Some refactoring of code. and some cleanups
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@@ -50,15 +50,15 @@ namespace Game.Chat
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static bool HandleDebugAreaTriggersCommand(StringArguments args, CommandHandler handler)
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{
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Player player = handler.GetSession().GetPlayer();
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if (!player.isDebugAreaTriggers)
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if (!player.IsDebugAreaTriggers)
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{
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handler.SendSysMessage(CypherStrings.DebugAreatriggerOn);
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player.isDebugAreaTriggers = true;
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player.IsDebugAreaTriggers = true;
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}
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else
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{
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handler.SendSysMessage(CypherStrings.DebugAreatriggerOff);
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player.isDebugAreaTriggers = false;
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player.IsDebugAreaTriggers = false;
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}
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return true;
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}
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@@ -441,7 +441,7 @@ namespace Game.Chat
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Unit target = handler.getSelectedUnit();
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if (!target)
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target = handler.GetSession().GetPlayer();
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HostileReference refe = target.getHostileRefManager().getFirst();
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HostileReference refe = target.GetHostileRefManager().getFirst();
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uint count = 0;
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handler.SendSysMessage("Hostil reference list of {0} (guid {1})", target.GetName(), target.GetGUID().ToString());
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while (refe != null)
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@@ -485,7 +485,7 @@ namespace Game.Chat
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return false;
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handler.SendSysMessage("Loot recipient for creature {0} (GUID {1}, DB GUID {2}) is {3}", target.GetName(), target.GetGUID().ToString(), target.GetSpawnId(),
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target.hasLootRecipient() ? (target.GetLootRecipient() ? target.GetLootRecipient().GetName() : "offline") : "no loot recipient");
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target.HasLootRecipient() ? (target.GetLootRecipient() ? target.GetLootRecipient().GetName() : "offline") : "no loot recipient");
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return true;
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}
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