new LocalizedPacketDo(builder);
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@@ -867,7 +867,7 @@ namespace Game.Chat
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localizer.Invoke(player);
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}
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void SendToAllWithAddon(MessageBuilder builder, string addonPrefix, ObjectGuid guid = default(ObjectGuid))
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void SendToAllWithAddon(MessageBuilder builder, string addonPrefix, ObjectGuid guid = default)
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{
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LocalizedPacketDo localizer = new LocalizedPacketDo(builder);
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