Some refactoring of code. and some cleanups

This commit is contained in:
hondacrx
2019-09-21 12:11:16 -04:00
parent 7c405230cc
commit 35c06c09fd
214 changed files with 1235 additions and 1341 deletions
+4 -4
View File
@@ -218,7 +218,7 @@ namespace Game.Chat
bool newChannel = _playersStore.Empty();
PlayerInfo playerInfo = new PlayerInfo();
playerInfo.SetInvisible(!player.isGMVisible());
playerInfo.SetInvisible(!player.IsGMVisible());
_playersStore[guid] = playerInfo;
/*
@@ -696,7 +696,7 @@ namespace Game.Chat
}
Player newp = Global.ObjAccessor.FindPlayerByName(newname);
if (!newp || !newp.isGMVisible())
if (!newp || !newp.IsGMVisible())
{
ChannelNameBuilder builder = new ChannelNameBuilder(this, new PlayerNotFoundAppend(newname));
SendToOne(builder, guid);
@@ -830,7 +830,7 @@ namespace Game.Chat
}
}
void SendToAll(MessageBuilder builder, ObjectGuid guid = default(ObjectGuid))
void SendToAll(MessageBuilder builder, ObjectGuid guid = default)
{
LocalizedPacketDo localizer = new LocalizedPacketDo(builder);
@@ -867,7 +867,7 @@ namespace Game.Chat
localizer.Invoke(player);
}
void SendToAllWithAddon(MessageBuilder builder, string addonPrefix, ObjectGuid guid = default(ObjectGuid))
void SendToAllWithAddon(MessageBuilder builder, string addonPrefix, ObjectGuid guid = default)
{
LocalizedPacketDo localizer = new LocalizedPacketDo(builder);