Some refactoring of code. and some cleanups
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@@ -145,7 +145,7 @@ namespace Game.Chat.Commands
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handler.SendSysMessage(CypherStrings.CommandCheatCt, player.GetCommandStatus(PlayerCommandStates.Casttime) ? enabled : disabled);
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handler.SendSysMessage(CypherStrings.CommandCheatPower, player.GetCommandStatus(PlayerCommandStates.Power) ? enabled : disabled);
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handler.SendSysMessage(CypherStrings.CommandCheatWw, player.GetCommandStatus(PlayerCommandStates.Waterwalk) ? enabled : disabled);
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handler.SendSysMessage(CypherStrings.CommandCheatTaxinodes, player.isTaxiCheater() ? enabled : disabled);
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handler.SendSysMessage(CypherStrings.CommandCheatTaxinodes, player.IsTaxiCheater() ? enabled : disabled);
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return true;
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}
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@@ -191,7 +191,7 @@ namespace Game.Chat.Commands
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return false;
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if (args.Empty())
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argstr = (chr.isTaxiCheater()) ? "off" : "on";
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argstr = (chr.IsTaxiCheater()) ? "off" : "on";
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if (argstr == "off")
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{
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